Creative

Audio Torus

Shape a lit torus or a loop of iridescent glass that folds, swells and morphs with your music. Eighteen looks, eight color presets, trails and kaleidoscope mirrors.

Open Audio Torus ↗
Default demo track · live audio-reactive settings

Audio Torus has four cores. Torus is a lit ring that breathes with the bass, ripples with the spectrum and catches colored lights as it turns; try Neon Dream, Chrome or Afterimage, where every beat leaves an echo falling into the center. Nacre is a folded ring of oil-slick glass: the bass widens it, the mids fold its surface like liquid, the highs tighten its rainbow film, and the spectrum swells the glass around the ring while the waveform bends it. Facet folds the same glass into a triangle lit by thin studio strips. Hybrid morphs one loop between the ring and the triangle, swinging on its own or on the beat: try Metamorph, Crystallize or the slow Slow Tide. Trails and Mirror work on every core, from a soft dreamy afterglow (Dreamstate) to a tunnel (Rabbit Hole) or a kaleidoscope (Mirror Shards).

Open Audio Torus

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Neon Dream · Chrome · Ghost · Solar · Holo · Minimal · Afterimage · Nacre · Deep Dive · Molten · Soap Film · Dreamstate · Facet · Mirror Shards · Metamorph · Crystallize · Rabbit Hole · Slow Tide · Oil Slick · Studio · Arctic · Cinder · Borealis · Bubblegum · Toxic · Moonstone

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
RadiusTorusSets the size of the ring; its route makes the ring breathe wider with the music.
TubeTorusSets how thick the torus tube is; higher values make a fatter ring.
ThicknessLoopSets how thick the glass is; large values close the hole into a solid blob.
TiltLoopTilts the loop toward or away from you.
Inner GlowOpticsSets how much light glows inside the glass.
BloomMaterialSets how much the brightest highlights glow.
Glow IntensityMaterialSets how much the torus glows with its own color; its route makes it flare with the music.
TrailsTrailsLeaves fading echoes of the picture behind the subject; 0 turns them off.
Bass SwellLoop AudioSets how much the loop widens at the top of its route, bass by default.
Mid FoldLoop AudioSets how much deeper the folds grow at the top of its route, mids by default.
High FilmLoop AudioSets how much tighter the rainbow film grows at the top of its route, highs by default.
Beat PulseAudioSets how much the whole shape swells outward on each detected beat; 0 removes the swell.
MorphHybridSets where the loop rests between the round ring (0) and the triangle (1).
DistanceCameraSets how far the camera sits from the subject.

Settings reference

Core

SettingAvailable valuesWhat it changes
CoreTORUS, NACRE, FACET, HYBRIDChooses the subject: the lit TORUS, a folded ring of iridescent glass (NACRE), the same glass folded into a triangle (FACET), or one glass loop that morphs between the two (HYBRID).

Shape

SettingAvailable valuesWhat it changes
ShapeTORUS, CUBE, SPHERE, DAFT GM, DAFT TB, TIE FIGHTER, RECOGNIZER, LIGHTCYCLE, TRON, IRON MAN, CRYSTAL JELLYFISH, ZORAG · ANGLER FISH, STEAMPUNK SPIDER, X-12 MECH, FANTASY BUTTERFLYSwaps the torus for a model; models keep their own materials and pulse with the beat.

Torus

SettingAvailable valuesWhat it changes
Radius0.5–2; default 1Sets the size of the ring; its route makes the ring breathe wider with the music. Use Assign modulation to choose a source.
Tube0.1–1; default 0.42Sets how thick the torus tube is; higher values make a fatter ring. Use Assign modulation to choose a source.
Radial Segments8–64; default 28Sets how many facets go around the tube; low values give a faceted, low-poly look.
Tubular Segments8–128; default 96Sets how many segments go around the ring; more segments show finer spectrum detail.

