Winamp Tribute

Emberflux

Watch rivers of light tangle, swirl and weave to your music with Emberflux. Three looks in one: a turbulent ember rope, tidal swirls around dark wells, and crimped lace ribbons, with the waveform, spectrum and beats traveling down every line.

Open Emberflux ↗
Default demo track · live audio-reactive settings

Emberflux fills the frame with flowing lines of light, drawn on three planes at different depths so the bass, mids and highs each move their own layer. Choose one of three Cores: Ember, a turbulent rope of light twisting on a saddle; Tide, currents circling dark wells like water over a drain; or Lace, crimped ribbons of fine strands woven across the frame. Whichever you pick, the music travels along the lines: the playing waveform ripples each line, each line brightens and thickens with its own part of the spectrum, every beat sends a ring of light outward from the center, and sparks race along the lines and flare with the music. When the music stops, the field keeps drifting at a slower, calmer pace and picks up again when it starts. Drag the picture to orbit the field in 3D and scroll to move closer. Start with Emberflux, try Tidewell or Driftlace for the other two cores, Maelstrom to look down into a swirling drain, or Circuit Lace for an electric weave receding into the floor. Color Presets recolor any look without changing its shape.

Open Emberflux

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Emberflux · Solar Flare · Plasma Knot · Aurora Rope · Tidewell · Maelstrom · Moon Pool · Driftlace · Silk Road · Circuit Lace · Ember · Tide · Lace · Solar · Aurora · Vapor · Infrared · Moonlight · Acid · Spectrum

How do I share a factory look?

Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.

How do I share my edited look?

Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
SaddleEmberTwists opposite corners of the field in opposite directions, which tangles the rope. At zero the lines run side by side.
TurbulenceEmberSets how hard the eddies stir the lines.
Eddy SizeEmberSets the size of the eddies. Low values give a few broad folds; high values fray the rope.
Eddy SpeedEmberSets how fast the eddies change.
ConfineEmberHolds the rope together around its axis. At zero it drifts apart.
StreamEmberSets how fast the lines stream along the rope, and in which direction.
ThicknessEmberSets the thickness of the rope at rest.
HeaveEmberMakes the ends of the rope heave in and out while the center holds still.
Core HeatEmberSets how much hotter the center of the rope glows than its edge.
Rope DepthEmberGives the rope a round body in depth instead of a flat sheet of lines; visible when you orbit.
Tide ScaleTideSets the size of the tidal currents. High values make many small swirls.
Tide SpeedTideSets how fast the currents shift.
Cross RateTideSets how fast the vertical currents shift compared with the horizontal ones.
PullTidePulls the currents toward the center. Negative values push them outward.
SwirlTideTurns the currents around the center. Negative values turn them the other way.
Well DarknessTideDarkens the center of the field, the well.
Well SizeTideSets how wide the dark well is.
Well DepthTideSets how far the currents dip away into depth as they reach the well; visible when you orbit.
SpreadTideSets how far from the center the currents start.
Speed GlowTideMakes fast-moving stretches of current brighter than slow ones, which shows the shape of the flow.
CoverageLaceSets how much of the frame the ribbons cover.
AngleLaceTilts the weave across the frame.
MeanderLaceSets how far each ribbon folds as it crosses the frame.
FoldsLaceSets how many folds fit along a ribbon.
CrimpLaceSets the size of the fine ripple along each strand: the lace.
WeaveLaceSeparates the strands of each ribbon. At zero they collapse into one line.
DriftLaceSets how fast the weave travels across the frame, and in which direction.
Weave DepthLaceLets the ribbons pass over and under each other in depth; visible when you orbit.
Motion SpeedFieldSets how fast the field moves while music plays. Zero holds the shape while the music still ripples and lights it.
Breath RateFieldSets how fast the field opens and closes on its own.
Breath DepthFieldSets how far the field opens and closes.
Line WidthFieldSets the thickness of the lines.
Layer DepthFieldSets how far apart the three planes are. At zero they stack into one.
HueColorChooses the main color.
Hue SpanColorSpreads the color across the three planes. Negative values travel the other way around the color wheel.
Hue WanderColorLets the color drift around the main hue over time.
SaturationColorSets how vivid the colors are. Zero is white light.
White HotColorTurns the hottest parts of the lines toward white.
BrightnessColorSets overall brightness while keeping highlights bounded.
OpacityColorSets how solid the lines are.
GlowColorSets the soft glow around the lines.
Bass BloomEmber BandsLets the far plane's lines bloom away from the rope with the bass. Its default route follows the bass.
Mid TwistEmber BandsDeepens the twist of the middle plane with the mids. Its default route follows the mids.
High FrayEmber BandsFrays the near plane's lines with the highs. Its default route follows the highs.
Bass CellsTide BandsBreaks the far plane into larger currents with the bass. Its default route follows the bass.
Mid SwirlTide BandsTightens the middle plane's swirl with the mids. Its default route follows the mids.
High StretchTide BandsStretches the near plane's currents with the highs. Its default route follows the highs.
Bass MeanderLace BandsDeepens the far ribbons' folds with the bass. Its default route follows the bass.
Mid WeaveLace BandsSpreads the middle ribbons' strands with the mids. Its default route follows the mids.
High CrimpLace BandsSharpens the near ribbons' lace with the highs. Its default route follows the highs.
Wave RippleMusicRipples every line with the playing waveform; each ripple travels down the line.
Spectrum SurgeMusicBrightens and thickens each line with its own part of the spectrum; each surge travels down the line.
Beat ShockMusicSends a ring of light outward from the center on each beat, pushing the lines as it passes. Its default route fires on beats.
SparksMusicSends sparks racing along the lines; they flare with the music.
Spark SpeedMusicSets how fast the sparks travel.
OrbitCameraTurns the view around the field. Dragging the picture sideways sets it too.
ElevationCameraRaises or lowers the view. Dragging the picture up or down sets it too.
DistanceCameraMoves the camera closer or farther away. Scrolling over the picture sets it too.
Auto OrbitCameraCircles the camera around the field on its own. Negative values circle the other way.

