Simulation

Plasma Disk

Plasma Disk is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Plasma Disk is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Plasma Disk

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Alcove Green · Xenon Blue · Argon Violet · Neon Ember · Magenta · White · Tricolor · Edge Ring · Seven of Nine

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Arc BranchingDischargeControls arc branching; higher values increase the effect and lower values reduce it.
Line WidthDischargeSets the visible line width.
Gas GlowDischargeSets the visible strength of gas glow.
Tip SparkleDischargeControls tip sparkle; higher values increase the effect and lower values reduce it.
Orbit SpeedGlass & RoomSets how quickly orbit changes or moves.
Arc RippleAudioSets how far the live waveform bends each arc. An assigned source scales that bend from the displayed base.

Settings reference

Disc

SettingAvailable valuesWhat it changes
ModeFLAT DISC, GLASS DISC, DEPTH / ORBITChooses the active mode or style.
Gas / PhosphorALCOVE GREEN, XENON BLUE, ARGON VIOLET, NEON EMBER, MAGENTA, WHITE, TRICOLORChooses the gas / phosphor mode or style.
Diameter0.5–0.98Controls diameter; higher values increase the effect and lower values reduce it.
Core Ratio0.025–0.16Controls core ratio; higher values increase the effect and lower values reduce it.
Electrode Glow0–2Sets the visible strength of electrode glow.
Edge GlowOn / OffTurns edge glow on or off.
Streamer Reach0.45–1Controls streamer reach; higher values increase the effect and lower values reduce it.
Arc Count8–24Sets how many visible elements are drawn.
Path Detail12–48Controls path detail; higher values increase the effect and lower values reduce it.
Follow MouseOn / OffTurns follow mouse on or off.
Auto TouchOn / OffTurns auto touch on or off.

Discharge

SettingAvailable valuesWhat it changes
Drift Speed0.05–2Sets how quickly drift changes or moves.
Wander0–1Controls wander; higher values increase the effect and lower values reduce it.
Smoothness0–1Controls smoothness; higher values increase the effect and lower values reduce it.
Arc Branching0–1Controls arc branching; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Branch Energy0.15–1Controls branch energy; higher values increase the effect and lower values reduce it.
Line Width0.004–0.065Sets the visible line width. Use Assign modulation to choose a source.
Glow0–1.5Sets the visible strength of glow.
Phosphor MemoryOn / OffTurns phosphor memory on or off.
Strike CracksOn / OffTurns strike cracks on or off.
Gas Glow0–1Sets the visible strength of gas glow. Use Assign modulation to choose a source.
Tip Sparkle0–1.5Controls tip sparkle; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.

Glass & Room

SettingAvailable valuesWhat it changes
Transmission0–1Sets how much light appears to pass through the material.
Glass Thickness0.05–1Sets the visible glass thickness.
Glass Roughness0–0.6Moves the surface from polished toward matte.
Dispersion0–1Controls dispersion; higher values increase the effect and lower values reduce it.
Caustic Energy0–1.5Controls caustic energy; higher values increase the effect and lower values reduce it.
Caustic Occlusion0–20Controls caustic occlusion; higher values increase the effect and lower values reduce it.
Room Light0–1.5Controls room light; higher values increase the effect and lower values reduce it.
Orbit Amount0–0.8Sets how strongly the camera orbits the disc.
Orbit Speed0–0.8Sets how quickly orbit changes or moves. Use Assign modulation to choose a source.
Disc Tilt-45°–45°Sets the disc tilt of the visible composition.

Bloom

SettingAvailable valuesWhat it changes
Strength0–2Sets the visible strength of strength.
Radius0–1Sets the visible radius.
Threshold0–1Sets the level that must be crossed before threshold appears.

Audio

SettingAvailable valuesWhat it changes
Audio ReactivityOn / OffTurns audio reactivity on or off.
Master Gain0–3Sets how strongly the input signal affects master.
Bass0–3Controls bass; higher values increase the effect and lower values reduce it.
Mids0–3Controls mids; higher values increase the effect and lower values reduce it.
Highs0–3Controls highs; higher values increase the effect and lower values reduce it.
Level0–3Controls level; higher values increase the effect and lower values reduce it.
Smoothing0.01–0.8Balances immediate audio response against steadier motion.
Bass Arc Count0–12Sets how many visible elements are drawn.
Bass Width0–2Sets the visible bass width.
Mid Motion0–3Sets how quickly mid motion changes or moves.
High Filigree0–2Controls high filigree; higher values increase the effect and lower values reduce it.
Waveform Bend0–0.7Controls waveform bend; higher values increase the effect and lower values reduce it.
Arc Ripple0–1Sets how far the live waveform bends each arc. An assigned source scales that bend from the displayed base. Use Assign modulation to choose a source.
Note Hold0–1Sets how long note hold remains visible.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
  • Try assigning Bass to Arc Branching, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.