Distorted
Distorted is a spherical audio-reactive composition in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Distorted is a spherical audio-reactive composition in the Spheres category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Distorted
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Default · Plasma · Ghost
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Noise Scale | Core | Sets the visual noise scale. |
| Radius Scale | Material | Sets the visible radius scale. |
| Distort Offset | Material | Controls distort offset; higher values increase the effect and lower values reduce it. |
| Chromatic Smear | Material | Controls chromatic smear; higher values increase the effect and lower values reduce it. |
| Noise Speed | Material | Sets how quickly noise changes or moves. |
| Hue Noise Mix | Material | Sets how irregular or unpredictable the hue noise mix appears. |
| Clear Hue Speed | Colors | Sets how quickly clear hue changes or moves. |
| Sky Hue Speed | Colors | Sets how quickly sky hue changes or moves. |
| Ground Hue Speed | Colors | Sets how quickly ground hue changes or moves. |
| Background Hue Speed | Colors | Sets how quickly background hue changes or moves. |
| Time Unit | Animation | Controls time unit; higher values increase the effect and lower values reduce it. |
| Spring K | Animation | Controls spring k; higher values increase the effect and lower values reduce it. |
| Spring Drag | Animation | Controls spring drag; higher values increase the effect and lower values reduce it. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Noise Scale | 600–1 | Sets the visual noise scale. Use Assign modulation to choose a source. |
| Post Noise Floor | 0–0.5 | Sets how irregular or unpredictable the post noise floor appears. |
| Post Noise Scale | 1–500 | Sets the visual post noise scale. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Radius Scale | 0.1–4 | Sets the visible radius scale. Use Assign modulation to choose a source. |
| Distort Offset | -1–2 | Controls distort offset; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Chromatic Smear | 0–2000 | Controls chromatic smear; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Noise Speed | 0–30 | Sets how quickly noise changes or moves. Use Assign modulation to choose a source. |
| Hue Noise Mix | 0–2 | Sets how irregular or unpredictable the hue noise mix appears. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Saturation | 0–1 | Moves colors from muted toward vivid. |
| Value | 0–2 | Controls value; higher values increase the effect and lower values reduce it. |
| Clear Color | Color | Sets the clear color. |
| Clear Auto Hue | On / Off | Turns clear auto hue on or off. |
| Clear Hue Speed | 0.01–2 | Sets how quickly clear hue changes or moves. Use Assign modulation to choose a source. |
| Light Sky | Color | Sets the light sky. |
| Sky Auto Hue | On / Off | Turns sky auto hue on or off. |
| Sky Hue Speed | 0.01–2 | Sets how quickly sky hue changes or moves. Use Assign modulation to choose a source. |
| Light Ground | Color | Sets the light ground. |
| Ground Auto Hue | On / Off | Turns ground auto hue on or off. |
| Ground Hue Speed | 0.01–2 | Sets how quickly ground hue changes or moves. Use Assign modulation to choose a source. |
| Background Sphere | Color | Sets the background sphere. |
| Background Auto Hue | On / Off | Turns background auto hue on or off. |
| Background Hue Speed | 0.01–2 | Sets how quickly background hue changes or moves. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0–3 | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–3 | Sets the visible bass intensity. |
| Mid Intensity | 0–3 | Sets the visible mid intensity. |
| High Intensity | 0–3 | Sets the visible high intensity. |
| Smoothing | 0.01–0.8 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Time Unit | 0.05–8 | Controls time unit; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Spring K | 0.005–0.2 | Controls spring k; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Spring Drag | 0–0.6 | Controls spring drag; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Click Impulse | 0.1–2 | Controls click impulse; higher values increase the effect and lower values reduce it. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Keep the base shape readable and use bass for deformation; add highs to glow or surface detail as a secondary response.
- Try assigning Bass to Noise Scale, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.