Loop

SettingAvailable valuesWhat it changes
Loop Radius0.1–1.4; default 0.7Sets the size of the glass loop.
Thickness0.02–0.7; default 0.2Sets how thick the glass is; large values close the hole into a solid blob. Use Assign modulation to choose a source.
Cross-Section0–1; default 1Flattens the glass from a round tube (0) into a blade (1) that turns as it twists.
Twist0–6; default 1Sets how many times the flattened glass turns along the loop.
Tilt-90°–90°; default 0.72°Tilts the loop toward or away from you. Use Assign modulation to choose a source.
Breath Rate0–2; default 0.24Sets how fast the loop slowly opens and closes on its own.
Breath Depth0–1.2; default 0.3Sets how far the loop opens and closes; 0 holds its size.
Fold0–0.6; default 0.075Sets how deeply the glass surface folds like liquid; 0 leaves it smooth.
Fold Scale0.2–8; default 1.9Sets how fine the folds are, from broad swells to surface chop.
Fold Drift0–2; default 0.22Sets how fast the folds travel through the glass.

Optics

SettingAvailable valuesWhat it changes
Film0–2; default 0.9Sets the strength of the oil-slick rainbow film; 0 leaves clear glass.
Film Bands0.2–8; default 1.5Sets how many rainbow bands cross the glass, from one broad wash to a tight rainbow.
Edge Color0–6; default 1.9Sets how strongly color crowds to the edges, leaving the face of the glass dark.
Gloss0–6; default 2.9Sets how brightly the glass reflects the studio lights.
Inner Glow0–4; default 1.5Sets how much light glows inside the glass. Use Assign modulation to choose a source.
Refraction1.01–2.4; default 1.42Sets how strongly the glass bends the light passing through it.
Dispersion0–0.4; default 0.08Splits light passing through the glass into colored fringes.
Depth Darkening0–6; default 1.7Sets how quickly thick glass darkens what is seen through it.
Brightness0.05–2.5; default 1.25Sets the overall brightness of the glass.

Studio Lights

SettingAvailable valuesWhat it changes
Key Light0–8; default 3.2Sets the strength of the key light’s glint on the glass.
Key Sharpness2–400; default 60Sets the size of the glint, from a broad sheen to a small hard point.
Key Angle-180°–180°; default -0.95°Moves the key light around the glass.
Key Height-85°–85°; default 0.72°Raises or lowers the key light.
Rim Light0–6; default 1.6Sets a light from behind that outlines the glass against the background.
Light 1ColorSets the color of the first studio light (the large panel, or the small panel on FACET).
Light 2ColorSets the color of the second studio light (the softbox).
Light 3ColorSets the color of the third studio light (the warm strip).

Material

SettingAvailable valuesWhat it changes
Material TypeSTANDARD, CHROME, GLASS, NEON, HOLOGRAMSets the torus surface: plain, mirror chrome, see-through glass, glowing neon or a hologram.
Metalness0–1; default 0.35Sets how metallic the torus looks.
Roughness0–1; default 0.35Sets how rough the surface is, from mirror-sharp highlights to a soft satin sheen.
Transparency10%–100%; default 1%Sets how solid the torus is; lower values let the background show through.
WireframeOn / OffDraws the torus as a wire mesh.
Bloom0–1.5; default 0.45Sets how much the brightest highlights glow. Use Assign modulation to choose a source.
Glow Intensity0–0.35; default 0.12Sets how much the torus glows with its own color; its route makes it flare with the music. Use Assign modulation to choose a source.

Colors

SettingAvailable valuesWhat it changes
Hue0°–360°; default 0.35°Sets the torus color, or where the glass film’s rainbow starts.
Hue AnimationOn / OffSlowly cycles the color through the spectrum.
Hue Speed0.01–0.5; default 0.05Sets how fast the color cycles.

Trails

SettingAvailable valuesWhat it changes
Trails0–1; default 0Leaves fading echoes of the picture behind the subject; 0 turns them off. Use Assign modulation to choose a source.
Trail Length0.6–0.975; default 0.9Sets how long the echoes take to fade.
Tunnel-0.03–0.12; default 0.012Pulls the echoes into the center like a tunnel; below 0 they spread out toward you.
Trail Spin-2–2; default 0.1Turns the echoes as they fade, making a spiral.
Trail Warp0–3; default 0Ripples the echoes like heat haze.
Trail Color0–0.5; default 0.03Shifts the color of the echoes as they fade.
MirrorOFF, SIDES, LAKE, KALEIDOReflects the picture: left to right (SIDES), top into bottom (LAKE), or both (KALEIDO).