Settings reference

Core

SettingAvailable valuesWhat it changes
CoreEMBER, TIDE, LACEChooses the look: Ember (a turbulent rope of light), Tide (currents around dark wells) or Lace (crimped ribbons woven across the frame). Each core shows its own controls.

Ember

SettingAvailable valuesWhat it changes
Saddle0–3; default 0.9Twists opposite corners of the field in opposite directions, which tangles the rope. At zero the lines run side by side. Use Assign modulation to choose a source.
Turbulence0–3; default 1.05Sets how hard the eddies stir the lines. Use Assign modulation to choose a source.
Eddy Size0.3–12; default 3.2Sets the size of the eddies. Low values give a few broad folds; high values fray the rope. Use Assign modulation to choose a source.
Eddy Speed0–3; default 0.85Sets how fast the eddies change. Use Assign modulation to choose a source.
Confine0–6; default 1.25Holds the rope together around its axis. At zero it drifts apart. Use Assign modulation to choose a source.
Stream-3–3; default 1.75Sets how fast the lines stream along the rope, and in which direction. Use Assign modulation to choose a source.
Thickness0.01–1; default 0.3Sets the thickness of the rope at rest. Use Assign modulation to choose a source.
Heave0–1.5; default 0.16Makes the ends of the rope heave in and out while the center holds still. Use Assign modulation to choose a source.
Core Heat0–4; default 1.4Sets how much hotter the center of the rope glows than its edge. Use Assign modulation to choose a source.
Core Width0.005–0.6; default 0.15Sets how wide the hot center of the rope is.
Rope Depth0–0.8; default 0.22Gives the rope a round body in depth instead of a flat sheet of lines; visible when you orbit. Use Assign modulation to choose a source.
Streak Length0.002–0.04; default 0.013Sets how far each line reaches. Longer streaks make coarser curves.

