Emberflux
Watch rivers of light tangle, swirl and weave to your music with Emberflux. Three looks in one: a turbulent ember rope, tidal swirls around dark wells, and crimped lace ribbons, with the waveform, spectrum and beats traveling down every line.
Emberflux fills the frame with flowing lines of light, drawn on three planes at different depths so the bass, mids and highs each move their own layer. Choose one of three Cores: Ember, a turbulent rope of light twisting on a saddle; Tide, currents circling dark wells like water over a drain; or Lace, crimped ribbons of fine strands woven across the frame. Whichever you pick, the music travels along the lines: the playing waveform ripples each line, each line brightens and thickens with its own part of the spectrum, every beat sends a ring of light outward from the center, and sparks race along the lines and flare with the music. When the music stops, the field keeps drifting at a slower, calmer pace and picks up again when it starts. Drag the picture to orbit the field in 3D and scroll to move closer. Start with Emberflux, try Tidewell or Driftlace for the other two cores, Maelstrom to look down into a swirling drain, or Circuit Lace for an electric weave receding into the floor. Color Presets recolor any look without changing its shape.
Open Emberflux
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Emberflux · Solar Flare · Plasma Knot · Aurora Rope · Tidewell · Maelstrom · Moon Pool · Driftlace · Silk Road · Circuit Lace · Ember · Tide · Lace · Solar · Aurora · Vapor · Infrared · Moonlight · Acid · Spectrum
How do I share a factory look?
Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.
How do I share my edited look?
Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Saddle | Ember | Twists opposite corners of the field in opposite directions, which tangles the rope. At zero the lines run side by side. |
| Turbulence | Ember | Sets how hard the eddies stir the lines. |
| Eddy Size | Ember | Sets the size of the eddies. Low values give a few broad folds; high values fray the rope. |
| Eddy Speed | Ember | Sets how fast the eddies change. |
| Confine | Ember | Holds the rope together around its axis. At zero it drifts apart. |
| Stream | Ember | Sets how fast the lines stream along the rope, and in which direction. |
| Thickness | Ember | Sets the thickness of the rope at rest. |
| Heave | Ember | Makes the ends of the rope heave in and out while the center holds still. |
| Core Heat | Ember | Sets how much hotter the center of the rope glows than its edge. |
| Rope Depth | Ember | Gives the rope a round body in depth instead of a flat sheet of lines; visible when you orbit. |
| Tide Scale | Tide | Sets the size of the tidal currents. High values make many small swirls. |
| Tide Speed | Tide | Sets how fast the currents shift. |
| Cross Rate | Tide | Sets how fast the vertical currents shift compared with the horizontal ones. |
| Pull | Tide | Pulls the currents toward the center. Negative values push them outward. |
| Swirl | Tide | Turns the currents around the center. Negative values turn them the other way. |
| Well Darkness | Tide | Darkens the center of the field, the well. |
| Well Size | Tide | Sets how wide the dark well is. |
| Well Depth | Tide | Sets how far the currents dip away into depth as they reach the well; visible when you orbit. |
| Spread | Tide | Sets how far from the center the currents start. |
| Speed Glow | Tide | Makes fast-moving stretches of current brighter than slow ones, which shows the shape of the flow. |
| Coverage | Lace | Sets how much of the frame the ribbons cover. |
| Angle | Lace | Tilts the weave across the frame. |
| Meander | Lace | Sets how far each ribbon folds as it crosses the frame. |
| Folds | Lace | Sets how many folds fit along a ribbon. |
| Crimp | Lace | Sets the size of the fine ripple along each strand: the lace. |
| Weave | Lace | Separates the strands of each ribbon. At zero they collapse into one line. |
| Drift | Lace | Sets how fast the weave travels across the frame, and in which direction. |
| Weave Depth | Lace | Lets the ribbons pass over and under each other in depth; visible when you orbit. |
| Motion Speed | Field | Sets how fast the field moves while music plays. Zero holds the shape while the music still ripples and lights it. |
| Breath Rate | Field | Sets how fast the field opens and closes on its own. |
| Breath Depth | Field | Sets how far the field opens and closes. |
| Line Width | Field | Sets the thickness of the lines. |
| Layer Depth | Field | Sets how far apart the three planes are. At zero they stack into one. |
| Hue | Color | Chooses the main color. |
| Hue Span | Color | Spreads the color across the three planes. Negative values travel the other way around the color wheel. |
