Audio Torus
Shape a lit torus or a loop of iridescent glass that folds, swells and morphs with your music. Eighteen looks, eight color presets, trails and kaleidoscope mirrors.
Audio Torus has four cores. Torus is a lit ring that breathes with the bass, ripples with the spectrum and catches colored lights as it turns; try Neon Dream, Chrome or Afterimage, where every beat leaves an echo falling into the center. Nacre is a folded ring of oil-slick glass: the bass widens it, the mids fold its surface like liquid, the highs tighten its rainbow film, and the spectrum swells the glass around the ring while the waveform bends it. Facet folds the same glass into a triangle lit by thin studio strips. Hybrid morphs one loop between the ring and the triangle, swinging on its own or on the beat: try Metamorph, Crystallize or the slow Slow Tide. Trails and Mirror work on every core, from a soft dreamy afterglow (Dreamstate) to a tunnel (Rabbit Hole) or a kaleidoscope (Mirror Shards).
Open Audio Torus
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Neon Dream · Chrome · Ghost · Solar · Holo · Minimal · Afterimage · Nacre · Deep Dive · Molten · Soap Film · Dreamstate · Facet · Mirror Shards · Metamorph · Crystallize · Rabbit Hole · Slow Tide · Oil Slick · Studio · Arctic · Cinder · Borealis · Bubblegum · Toxic · Moonstone
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Radius | Torus | Sets the size of the ring; its route makes the ring breathe wider with the music. |
| Tube | Torus | Sets how thick the torus tube is; higher values make a fatter ring. |
| Thickness | Loop | Sets how thick the glass is; large values close the hole into a solid blob. |
| Tilt | Loop | Tilts the loop toward or away from you. |
| Inner Glow | Optics | Sets how much light glows inside the glass. |
| Bloom | Material | Sets how much the brightest highlights glow. |
| Glow Intensity | Material | Sets how much the torus glows with its own color; its route makes it flare with the music. |
| Trails | Trails | Leaves fading echoes of the picture behind the subject; 0 turns them off. |
| Bass Swell | Loop Audio | Sets how much the loop widens at the top of its route, bass by default. |
| Mid Fold | Loop Audio | Sets how much deeper the folds grow at the top of its route, mids by default. |
| High Film | Loop Audio | Sets how much tighter the rainbow film grows at the top of its route, highs by default. |
| Beat Pulse | Audio | Sets how much the whole shape swells outward on each detected beat; 0 removes the swell. |
| Morph | Hybrid | Sets where the loop rests between the round ring (0) and the triangle (1). |
| Distance | Camera | Sets how far the camera sits from the subject. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Core | TORUS, NACRE, FACET, HYBRID | Chooses the subject: the lit TORUS, a folded ring of iridescent glass (NACRE), the same glass folded into a triangle (FACET), or one glass loop that morphs between the two (HYBRID). |
Shape
| Setting | Available values | What it changes |
|---|---|---|
| Shape | TORUS, CUBE, SPHERE, DAFT GM, DAFT TB, TIE FIGHTER, RECOGNIZER, LIGHTCYCLE, TRON, IRON MAN, CRYSTAL JELLYFISH, ZORAG · ANGLER FISH, STEAMPUNK SPIDER, X-12 MECH, FANTASY BUTTERFLY | Swaps the torus for a model; models keep their own materials and pulse with the beat. |
Torus
| Setting | Available values | What it changes |
|---|---|---|
| Radius | 0.5–2; default 1 | Sets the size of the ring; its route makes the ring breathe wider with the music. Use Assign modulation to choose a source. |
| Tube | 0.1–1; default 0.42 | Sets how thick the torus tube is; higher values make a fatter ring. Use Assign modulation to choose a source. |
| Radial Segments | 8–64; default 28 | Sets how many facets go around the tube; low values give a faceted, low-poly look. |
| Tubular Segments | 8–128; default 96 | Sets how many segments go around the ring; more segments show finer spectrum detail. |
Loop
| Setting | Available values | What it changes |
|---|---|---|
| Loop Radius | 0.1–1.4; default 0.7 | Sets the size of the glass loop. |
| Thickness | 0.02–0.7; default 0.2 | Sets how thick the glass is; large values close the hole into a solid blob. Use Assign modulation to choose a source. |
| Cross-Section | 0–1; default 1 | Flattens the glass from a round tube (0) into a blade (1) that turns as it twists. |
| Twist | 0–6; default 1 | Sets how many times the flattened glass turns along the loop. |