Displacement

SettingAvailable valuesWhat it changes
Spectrum Ripple0–3; default 1.2Sets how strongly the spectrum swells the tube around the ring, bass at one side and highs opposite; 0 keeps it smooth.
Wave Motion0–3; default 1Sets how far the music bends the ring: on the torus a wave the mids drive, on the glass the live waveform itself.
Sound Travel0–1; default 0.35Blends the swell from the spectrum laid around the loop (0) to the last two seconds of sound flowing around it from one side (1).
Beat Twist0–2; default 0.6Makes each kick spin the glass around its own tube.

Loop Audio

SettingAvailable valuesWhat it changes
Bass Swell0–2; default 0.4Sets how much the loop widens at the top of its route, bass by default. Use Assign modulation to choose a source.
Mid Fold0–4; default 1.2Sets how much deeper the folds grow at the top of its route, mids by default. Use Assign modulation to choose a source.
High Film0–4; default 1.3Sets how much tighter the rainbow film grows at the top of its route, highs by default. Use Assign modulation to choose a source.
Light React0–2; default 0.5Makes the studio lights pulse with the music: LIGHT 1 with the bass, LIGHT 2 with the mids, LIGHT 3 with the highs.

Audio

SettingAvailable valuesWhat it changes
Master Gain0–3; default 1Scales how strongly everything responds to the music.
Bass Intensity0–10; default 5Scales the response to bass.
Mid Intensity0–10; default 3Scales the response to the mids.
High Intensity0–10; default 5Scales the response to the highs.
Smoothing0.02–0.95; default 0.2Smooths the response so motion flows instead of jittering.
Beat Pulse0–1; default 0.15Sets how much the whole shape swells outward on each detected beat; 0 removes the swell. Use Assign modulation to choose a source.
Beat Punch0–3; default 1.2Sets how hard each kick hits: bulges racing around the ring, a flash of glow and a camera punch.

Hybrid

SettingAvailable valuesWhat it changes
Morph0–1; default 0.5Sets where the loop rests between the round ring (0) and the triangle (1). Use Assign modulation to choose a source.
Swing0–1; default 0.5Sets how far the loop swings back and forth around MORPH; 0 holds it still.
Swing Time2s–60s; default 16sSets how many seconds one full swing takes.
Morph Travel0–1; default 0.4Sends a wave of the other shape traveling around the loop, so part of it is round while part is angular.

Animation

SettingAvailable valuesWhat it changes
Auto RotateOn / OffSlowly spins the subject.
Rotation Speed0.1–3; default 0.5Sets how fast the subject spins.
Orbiting LightsOn / OffCircles colored lights around the torus.
Light Count1–5; default 3Sets how many colored lights circle the torus.
Light Speed0.1–3; default 1Sets how fast the lights circle.

Camera

SettingAvailable valuesWhat it changes
Mouse Orbit (Springs Back)On / OffLets you drag to turn the subject; it springs back when you let go.
Distance2–30; default 14.5Sets how far the camera sits from the subject. Use Assign modulation to choose a source.
Camera OrbitOn / OffCircles the camera around the subject.
Orbit Speed-2–2; default 0.3Sets how fast and in which direction the camera circles.

Stars

SettingAvailable valuesWhat it changes
Show StarsOn / OffShows a field of stars behind the subject.
Star Count100–5000; default 500Sets how many stars are shown.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Switch Core to Nacre, Facet or Hybrid for the glass loops. Each glass look starts from its own studio lights; Color presets recolor the film and the lights without changing the shape.
  • Raise Sound Travel to watch the last two seconds of sound flow around the glass from one side, then lower it to lay the spectrum around the ring instead. Beat Twist spins the glass on every kick.
  • On Hybrid, set Swing to zero and drag Morph to fold the ring into a triangle. Raise Morph Travel so part of the loop turns angular while the rest stays round.
  • Turn up Trails and Tunnel for a classic falling-echo tunnel, or add Trail Warp and Trail Color for a soft, dreamy afterglow. Choose Kaleido under Mirror for a four-way kaleidoscope.
  • For slow, ambient sets, try Slow Tide or Deep Dive, then lower Rotation Speed and Beat Punch.
  • Add this visualizer in Studio to combine it with a backdrop and export a video, or lower Background Opacity for a transparent background.