| Hue Wander | Color | Lets the color drift around the main hue over time. |
| Saturation | Color | Sets how vivid the colors are. Zero is white light. |
| White Hot | Color | Turns the hottest parts of the lines toward white. |
| Brightness | Color | Sets overall brightness while keeping highlights bounded. |
| Opacity | Color | Sets how solid the lines are. |
| Glow | Color | Sets the soft glow around the lines. |
| Bass Bloom | Ember Bands | Lets the far plane's lines bloom away from the rope with the bass. Its default route follows the bass. |
| Mid Twist | Ember Bands | Deepens the twist of the middle plane with the mids. Its default route follows the mids. |
| High Fray | Ember Bands | Frays the near plane's lines with the highs. Its default route follows the highs. |
| Bass Cells | Tide Bands | Breaks the far plane into larger currents with the bass. Its default route follows the bass. |
| Mid Swirl | Tide Bands | Tightens the middle plane's swirl with the mids. Its default route follows the mids. |
| High Stretch | Tide Bands | Stretches the near plane's currents with the highs. Its default route follows the highs. |
| Bass Meander | Lace Bands | Deepens the far ribbons' folds with the bass. Its default route follows the bass. |
| Mid Weave | Lace Bands | Spreads the middle ribbons' strands with the mids. Its default route follows the mids. |
| High Crimp | Lace Bands | Sharpens the near ribbons' lace with the highs. Its default route follows the highs. |
| Wave Ripple | Music | Ripples every line with the playing waveform; each ripple travels down the line. |
| Spectrum Surge | Music | Brightens and thickens each line with its own part of the spectrum; each surge travels down the line. |
| Beat Shock | Music | Sends a ring of light outward from the center on each beat, pushing the lines as it passes. Its default route fires on beats. |
| Sparks | Music | Sends sparks racing along the lines; they flare with the music. |
| Spark Speed | Music | Sets how fast the sparks travel. |
| Orbit | Camera | Turns the view around the field. Dragging the picture sideways sets it too. |
| Elevation | Camera | Raises or lowers the view. Dragging the picture up or down sets it too. |
| Distance | Camera | Moves the camera closer or farther away. Scrolling over the picture sets it too. |
| Auto Orbit | Camera | Circles the camera around the field on its own. Negative values circle the other way. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Core | EMBER, TIDE, LACE | Chooses the look: Ember (a turbulent rope of light), Tide (currents around dark wells) or Lace (crimped ribbons woven across the frame). Each core shows its own controls. |
Ember
| Setting | Available values | What it changes |
|---|---|---|
| Saddle | 0–3; default 0.9 | Twists opposite corners of the field in opposite directions, which tangles the rope. At zero the lines run side by side. Use Assign modulation to choose a source. |
| Turbulence | 0–3; default 1.05 | Sets how hard the eddies stir the lines. Use Assign modulation to choose a source. |
| Eddy Size | 0.3–12; default 3.2 | Sets the size of the eddies. Low values give a few broad folds; high values fray the rope. Use Assign modulation to choose a source. |
| Eddy Speed | 0–3; default 0.85 | Sets how fast the eddies change. Use Assign modulation to choose a source. |
| Confine | 0–6; default 1.25 | Holds the rope together around its axis. At zero it drifts apart. Use Assign modulation to choose a source. |
| Stream | -3–3; default 1.75 | Sets how fast the lines stream along the rope, and in which direction. Use Assign modulation to choose a source. |
| Thickness | 0.01–1; default 0.3 | Sets the thickness of the rope at rest. Use Assign modulation to choose a source. |
| Heave | 0–1.5; default 0.16 | Makes the ends of the rope heave in and out while the center holds still. Use Assign modulation to choose a source. |
| Core Heat | 0–4; default 1.4 | Sets how much hotter the center of the rope glows than its edge. Use Assign modulation to choose a source. |
| Core Width | 0.005–0.6; default 0.15 | Sets how wide the hot center of the rope is. |
| Rope Depth | 0–0.8; default 0.22 | Gives the rope a round body in depth instead of a flat sheet of lines; visible when you orbit. Use Assign modulation to choose a source. |
| Streak Length | 0.002–0.04; default 0.013 | Sets how far each line reaches. Longer streaks make coarser curves. |
Tide
| Setting | Available values | What it changes |
|---|---|---|
| Tide Scale | 0.5–24; default 3.1 | Sets the size of the tidal currents. High values make many small swirls. Use Assign modulation to choose a source. |
| Tide Speed | 0–3; default 0.85 | Sets how fast the currents shift. Use Assign modulation to choose a source. |