| Tilt | -90°–90°; default 0.72° | Tilts the loop toward or away from you. Use Assign modulation to choose a source. |
| Breath Rate | 0–2; default 0.24 | Sets how fast the loop slowly opens and closes on its own. |
| Breath Depth | 0–1.2; default 0.3 | Sets how far the loop opens and closes; 0 holds its size. |
| Fold | 0–0.6; default 0.075 | Sets how deeply the glass surface folds like liquid; 0 leaves it smooth. |
| Fold Scale | 0.2–8; default 1.9 | Sets how fine the folds are, from broad swells to surface chop. |
| Fold Drift | 0–2; default 0.22 | Sets how fast the folds travel through the glass. |
Optics
| Setting | Available values | What it changes |
|---|---|---|
| Film | 0–2; default 0.9 | Sets the strength of the oil-slick rainbow film; 0 leaves clear glass. |
| Film Bands | 0.2–8; default 1.5 | Sets how many rainbow bands cross the glass, from one broad wash to a tight rainbow. |
| Edge Color | 0–6; default 1.9 | Sets how strongly color crowds to the edges, leaving the face of the glass dark. |
| Gloss | 0–6; default 2.9 | Sets how brightly the glass reflects the studio lights. |
| Inner Glow | 0–4; default 1.5 | Sets how much light glows inside the glass. Use Assign modulation to choose a source. |
| Refraction | 1.01–2.4; default 1.42 | Sets how strongly the glass bends the light passing through it. |
| Dispersion | 0–0.4; default 0.08 | Splits light passing through the glass into colored fringes. |
| Depth Darkening | 0–6; default 1.7 | Sets how quickly thick glass darkens what is seen through it. |
| Brightness | 0.05–2.5; default 1.25 | Sets the overall brightness of the glass. |
Studio Lights
| Setting | Available values | What it changes |
|---|---|---|
| Key Light | 0–8; default 3.2 | Sets the strength of the key light’s glint on the glass. |
| Key Sharpness | 2–400; default 60 | Sets the size of the glint, from a broad sheen to a small hard point. |
| Key Angle | -180°–180°; default -0.95° | Moves the key light around the glass. |
| Key Height | -85°–85°; default 0.72° | Raises or lowers the key light. |
| Rim Light | 0–6; default 1.6 | Sets a light from behind that outlines the glass against the background. |
| Light 1 | Color | Sets the color of the first studio light (the large panel, or the small panel on FACET). |
| Light 2 | Color | Sets the color of the second studio light (the softbox). |
| Light 3 | Color | Sets the color of the third studio light (the warm strip). |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Material Type | STANDARD, CHROME, GLASS, NEON, HOLOGRAM | Sets the torus surface: plain, mirror chrome, see-through glass, glowing neon or a hologram. |
| Metalness | 0–1; default 0.35 | Sets how metallic the torus looks. |
| Roughness | 0–1; default 0.35 | Sets how rough the surface is, from mirror-sharp highlights to a soft satin sheen. |
| Transparency | 10%–100%; default 1% | Sets how solid the torus is; lower values let the background show through. |
| Wireframe | On / Off | Draws the torus as a wire mesh. |
| Bloom | 0–1.5; default 0.45 | Sets how much the brightest highlights glow. Use Assign modulation to choose a source. |
| Glow Intensity | 0–0.35; default 0.12 | Sets how much the torus glows with its own color; its route makes it flare with the music. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Hue | 0°–360°; default 0.35° | Sets the torus color, or where the glass film’s rainbow starts. |
| Hue Animation | On / Off | Slowly cycles the color through the spectrum. |
| Hue Speed | 0.01–0.5; default 0.05 | Sets how fast the color cycles. |
Trails
| Setting | Available values | What it changes |
|---|---|---|
| Trails | 0–1; default 0 | Leaves fading echoes of the picture behind the subject; 0 turns them off. Use Assign modulation to choose a source. |
| Trail Length | 0.6–0.975; default 0.9 | Sets how long the echoes take to fade. |
| Tunnel | -0.03–0.12; default 0.012 | Pulls the echoes into the center like a tunnel; below 0 they spread out toward you. |
| Trail Spin | -2–2; default 0.1 | Turns the echoes as they fade, making a spiral. |
| Trail Warp | 0–3; default 0 | Ripples the echoes like heat haze. |
| Trail Color | 0–0.5; default 0.03 | Shifts the color of the echoes as they fade. |
| Mirror | OFF, SIDES, LAKE, KALEIDO | Reflects the picture: left to right (SIDES), top into bottom (LAKE), or both (KALEIDO). |
Displacement
| Setting | Available values | What it changes |
|---|---|---|
| Spectrum Ripple | 0–3; default 1.2 | Sets how strongly the spectrum swells the tube around the ring, bass at one side and highs opposite; 0 keeps it smooth. |
