Planetoidal Life
Planetoidal Life is a space-themed audio-reactive scene in BeamTracer Audio Visualizers, built on WebGL. Settings, audio modulation, presets, and tips.
Planetoidal Life is a space-themed audio-reactive scene in the Space category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Planetoidal Life
Launch the visualizer with its matching left-nav entry selected.
Interesting facts
Earth's own beginning was violent: a molten early world, an era of heavy asteroid bombardment, and, somewhere in that chaos, the first stirrings of life. BeamTracer's staged progression — molten core, drifting "creatures," a cratered aftermath — is a symbolic narrative built for sound, not a documentary timeline of actual events.
- Earth's first era earned a hellish name. Geologists call the period from about 4.5 to 3.8 billion years ago the Hadean, after the Greek underworld, because the young planet's surface was largely molten rock.
- The crust — and the oceans — cooled fast. Within a few million years the surface solidified enough for water vapor to condense and rain out, forming Earth's earliest oceans while the planet's interior stayed intensely hot.
- A bombardment scarred the inner solar system. Roughly 4 billion years ago, a spike in asteroid impacts is thought to have repeatedly melted, buried, and reworked Earth's surface, a period known as the Late Heavy Bombardment.
- The bombardment probably didn't sterilize Earth. NASA-funded modeling found no realistic scenario in which the impacts wiped out the whole planet, suggesting heat-tolerant microbial life could have persisted in refuges — or even used impact-driven hydrothermal heat to get started.
- Life's timing may track the oceans. Some researchers now argue life could have emerged around the same time Earth's oceans first appear in the geologic record, rather than waiting until after the bombardment fully subsided.
These details are summarized from NASA Astrobiology's "Did Hades Freeze Over?", NASA Science's "What is the Late Heavy Bombardment?", and NASA Astrobiology's coverage of microbial habitability during the bombardment.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Asteroids · Dna Helix · Genesis
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Particles | Core | Controls particles; higher values increase the effect and lower values reduce it. |
| Glow | Material | Sets the visible strength of glow. |
| Background Hue Shift | Colors | Moves the color around the color spectrum. |
| Hue Speed | Colors | Sets how quickly hue changes or moves. |
| Speed | Animation | Sets how quickly speed changes or moves. |
| Intensity | Animation | Sets the strength of the selected visual effect. |
Settings reference
Glass Blur
| Setting | Available values | What it changes |
|---|---|---|
| Enable Blur | On / Off | Turns blur on or off. |
| Blur | 0px–50px | Softens edges and spreads nearby light or color. |
Core
| Setting | Available values | What it changes |
|---|---|---|
| Visualization | CLASSIC, DNA HELIX, GENESIS | Chooses the visualization mode or style. |
| Tunnel Type | STAGE I, STAGE II, STAGE III | Chooses the tunnel type mode or style. |
| Particles | 0.1–1 | Controls particles; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Glow | 0.5x–2x | Sets the visible strength of glow. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Palette | Color | Sets the palette. |
| Background Color | Color | Sets the background color. |
| Background Auto Hue | On / Off | Turns background auto hue on or off. |
| Background Hue Shift | 0–1 | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
| Background Hue Speed | 0.01–1 | Sets how quickly background hue changes or moves. |
| Hue Animation | On / Off | Turns hue animation on or off. |
| Hue Speed | 0.01–1 | Sets how quickly hue changes or moves. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–2x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Smoothing | 0.01–0.95 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Speed | 0.2x–3x | Sets how quickly speed changes or moves. Use Assign modulation to choose a source. |
| Intensity | 0.3x–2x | Sets the strength of the selected visual effect. Use Assign modulation to choose a source. |
| Asteroid Spread | 0.1x–3x | Controls how far elements separate from the center or from one another. |
| Asteroid Gravity | 0.1x–3x | Sets the downward pull on moving elements. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Mouse Controls | On / Off | Turns mouse controls on or off. |
| Auto Follow | On / Off | Turns auto follow on or off. |
| Zoom | 0.5x–3x | Sets the visual zoom. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Use bass for the largest orbital or camera motion and highs for stars, sparks, or glow accents.
- Try assigning Bass to Particles, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.