| Cross Rate | 0–2; default 0.7 | Sets how fast the vertical currents shift compared with the horizontal ones. Use Assign modulation to choose a source. |
| Pull | -1–1; default 0.34 | Pulls the currents toward the center. Negative values push them outward. Use Assign modulation to choose a source. |
| Swirl | -2–2; default 0.55 | Turns the currents around the center. Negative values turn them the other way. Use Assign modulation to choose a source. |
| Well Darkness | 0–1; default 0.42 | Darkens the center of the field, the well. Use Assign modulation to choose a source. |
| Well Size | 0.01–1.2; default 0.34 | Sets how wide the dark well is. Use Assign modulation to choose a source. |
| Well Depth | 0–1.5; default 0.5 | Sets how far the currents dip away into depth as they reach the well; visible when you orbit. Use Assign modulation to choose a source. |
| Spread | 0.2–2; default 1.15 | Sets how far from the center the currents start. Use Assign modulation to choose a source. |
| Speed Glow | 0–3; default 1.1 | Makes fast-moving stretches of current brighter than slow ones, which shows the shape of the flow. Use Assign modulation to choose a source. |
| Streak Length | 0.002–0.04; default 0.014 | Sets how far each current reaches. Longer streaks make coarser curves. |
Lace
| Setting | Available values | What it changes |
|---|---|---|
| Coverage | 0.1–3; default 2.1 | Sets how much of the frame the ribbons cover. Use Assign modulation to choose a source. |
| Angle | -1.5–1.5; default 0.62 | Tilts the weave across the frame. Use Assign modulation to choose a source. |
| Meander | 0–1; default 0.3 | Sets how far each ribbon folds as it crosses the frame. Use Assign modulation to choose a source. |
| Folds | 0.2–8; default 1.9 | Sets how many folds fit along a ribbon. Use Assign modulation to choose a source. |
| Crimp | 0–0.12; default 0.022 | Sets the size of the fine ripple along each strand: the lace. Use Assign modulation to choose a source. |
| Crimp Scale | 2–60; default 20 | Sets how tightly the ripple repeats. |
| Weave | 0–0.12; default 0.03 | Separates the strands of each ribbon. At zero they collapse into one line. Use Assign modulation to choose a source. |
| Weave Phase | 0–3; default 0.8 | Offsets each strand's ripple so the strands cross each other instead of running side by side. |
| Drift | -2–2; default 0.16 | Sets how fast the weave travels across the frame, and in which direction. Use Assign modulation to choose a source. |
| Weave Depth | 0–0.6; default 0.18 | Lets the ribbons pass over and under each other in depth; visible when you orbit. Use Assign modulation to choose a source. |
Field
| Setting | Available values | What it changes |
|---|---|---|
| Motion Speed | 0–3; default 1 | Sets how fast the field moves while music plays. Zero holds the shape while the music still ripples and lights it. Use Assign modulation to choose a source. |
| Idle Speed | 0–1; default 0.2 | Sets how fast the field drifts when the music stops, as a share of Motion Speed. At 1 it never slows down. |
| Breath Rate | 0–2.5; default 0.28 | Sets how fast the field opens and closes on its own. Use Assign modulation to choose a source. |
| Breath Depth | 0–1.2; default 0.28 | Sets how far the field opens and closes. Use Assign modulation to choose a source. |
| Lines | 0.1–1; default 1 | Sets how many lines are drawn. |
| Line Width | 0.2–3; default 1 | Sets the thickness of the lines. Use Assign modulation to choose a source. |
| Taper | 0–0.6; default 0.22 | Fades the lines toward both ends. |
| Layer Depth | 0–1.6; default 1 | Sets how far apart the three planes are. At zero they stack into one. Use Assign modulation to choose a source. |
| Depth Fade | 0–1; default 0.45 | Dims the far plane compared with the near one. |
Color
| Setting | Available values | What it changes |
|---|---|---|
| Hue | 0–360; default 312 | Chooses the main color. Use Assign modulation to choose a source. |
| Hue Span | -1–1; default 0.12 | Spreads the color across the three planes. Negative values travel the other way around the color wheel. Use Assign modulation to choose a source. |
| Hue Wander | 0–180; default 50 | Lets the color drift around the main hue over time. Use Assign modulation to choose a source. |
| Wander Rate | 0–3; default 1 | Sets how fast the color wanders. |
| Saturation | 0–1; default 0.95 | Sets how vivid the colors are. Zero is white light. Use Assign modulation to choose a source. |
| White Hot | 0–1; default 0.6 | Turns the hottest parts of the lines toward white. Use Assign modulation to choose a source. |
| Brightness | 0.05–2.5; default 1 | Sets overall brightness while keeping highlights bounded. Use Assign modulation to choose a source. |