Tide

SettingAvailable valuesWhat it changes
Tide Scale0.5–24; default 3.1Sets the size of the tidal currents. High values make many small swirls. Use Assign modulation to choose a source.
Tide Speed0–3; default 0.85Sets how fast the currents shift. Use Assign modulation to choose a source.
Cross Rate0–2; default 0.7Sets how fast the vertical currents shift compared with the horizontal ones. Use Assign modulation to choose a source.
Pull-1–1; default 0.34Pulls the currents toward the center. Negative values push them outward. Use Assign modulation to choose a source.
Swirl-2–2; default 0.55Turns the currents around the center. Negative values turn them the other way. Use Assign modulation to choose a source.
Well Darkness0–1; default 0.42Darkens the center of the field, the well. Use Assign modulation to choose a source.
Well Size0.01–1.2; default 0.34Sets how wide the dark well is. Use Assign modulation to choose a source.
Well Depth0–1.5; default 0.5Sets how far the currents dip away into depth as they reach the well; visible when you orbit. Use Assign modulation to choose a source.
Spread0.2–2; default 1.15Sets how far from the center the currents start. Use Assign modulation to choose a source.
Speed Glow0–3; default 1.1Makes fast-moving stretches of current brighter than slow ones, which shows the shape of the flow. Use Assign modulation to choose a source.
Streak Length0.002–0.04; default 0.014Sets how far each current reaches. Longer streaks make coarser curves.

Lace

SettingAvailable valuesWhat it changes
Coverage0.1–3; default 2.1Sets how much of the frame the ribbons cover. Use Assign modulation to choose a source.
Angle-1.5–1.5; default 0.62Tilts the weave across the frame. Use Assign modulation to choose a source.
Meander0–1; default 0.3Sets how far each ribbon folds as it crosses the frame. Use Assign modulation to choose a source.
Folds0.2–8; default 1.9Sets how many folds fit along a ribbon. Use Assign modulation to choose a source.
Crimp0–0.12; default 0.022Sets the size of the fine ripple along each strand: the lace. Use Assign modulation to choose a source.
Crimp Scale2–60; default 20Sets how tightly the ripple repeats.
Weave0–0.12; default 0.03Separates the strands of each ribbon. At zero they collapse into one line. Use Assign modulation to choose a source.
Weave Phase0–3; default 0.8Offsets each strand's ripple so the strands cross each other instead of running side by side.
Drift-2–2; default 0.16Sets how fast the weave travels across the frame, and in which direction. Use Assign modulation to choose a source.
Weave Depth0–0.6; default 0.18Lets the ribbons pass over and under each other in depth; visible when you orbit. Use Assign modulation to choose a source.

Field

SettingAvailable valuesWhat it changes
Motion Speed0–3; default 1Sets how fast the field moves while music plays. Zero holds the shape while the music still ripples and lights it. Use Assign modulation to choose a source.
Idle Speed0–1; default 0.2Sets how fast the field drifts when the music stops, as a share of Motion Speed. At 1 it never slows down.
Breath Rate0–2.5; default 0.28Sets how fast the field opens and closes on its own. Use Assign modulation to choose a source.
Breath Depth0–1.2; default 0.28Sets how far the field opens and closes. Use Assign modulation to choose a source.
Lines0.1–1; default 1Sets how many lines are drawn.
Line Width0.2–3; default 1Sets the thickness of the lines. Use Assign modulation to choose a source.
Taper0–0.6; default 0.22Fades the lines toward both ends.
Layer Depth0–1.6; default 1Sets how far apart the three planes are. At zero they stack into one. Use Assign modulation to choose a source.
Depth Fade0–1; default 0.45Dims the far plane compared with the near one.

Color

SettingAvailable valuesWhat it changes
Hue0–360; default 312Chooses the main color. Use Assign modulation to choose a source.
Hue Span-1–1; default 0.12Spreads the color across the three planes. Negative values travel the other way around the color wheel. Use Assign modulation to choose a source.
Hue Wander0–180; default 50Lets the color drift around the main hue over time. Use Assign modulation to choose a source.
Wander Rate0–3; default 1Sets how fast the color wanders.
Saturation0–1; default 0.95Sets how vivid the colors are. Zero is white light. Use Assign modulation to choose a source.
White Hot0–1; default 0.6Turns the hottest parts of the lines toward white. Use Assign modulation to choose a source.
Brightness0.05–2.5; default 1Sets overall brightness while keeping highlights bounded. Use Assign modulation to choose a source.
Opacity0.1–2; default 1Sets how solid the lines are. Use Assign modulation to choose a source.
Glow0–1.5; default 1Sets the soft glow around the lines. Use Assign modulation to choose a source.
Chroma0–1.5; default 0.2Splits red and blue slightly toward the edges of the frame, like an old screen.
Background Opacity0–1; default 1Fades the black background while keeping the lines visible over Studio layers.

