Shape Morph
Shape Morph is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Shape Morph is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Shape Morph
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Cosmic Flow · Wireframe Pulse · Liquid Sphere · Geometric Dream · Liquid · Wireframe · Pulse · Matrix · Jelly Box · Bass Block · Neon Ring · Ripple · Solid Core · Gemstone · Wire Spin · Distorted · Crystal · Fluid · Impact · Hologram · Audio Blob · Reactor · Neon String · Stardust · Worm · Laser Beam · Spinner · Shatter
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Morph Speed | Core | Sets how quickly morph changes or moves. |
| Point Size | Material | Sets the visible point size. |
| Bloom | Material | Sets the visible strength of bloom. |
| Water Intensity | Material | Sets the visible water intensity. |
| Displacement | Material | Controls how far the shape moves away from its base surface. |
| Hue Speed | Colors | Sets how quickly hue changes or moves. |
| Rotation Speed | Animation | Sets how quickly rotation changes or moves. |
| Zoom | Camera | Sets the visual zoom. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Shape | SPHERE, CUBE, TORUS, OCTA, ICOSA, DODECA, KNOT, CONE | Chooses the shape mode or style. |
| Morph Speed | 0.1x–5x | Sets how quickly morph changes or moves. Use Assign modulation to choose a source. |
| Audio → Morph Speed | On / Off | Turns audio → morph speed on or off. |
| Auto Cycle Shapes | On / Off | Turns auto cycle shapes on or off. |
| Cycle Duration | 2s–30s | Sets how many seconds the current shape holds before it morphs into the next one; available when Auto Cycle Shapes is on. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Render Mode | POINTS, WIRE, MESH | Chooses the render mode or style. |
| Point Size | 0.1–2 | Sets the visible point size. Use Assign modulation to choose a source. |
| Opacity | 10%–100% | Sets the overall transparency. |
| Bloom | 0–3 | Sets the visible strength of bloom. Use Assign modulation to choose a source. |
| Water Morph | On / Off | Turns water morph on or off. |
| Water Intensity | 0.1–1 | Sets the visible water intensity. Use Assign modulation to choose a source. |
| Displacement | 0.1–2 | Controls how far the shape moves away from its base surface. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Base Hue | 0°–360° | Moves the color around the color spectrum. |
| Hue Animation | On / Off | Turns hue animation on or off. |
| Hue Speed | 0.01–1 | Sets how quickly hue changes or moves. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–5x | Sets how strongly the input signal affects master. |
| Bass → Scale | 0–3 | Sets the visual bass → scale. |
| Mids → Morph | 0–3 | Sets how strongly mid-range sound is picked up; higher values add more spin when Audio → Rotation is on and more morph speed when Audio → Morph Speed is on. |
| Highs → Glow | 0–3 | Sets the visible strength of highs → glow. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
| Audio → Scale | On / Off | Turns audio → scale on or off. |
| Audio → Rotation | On / Off | Turns audio → rotation on or off. |
| Audio → Color | On / Off | Turns audio → color on or off. |
| Audio → Displacement | On / Off | Turns audio → displacement on or off. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Auto Rotate | On / Off | Turns auto rotate on or off. |
| Rotation Speed | 0.1–3 | Sets how quickly rotation changes or moves. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Mode | ORBIT, AUDIO | Chooses the active mode or style. |
| Speed | 0.1–1 | Sets how quickly speed changes or moves. |
| Zoom | 3–20 | Sets the visual zoom. Use Assign modulation to choose a source. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Show Stars | On / Off | Shows or hides stars. |
| Star Count | 100–2000 | Sets how many visible elements are drawn. |
| Star Size | 0.5–3 | Sets the visible star size. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
- Try assigning Bass to Morph Speed, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.