| Opacity | 0.1–2; default 1 | Sets how solid the lines are. Use Assign modulation to choose a source. |
| Glow | 0–1.5; default 1 | Sets the soft glow around the lines. Use Assign modulation to choose a source. |
| Chroma | 0–1.5; default 0.2 | Splits red and blue slightly toward the edges of the frame, like an old screen. |
| Background Opacity | 0–1; default 1 | Fades the black background while keeping the lines visible over Studio layers. |
Ember Bands
| Setting | Available values | What it changes |
|---|---|---|
| Bass Bloom | 0–1; default 0.45 | Lets the far plane's lines bloom away from the rope with the bass. Its default route follows the bass. Use Assign modulation to choose a source. |
| Mid Twist | 0–4; default 0.97 | Deepens the twist of the middle plane with the mids. Its default route follows the mids. Use Assign modulation to choose a source. |
| High Fray | 0–3; default 0.84 | Frays the near plane's lines with the highs. Its default route follows the highs. Use Assign modulation to choose a source. |
Tide Bands
| Setting | Available values | What it changes |
|---|---|---|
| Bass Cells | 0–3; default 0.78 | Breaks the far plane into larger currents with the bass. Its default route follows the bass. Use Assign modulation to choose a source. |
| Mid Swirl | 0–4; default 1.04 | Tightens the middle plane's swirl with the mids. Its default route follows the mids. Use Assign modulation to choose a source. |
| High Stretch | 0–3; default 0.72 | Stretches the near plane's currents with the highs. Its default route follows the highs. Use Assign modulation to choose a source. |
Lace Bands
| Setting | Available values | What it changes |
|---|---|---|
| Bass Meander | 0–2; default 0.55 | Deepens the far ribbons' folds with the bass. Its default route follows the bass. Use Assign modulation to choose a source. |
| Mid Weave | 0–3; default 0.9 | Spreads the middle ribbons' strands with the mids. Its default route follows the mids. Use Assign modulation to choose a source. |
| High Crimp | 0–1.2; default 0.5 | Sharpens the near ribbons' lace with the highs. Its default route follows the highs. Use Assign modulation to choose a source. |
Music
| Setting | Available values | What it changes |
|---|---|---|
| Wave Ripple | 0–2; default 0.5 | Ripples every line with the playing waveform; each ripple travels down the line. Use Assign modulation to choose a source. |
| Spectrum Surge | 0–2; default 1 | Brightens and thickens each line with its own part of the spectrum; each surge travels down the line. Use Assign modulation to choose a source. |
| Beat Shock | 0–2; default 0.6 | Sends a ring of light outward from the center on each beat, pushing the lines as it passes. Its default route fires on beats. Use Assign modulation to choose a source. |
| Shock Speed | 0.3–4; default 1.4 | Sets how fast each beat ring spreads outward. |
| Sparks | 0–2; default 0.5 | Sends sparks racing along the lines; they flare with the music. Use Assign modulation to choose a source. |
| Spark Speed | 0–3; default 1 | Sets how fast the sparks travel. Use Assign modulation to choose a source. |
| Echo Travel | 0.3s–5s; default 1.6s | Sets how many seconds a ripple or surge takes to travel the length of a line. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Sensitivity | 0–3; default 1 | Sets sensitivity to music. Zero leaves the field drifting without music reactions. |
| Response | 0–1; default 0.3 | Sets how gradually the assigned audio reactions respond. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Orbit | -3.14–3.14; default 0 | Turns the view around the field. Dragging the picture sideways sets it too. Use Assign modulation to choose a source. |
| Elevation | -1.45–1.45; default 0 | Raises or lowers the view. Dragging the picture up or down sets it too. Use Assign modulation to choose a source. |
| Roll | -3.14–3.14; default 0 | Turns the picture within the frame. |
| Distance | 0.3–3; default 1 | Moves the camera closer or farther away. Scrolling over the picture sets it too. Use Assign modulation to choose a source. |
| Perspective | 0–1; default 0.12 | At zero the field looks flat, as in a classic player plugin; higher values show its depth. |
| Auto Orbit | -1–1; default 0 | Circles the camera around the field on its own. Negative values circle the other way. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Switch Core to change the whole look while keeping your colors and music settings.
- Pause the music to see the field settle into a slow drift; it wakes again when the music starts.
- Raise Perspective, then drag the picture to orbit the three planes in depth.
- Raise Echo Travel and Wave Ripple to watch the waveform roll slowly down every line.
- Presets preserve your chosen Background Opacity.