Plasma Ball
Plasma Ball is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Plasma Ball is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Plasma Ball
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Classic · Violet Haze · Deep Blue · Ember · Jade · Ghost · Storm · Rampage · Frenzy · Xenon Silk · Argon Bloom · Neon Corona
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Arc Count | Core | Sets how many visible elements are drawn. |
| Arc Thickness | Core | Sets the visible arc thickness. |
| Core Radius | Core | Sets the visible core radius. |
| Core Glow | Core | Sets the visible strength of core glow. |
| Branching | Core | Sets how many side branches split off each arc, so higher values give a denser, more tree-like web of lightning and 0 leaves single unbranched arcs. |
| Outer Opacity | Glow & Bloom | Sets how transparent the outer appears. |
| Tip Glow Size | Glow & Bloom | Sets the visible tip glow size. |
| Tip Glow Opacity | Glow & Bloom | Sets how transparent the tip glow appears. |
| Core Tip Size | Glow & Bloom | Sets the visible core tip size. |
| Core Tip Opacity | Glow & Bloom | Sets how transparent the core tip appears. |
| Ambient Intensity | Lighting | Sets the visible ambient intensity. |
| Exposure | Lighting | Sets the overall rendered brightness. |
| Waveform Intensity | Waveform | Sets the visible waveform intensity. |
| Waveform Zoom | Waveform | Sets the visual waveform zoom. |
| Plasma Hue Speed | Plasma Color | Sets how quickly plasma hue changes or moves. |
| Core Tip Hue Speed | Core Tip Color | Sets how quickly core tip hue changes or moves. |
| Tip Hue Speed | Tip Color | Sets how quickly tip hue changes or moves. |
| Glass Hue Speed | Glass | Sets how quickly glass hue changes or moves. |
| Ambient Hue Speed | Light Color | Sets how quickly ambient hue changes or moves. |
| Base Hue Speed | Base Color | Moves the color around the color spectrum. |
| Background Hue Speed | Background Color | Sets how quickly background hue changes or moves. |
| Orbit Speed | Animation | Sets how quickly orbit changes or moves. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Arc Count | 6–48 | Sets how many visible elements are drawn. Use Assign modulation to choose a source. |
| Bulb Radius | 6–14 | Sets the visible bulb radius. |
| Arc Thickness | 0.02–0.2 | Sets the visible arc thickness. Use Assign modulation to choose a source. |
| Core Radius | 0.5–4 | Sets the visible core radius. Use Assign modulation to choose a source. |
| Core Color | Color | Sets the core color. |
| Core Glow | 0–8 | Sets the visible strength of core glow. Use Assign modulation to choose a source. |
| Branching | 0–10 | Sets how many side branches split off each arc, so higher values give a denser, more tree-like web of lightning and 0 leaves single unbranched arcs. Use Assign modulation to choose a source. |
| Smoothness | 0–1 | Sets how smooth the arcs are, so higher values give gentle, flowing curves and lower values make them jagged and crackling. |
Glass
| Setting | Available values | What it changes |
|---|---|---|
| Glass Opacity | 0.1–0.95 | Sets how transparent the glass appears. |
| Transmission | 0–1 | Sets how much light appears to pass through the material. |
| Roughness | 0–0.6 | Moves the surface from polished toward matte. |
| Clearcoat | 0–1 | Adds or reduces a glossy top layer on the surface. |
| IOR | 1–2.5 | Changes how strongly the material bends light. |
| Iridescence | 0–1 | Controls the view-dependent rainbow color shift on the surface. |
Glow & Bloom
| Setting | Available values | What it changes |
|---|---|---|
| Bloom Strength | 0–2 | Sets the visible bloom strength. |
| Bloom Threshold | 0–2 | Sets the level that must be crossed before bloom appears. |
| Bloom Radius | 0–1 | Sets the visible bloom radius. |
| Outer Bloom | 0–2 | Sets the visible strength of outer bloom. |
| Outer Threshold | 0–2 | Sets the level that must be crossed before outer appears. |
| Outer Radius | 0–3 | Sets the visible outer radius. |
| Outer Opacity | 0–0.4 | Sets how transparent the outer appears. Use Assign modulation to choose a source. |
| Tip Glow Size | 0.5–8 | Sets the visible tip glow size. Use Assign modulation to choose a source. |
| Tip Glow Opacity | 0–1 | Sets how transparent the tip glow appears. Use Assign modulation to choose a source. |
| Core Tip Size | 0.1–2 | Sets the visible core tip size. Use Assign modulation to choose a source. |
| Core Tip Opacity | 0–1 | Sets how transparent the core tip appears. Use Assign modulation to choose a source. |
Base & Floor
| Setting | Available values | What it changes |
|---|---|---|
| Base Roughness | 0–1 | Moves the surface from polished toward matte. |
| Base Metalness | 0–1 | Moves the surface from non-metallic toward metallic. |
| Caustic Intensity | 0–1.5 | Sets the visible caustic intensity. |
| Caustic Occlusion | 0–20 | Sets how much the colored caustic light on the glass fades toward its curved edges, so higher values keep it concentrated in the middle of the face. |
