Particles

Fluidic Balls

Fluidic Balls is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.

Open Fluidic Balls ↗
Default demo track · live audio-reactive settings

Fluidic Balls is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Fluidic Balls

Launch the visualizer with its matching left-nav entry selected.

Pull the balls to your hand

Fluidic Balls over a video · HAND on FOLLOWOpen Fluidic Balls ↗

In this example, Hand is set to Follow: the visualizer moves toward the tracked hand as it crosses the picture. Use the playback controls to pause or replay the motion.

  1. Switch to Performer, pick Fluidic Balls, and put your camera under it: open the FX Rack, add Visual Source, choose your camera and set its Visualizer to Over.
  2. Under Hand Tracking, leave Hand on Follow and raise a hand. The balls pour out around it and gather under it on screen; push your hand toward the camera and they swell toward you, pull it back and they shrink away. Hand Strength sets how hard they gather and how quickly they follow.
  3. Scatter sends them to the other side instead. With no hand in view they swirl on their own (or follow the mouse) again.

Set Hand to Draw Path, then point with one finger and trace a loop in the air (or drag one with the mouse). A thin line shows what you drew, then the balls pour along it, round and round for a closed loop or back and forth along an open stroke, until Path Life runs out. Hold up an open palm for a moment, or double-click, to clear it.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Default · Fire Swarm · Ocean Drift · Neon Storm · Zen Flow · Plasma

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Size PulseMaterialSets the visible size pulse.
Background Hue SpeedColorsSets how quickly background hue changes or moves.
Flow SpeedAnimationSets how quickly flow changes or moves.
Spawn RadiusAnimationSets the visible spawn radius.
Curl SizeAnimationSets the visible curl size.
AttractionAnimationSets how strongly the particles are drawn toward the cursor when Follow Mouse is on, or toward the center when it is off; at 0 they ignore the pull.
VortexAnimationControls the strength of the swirling motion.

Settings reference

Core

SettingAvailable valuesWhat it changes
Particle Count4K, 8K, 16K, 32K, 65K, 131K, 252KChooses the particle count mode or style.
Die Speed0.0005–0.02Sets how quickly die changes or moves.
Emitter Distance0–1Sets the spacing between visible elements.
Emitter Speed-50–50Sets how quickly emitter changes or moves.

Material

SettingAvailable valuesWhat it changes
Particle Size4–100Sets the visible particle size.
Size Pulse0–2Sets the visible size pulse. Use Assign modulation to choose a source.
Show FloorOn / OffShows or hides floor.
Floor Opacity0–1Sets how transparent the floor appears.
Fog Density0–0.01Makes the scene fog thinner or denser.

Colors

SettingAvailable valuesWhat it changes
Color 1ColorSets the color 1.
Color 1 Auto HueOn / OffTurns color 1 auto hue on or off.
Color 1 Hue Speed0.01–1Sets how quickly color 1 hue changes or moves.
Color 2ColorSets the color 2.
Color 2 Auto HueOn / OffTurns color 2 auto hue on or off.
Color 2 Hue Speed0.01–1Sets how quickly color 2 hue changes or moves.
BackgroundColorSets the background.
Background Auto HueOn / OffTurns background auto hue on or off.
Background Hue Speed0.01–1Sets how quickly background hue changes or moves. Use Assign modulation to choose a source.
Rainbow ModeOn / OffTurns rainbow mode on or off.
Rainbow Speed0.1–2Sets how quickly rainbow changes or moves.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0–0.98Balances immediate audio response against steadier motion.

Hand Tracking

SettingAvailable valuesWhat it changes
HandFOLLOW, SCATTER, DRAW PATH, OFFIn Performer with your camera on, FOLLOW draws the balls to your hand, SCATTER makes them flee, and DRAW PATH lets you point and draw a curve in the air (or drag with the mouse) for the balls to pour along; with no hand in view they swirl on their own.
Hand Strength0–3How hard your hand, or the drawn path, pulls or pushes the balls.
Hand Depth0–3How far the balls move toward you or away as you hold your hand nearer the camera than your face, or farther back; with DRAW PATH, how deep the drawn curve runs. 0 keeps the balls on one plane.
Path Speed0–1How fast the balls pour along the drawn path.
Path Life2–30How long a drawn stroke stays before it fades; holding up an open palm for a moment clears it.
Show PathON, OFFDraws the path itself as a trail of dots while you draw it, larger where it comes toward you, then fades it out as the balls take it over.

Animation

SettingAvailable valuesWhat it changes
Flow Speed0–2Sets how quickly flow changes or moves. Use Assign modulation to choose a source.
Spawn Radius0.1–1.5Sets the visible spawn radius. Use Assign modulation to choose a source.
Curl Size0.0001–0.003Sets the visible curl size. Use Assign modulation to choose a source.
Turbulence0–5Sets how irregular or unpredictable the turbulence appears.
Follow MouseOn / OffTurns follow mouse on or off.
Attraction0–2Sets how strongly the particles are drawn toward the cursor when Follow Mouse is on, or toward the center when it is off; at 0 they ignore the pull. Use Assign modulation to choose a source.
Gravity-2–2Sets the downward pull on moving elements.
Vortex-2–2Controls the strength of the swirling motion. Use Assign modulation to choose a source.

Camera

SettingAvailable valuesWhat it changes
Auto-Orbit CameraOn / OffTurns auto-orbit camera on or off.
Orbit Speed0.1–2Sets how quickly orbit changes or moves.
Orbit ControlsOn / OffTurns orbit controls on or off.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
  • Try assigning Bass to Size Pulse, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.