Time Slip
Time Slip is a clock and time-based visual in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Time Slip is a clock and time-based visual in the Date and Time category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Time Slip
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Default · Neon Jurassic · Midnight Museum
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Light Intensity | Material | Sets the visible light intensity. |
| Clock Light Int | Material | Sets the brightness of the light shining on the clock face; higher values make the clock glow brighter and it can be driven by audio. |
| Colon Brightness | Audio | Sets the visible strength of colon brightness. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Time Zone | ACCOUNT DEFAULT, UTC, BERLIN, PACIFIC, NEW YORK, HONG KONG, LONDON, TOKYO, PARIS, MOSCOW, SYDNEY, MANILA, ROME, CAIRO, ANCHORAGE, DUBAI, DALLAS | Chooses the time zone mode or style. |
| Skeleton | On / Off | Turns skeleton on or off. |
| Clock X | -500–500 | Moves the clock left or right in the scene. |
| Clock Y | -100–200 | Moves the clock up or down in the scene. |
| Clock Z | -500–500 | Moves the clock forward or backward in the scene (depth). |
| Clock Scale | 0.1–100 | Sets the visual clock scale. |
| Clock Rotation Y | 0–360 | Sets the clock rotation y of the visible composition. |
| Skeleton X | -500–2000 | Moves the skeleton left or right in the scene. Available when SKELETON is on. |
| Skeleton Y | -100–200 | Moves the skeleton up or down in the scene. Available when SKELETON is on. |
| Skeleton Z | -2000–500 | Moves the skeleton forward or backward in the scene (depth). Available when SKELETON is on. |
| Skeleton Scale | 0.1–100 | Sets the visual skeleton scale. |
| Skeleton Rotation Y | 0–360 | Sets the skeleton rotation y of the visible composition. |
| Colon Y | -20–20 | Raises or lowers the colons between the digits relative to the numbers. |
| Colon Scale | 0.1–5 | Sets the visual colon scale. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Light X | -500–500 | Moves the main scene light left or right. |
| Light Y | -100–500 | Moves the main scene light up or down. |
| Light Z | -500–500 | Moves the main scene light forward or backward in the scene (depth). |
| Light Intensity | 0–50000 | Sets the visible light intensity. Use Assign modulation to choose a source. |
| Clock Light X | -200–200 | Moves the light that illuminates the clock left or right. |
| Clock Light Y | -100–200 | Moves the light that illuminates the clock up or down. |
| Clock Light Z | -200–200 | Moves the light that illuminates the clock forward or backward in the scene (depth). |
| Clock Light Int | 0–2000 | Sets the brightness of the light shining on the clock face; higher values make the clock glow brighter and it can be driven by audio. Use Assign modulation to choose a source. |
| Show Light Helper | On / Off | Shows or hides light helper. |
| Colon Light Distance | 1–10 | Sets the spacing between visible elements. |
| Colon Light Decay | 0.5–3 | Sets how long colon light decay remains visible. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Auto Hue | On / Off | Turns auto hue on or off. |
| Hue Speed | 0.01–1 | Sets how quickly hue changes or moves. |
| Godray Color | Color | Sets the godray color. |
| Clock Light Color | Color | Sets the clock light color. |
| Floor Color | Color | Sets the floor color. |
| Colon Bass | Color | Sets the colon bass. |
| Colon Highs | Color | Sets the colon highs. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Reactive Colons | On / Off | Turns reactive colons on or off. |
| Colon Brightness | 0.5–5 | Sets the visible strength of colon brightness. Use Assign modulation to choose a source. |
| Audio Fade | 0.7–0.98 | Sets how long audio fade remains visible. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera Orbit | On / Off | Turns camera orbit on or off. |
| Orbit Speed | 0.1–5 | Sets how quickly orbit changes or moves. |
| Position X | -500–500 | Moves the camera left or right in the scene. |
| Position Y | -500–500 | Moves the camera up or down in the scene. |
| Position Z | -500–500 | Moves the camera forward or backward in the scene (depth). |
| Live Position | Live readout | Shows the current live position. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Keep the clock face readable; route audio to the surrounding material, particles, or glow rather than every time element.
- Try assigning Bass to Light Intensity, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.