| Wave Motion | 0–3; default 1 | Sets how far the music bends the ring: on the torus a wave the mids drive, on the glass the live waveform itself. |
| Sound Travel | 0–1; default 0.35 | Blends the swell from the spectrum laid around the loop (0) to the last two seconds of sound flowing around it from one side (1). |
| Beat Twist | 0–2; default 0.6 | Makes each kick spin the glass around its own tube. |
Loop Audio
| Setting | Available values | What it changes |
|---|---|---|
| Bass Swell | 0–2; default 0.4 | Sets how much the loop widens at the top of its route, bass by default. Use Assign modulation to choose a source. |
| Mid Fold | 0–4; default 1.2 | Sets how much deeper the folds grow at the top of its route, mids by default. Use Assign modulation to choose a source. |
| High Film | 0–4; default 1.3 | Sets how much tighter the rainbow film grows at the top of its route, highs by default. Use Assign modulation to choose a source. |
| Light React | 0–2; default 0.5 | Makes the studio lights pulse with the music: LIGHT 1 with the bass, LIGHT 2 with the mids, LIGHT 3 with the highs. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0–3; default 1 | Scales how strongly everything responds to the music. |
| Bass Intensity | 0–10; default 5 | Scales the response to bass. |
| Mid Intensity | 0–10; default 3 | Scales the response to the mids. |
| High Intensity | 0–10; default 5 | Scales the response to the highs. |
| Smoothing | 0.02–0.95; default 0.2 | Smooths the response so motion flows instead of jittering. |
| Beat Pulse | 0–1; default 0.15 | Sets how much the whole shape swells outward on each detected beat; 0 removes the swell. Use Assign modulation to choose a source. |
| Beat Punch | 0–3; default 1.2 | Sets how hard each kick hits: bulges racing around the ring, a flash of glow and a camera punch. |
Hybrid
| Setting | Available values | What it changes |
|---|---|---|
| Morph | 0–1; default 0.5 | Sets where the loop rests between the round ring (0) and the triangle (1). Use Assign modulation to choose a source. |
| Swing | 0–1; default 0.5 | Sets how far the loop swings back and forth around MORPH; 0 holds it still. |
| Swing Time | 2s–60s; default 16s | Sets how many seconds one full swing takes. |
| Morph Travel | 0–1; default 0.4 | Sends a wave of the other shape traveling around the loop, so part of it is round while part is angular. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Auto Rotate | On / Off | Slowly spins the subject. |
| Rotation Speed | 0.1–3; default 0.5 | Sets how fast the subject spins. |
| Orbiting Lights | On / Off | Circles colored lights around the torus. |
| Light Count | 1–5; default 3 | Sets how many colored lights circle the torus. |
| Light Speed | 0.1–3; default 1 | Sets how fast the lights circle. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Mouse Orbit (Springs Back) | On / Off | Lets you drag to turn the subject; it springs back when you let go. |
| Distance | 2–30; default 14.5 | Sets how far the camera sits from the subject. Use Assign modulation to choose a source. |
| Camera Orbit | On / Off | Circles the camera around the subject. |
| Orbit Speed | -2–2; default 0.3 | Sets how fast and in which direction the camera circles. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Show Stars | On / Off | Shows a field of stars behind the subject. |
| Star Count | 100–5000; default 500 | Sets how many stars are shown. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Switch Core to Nacre, Facet or Hybrid for the glass loops. Each glass look starts from its own studio lights; Color presets recolor the film and the lights without changing the shape.
- Raise Sound Travel to watch the last two seconds of sound flow around the glass from one side, then lower it to lay the spectrum around the ring instead. Beat Twist spins the glass on every kick.
- On Hybrid, set Swing to zero and drag Morph to fold the ring into a triangle. Raise Morph Travel so part of the loop turns angular while the rest stays round.
- Turn up Trails and Tunnel for a classic falling-echo tunnel, or add Trail Warp and Trail Color for a soft, dreamy afterglow. Choose Kaleido under Mirror for a four-way kaleidoscope.
- For slow, ambient sets, try Slow Tide or Deep Dive, then lower Rotation Speed and Beat Punch.
- Add this visualizer in Studio to combine it with a backdrop and export a video, or lower Background Opacity for a transparent background.