Chevron Flow
Light rows of nested neon arrows one after another toward their tips, with an afterglow trail, while their arms open and close to the music.
Chevron Flow draws three rows of nested arrows, each made of eleven parallel neon tubes. The top and bottom rows point right and the middle row points left. One arrow at a time burns white-hot and passes the light toward the tips, leaving a fading afterglow behind it, while the unlit arrows keep a soft rest glow. The arms slowly open and close. By default the bass lifts the rest glow and deepens that motion, the mids speed up the sequence, and the highs lengthen the trail.
Open Chevron Flow
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Magenta Run · Cyan Track · Amber Signal · Green Clap · Redline · Deep Stage
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Arm Angle | Arrows | How open each arrow is. |
| Open Rate | Arrows | How fast the arms open and close. |
| Open Depth | Arrows | How far the arms swing as they open and close; 0 holds them still. |
| Arm Length | Arrows | How far each tube runs back from the tip. |
| Chevron Overlap | Arrows | How tightly the arrows nest along a row; 1 leaves them just touching. |
| Row Depth | Arrows | Depth between the rows, far at the top to near at the bottom. |
| Tube Spacing | Tubes | Gap between the parallel tubes of one arrow. |
| Tube Thickness | Tubes | How thick each tube draws on screen. |
| Hue | Color | Color of the tubes; the lit arrow washes toward white. |
| Glow | Color | Bloom around the lit tubes. |
| Sequence Speed | Sequence | Arrows lit per second toward the tips; below zero the sequence runs backward. |
| Echo Length | Sequence | How many arrows trail behind the lit one as afterglow. |
| Hot Brightness | Sequence | How bright the lit arrow burns. |
| Rest Glow | Sequence | Glow of the unlit arrows, so every tube still reads as neon. |
| Camera Speed | Camera | How fast the AUDIO camera travels. |
| Camera Swing | Camera | How far the AUDIO camera swings around the arrows. |
| Orbit | Camera | Turns the view around the arrows. |
| Height | Camera | Raises or lowers the view. |
| Roll | Camera | Tilts the picture. |
| Distance | Camera | How far the camera sits from the arrows. |
| Lens | Camera | From wide and close to a long lens far away. |
Settings reference
Arrows
| Setting | Available values | What it changes |
|---|---|---|
| Arm Angle | 0.28rad–0.85rad | How open each arrow is. Use Assign modulation to choose a source. |
| Open Rate | 0–2 | How fast the arms open and close. Use Assign modulation to choose a source. |
| Open Depth | 0–1.2 | How far the arms swing as they open and close; 0 holds them still. Use Assign modulation to choose a source. |
| Arm Length | 0.15–0.55 | How far each tube runs back from the tip. Use Assign modulation to choose a source. |
| Chevron Overlap | 0.4–1.2 | How tightly the arrows nest along a row; 1 leaves them just touching. Use Assign modulation to choose a source. |
| Row Depth | 0–0.35 | Depth between the rows, far at the top to near at the bottom. Use Assign modulation to choose a source. |
Tubes
| Setting | Available values | What it changes |
|---|---|---|
| Tube Spacing | 0.008–0.04 | Gap between the parallel tubes of one arrow. Use Assign modulation to choose a source. |
| Tube Thickness | 0.001–0.012 | How thick each tube draws on screen. Use Assign modulation to choose a source. |
Color
| Setting | Available values | What it changes |
|---|---|---|
| Hue | 0–1 | Color of the tubes; the lit arrow washes toward white. Use Assign modulation to choose a source. |
| Glow | 0–1.5 | Bloom around the lit tubes. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Sensitivity | 0–3 | How strongly the music drives the arrows. |
| Response | 0–1 | Higher values smooth the reaction to the music; lower values follow every hit. |
Sequence
| Setting | Available values | What it changes |
|---|---|---|
| Sequence Speed | -3–3 | Arrows lit per second toward the tips; below zero the sequence runs backward. Use Assign modulation to choose a source. |
| Echo Length | 0.3–4 | How many arrows trail behind the lit one as afterglow. Use Assign modulation to choose a source. |
| Hot Brightness | 0.3–5 | How bright the lit arrow burns. Use Assign modulation to choose a source. |
| Rest Glow | 0–0.6 | Glow of the unlit arrows, so every tube still reads as neon. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera | STAGE, AUDIO | STAGE holds the camera where you set it; AUDIO swings it around the arrows while the music plays. |
| Camera Speed | 0x–3x | How fast the AUDIO camera travels. Use Assign modulation to choose a source. |
| Camera Swing | 0–3.14 | How far the AUDIO camera swings around the arrows. Use Assign modulation to choose a source. |
| Orbit | -3.14–3.14 | Turns the view around the arrows. Use Assign modulation to choose a source. |
| Height | -1.5–1.5 | Raises or lowers the view. Use Assign modulation to choose a source. |
| Roll | -3.14–3.14 | Tilts the picture. Use Assign modulation to choose a source. |
| Distance | 0.5–8 | How far the camera sits from the arrows. Use Assign modulation to choose a source. |
| Lens | 0–1 | From wide and close to a long lens far away. Use Assign modulation to choose a source. |
| Auto Orbit | -2–2 | Keeps the view turning around the arrows; below zero it turns the other way. |
Background
| Setting | Available values | What it changes |
|---|---|---|
| Background Opacity | 0–1 | How much of the black background shows; at 0 only the tubes draw. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Start with Magenta Run, then compare Cyan Track for a quicker, tighter run or Amber Signal for a slow sequence with a long afterglow.
- Raise Sequence Speed to pass the light along faster, or set it below zero to run it backward. Echo Length sets how many arrows trail behind the lit one.
- Use Open Rate and Open Depth to make the arms open and close; set Open Depth to zero to hold the arrows still. Green Clap shows a deeper, faster swing.
- Change Arm Angle, Arm Length and Chevron Overlap to reshape the arrows, then Tube Spacing and Tube Thickness to fine-tune the tubes.
- Lower Hot Brightness or Glow if the lit arrow washes out on your screen, and raise Rest Glow to keep the unlit arrows visible.
- Choose Deep Stage or raise Row Depth and Auto Orbit to see the rows from an angle, or pick Audio under Camera so the view swings around the arrows only while the music plays.
- Lower Background Opacity to layer the arrows over another source in Studio.