Ember Bands

SettingAvailable valuesWhat it changes
Bass Bloom0–1; default 0.45Lets the far plane's lines bloom away from the rope with the bass. Its default route follows the bass. Use Assign modulation to choose a source.
Mid Twist0–4; default 0.97Deepens the twist of the middle plane with the mids. Its default route follows the mids. Use Assign modulation to choose a source.
High Fray0–3; default 0.84Frays the near plane's lines with the highs. Its default route follows the highs. Use Assign modulation to choose a source.

Tide Bands

SettingAvailable valuesWhat it changes
Bass Cells0–3; default 0.78Breaks the far plane into larger currents with the bass. Its default route follows the bass. Use Assign modulation to choose a source.
Mid Swirl0–4; default 1.04Tightens the middle plane's swirl with the mids. Its default route follows the mids. Use Assign modulation to choose a source.
High Stretch0–3; default 0.72Stretches the near plane's currents with the highs. Its default route follows the highs. Use Assign modulation to choose a source.

Lace Bands

SettingAvailable valuesWhat it changes
Bass Meander0–2; default 0.55Deepens the far ribbons' folds with the bass. Its default route follows the bass. Use Assign modulation to choose a source.
Mid Weave0–3; default 0.9Spreads the middle ribbons' strands with the mids. Its default route follows the mids. Use Assign modulation to choose a source.
High Crimp0–1.2; default 0.5Sharpens the near ribbons' lace with the highs. Its default route follows the highs. Use Assign modulation to choose a source.

Music

SettingAvailable valuesWhat it changes
Wave Ripple0–2; default 0.5Ripples every line with the playing waveform; each ripple travels down the line. Use Assign modulation to choose a source.
Spectrum Surge0–2; default 1Brightens and thickens each line with its own part of the spectrum; each surge travels down the line. Use Assign modulation to choose a source.
Beat Shock0–2; default 0.6Sends a ring of light outward from the center on each beat, pushing the lines as it passes. Its default route fires on beats. Use Assign modulation to choose a source.
Shock Speed0.3–4; default 1.4Sets how fast each beat ring spreads outward.
Sparks0–2; default 0.5Sends sparks racing along the lines; they flare with the music. Use Assign modulation to choose a source.
Spark Speed0–3; default 1Sets how fast the sparks travel. Use Assign modulation to choose a source.
Echo Travel0.3s–5s; default 1.6sSets how many seconds a ripple or surge takes to travel the length of a line.

Audio

SettingAvailable valuesWhat it changes
Sensitivity0–3; default 1Sets sensitivity to music. Zero leaves the field drifting without music reactions.
Response0–1; default 0.3Sets how gradually the assigned audio reactions respond.

Camera

SettingAvailable valuesWhat it changes
Orbit-3.14–3.14; default 0Turns the view around the field. Dragging the picture sideways sets it too. Use Assign modulation to choose a source.
Elevation-1.45–1.45; default 0Raises or lowers the view. Dragging the picture up or down sets it too. Use Assign modulation to choose a source.
Roll-3.14–3.14; default 0Turns the picture within the frame.
Distance0.3–3; default 1Moves the camera closer or farther away. Scrolling over the picture sets it too. Use Assign modulation to choose a source.
Perspective0–1; default 0.12At zero the field looks flat, as in a classic player plugin; higher values show its depth.
Auto Orbit-1–1; default 0Circles the camera around the field on its own. Negative values circle the other way. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Switch Core to change the whole look while keeping your colors and music settings.
  • Pause the music to see the field settle into a slow drift; it wakes again when the music starts.
  • Raise Perspective, then drag the picture to orbit the three planes in depth.
  • Raise Echo Travel and Wave Ripple to watch the waveform roll slowly down every line.
  • Presets preserve your chosen Background Opacity.