| Floor Reflection | 0–0.15 | Controls how strongly the surrounding scene is reflected. |
| Floor Diffusion | 0.005–0.06 | Sets how soft and spread out the reflection of the plasma on the floor is, so higher values give a hazier, more diffused glow and lower values give a sharper reflection. |
Lighting
| Setting | Available values | What it changes |
|---|---|---|
| Ambient Plasma | 0–0.35 | Sets how much soft background glow the plasma adds to the base and floor, even between arcs, so higher values make the surroundings glow more. |
| Ambient Intensity | 0–3 | Sets the visible ambient intensity. Use Assign modulation to choose a source. |
| Exposure | 0.2–2.5 | Sets the overall rendered brightness. Use Assign modulation to choose a source. |
| Plasma Light | 0–30 | Sets how bright the light cast by the plasma onto its surroundings is, so higher values light the room and glass more and pulse harder with the bass. |
| Light Reach | 5–80 | Sets how far the plasma light reaches into the room, so higher values spread its glow over a wider area. |
Gas & Corona
| Setting | Available values | What it changes |
|---|---|---|
| Noble Gas Layer | On / Off | Turns noble gas layer on or off. |
| Gas Blend | 0–1 | Sets how much the arcs shift from sharp lightning bolts to soft, glowing gas filaments, so higher values give a gentler, more gas-like look; available when Noble Gas Layer is on. |
| Coronal Shader | On / Off | Turns coronal shader on or off. |
| Corona Master | 0–1.5 | Sets the overall brightness of the glowing corona on the bulb surface, so higher values give a stronger flare and 0 turns it off; available when Coronal Shader is on. |
| Corona Speed | 0–3 | Sets how quickly corona changes or moves. |
| Corona Opacity | 0–1 | Sets how transparent the corona appears. |
| Corona Glow | 0.005–0.2 | Sets the visible strength of corona glow. |
| Corona Scale | 0.5–3 | Sets the visual corona scale. |
| Corona Contrast | 1–4 | Sets how sharp the corona streaks are, so higher values give thin, bright streaks against a darker surface and lower values give a softer, more even glow; available when Coronal Shader is on. |
| Corona Render Scale | 0.25–1 | Sets the visual corona render scale. |
| Gas Tip Flare | 0–1.5 | Sets how brightly the ends of the gas filaments flare where they touch the glass, so higher values give stronger flares at each tip; available when Noble Gas Layer is on. |
| Core Contact Width | 0.25–1 | Sets the visible core contact width. |
Waveform
| Setting | Available values | What it changes |
|---|---|---|
| Waveform Displacement | On / Off | Turns waveform displacement on or off. |
| Waveform Intensity | 0–3 | Sets the visible waveform intensity. Use Assign modulation to choose a source. |
| Waveform Zoom | 0.1–4 | Sets the visual waveform zoom. Use Assign modulation to choose a source. |
Plasma Color
| Setting | Available values | What it changes |
|---|---|---|
| Plasma Color | Color | Sets the plasma color. |
| Plasma Auto Hue | On / Off | Turns plasma auto hue on or off. |
| Plasma Hue Speed | 0.01°/f–2°/f | Sets how quickly plasma hue changes or moves. Use Assign modulation to choose a source. |
Core Tip Color
| Setting | Available values | What it changes |
|---|---|---|
| Core Tip Color | Color | Sets the core tip color. |
| Core Tip Auto Hue | On / Off | Turns core tip auto hue on or off. |
| Core Tip Hue Speed | 0.01°/f–2°/f | Sets how quickly core tip hue changes or moves. Use Assign modulation to choose a source. |
Tip Color
| Setting | Available values | What it changes |
|---|---|---|
| Tip Color | Color | Sets the tip color. |
| Tip Auto Hue | On / Off | Turns tip auto hue on or off. |
| Tip Hue Speed | 0.01°/f–2°/f | Sets how quickly tip hue changes or moves. Use Assign modulation to choose a source. |
Glass
| Setting | Available values | What it changes |
|---|---|---|
| Glass Color | Color | Sets the glass color. |
| Glass Auto Hue | On / Off | Turns glass auto hue on or off. |
| Glass Hue Speed | 0.01°/f–2°/f | Sets how quickly glass hue changes or moves. Use Assign modulation to choose a source. |
Light Color
| Setting | Available values | What it changes |
|---|---|---|
| Ambient Color | Color | Sets the ambient color. |
| Ambient Auto Hue | On / Off | Turns ambient auto hue on or off. |
| Ambient Hue Speed | 0.01°/f–2°/f | Sets how quickly ambient hue changes or moves. Use Assign modulation to choose a source. |
Base Color
| Setting | Available values | What it changes |
|---|---|---|
| Base Color | Color | Sets the base color. |
| Base Auto Hue | On / Off | Turns base auto hue on or off. |
| Base Hue Speed | 0.01°/f–2°/f | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
Background Color
| Setting | Available values | What it changes |
|---|---|---|
| Background Color | Color | Sets the background color. |
| Background Opacity | 0–1 | Fades the room, backdrop, and walls behind the plasma globe so it can float over your own footage, while the globe, arcs, and the floor it stands on stay in place. |
| Background Auto Hue | On / Off | Turns background auto hue on or off. |
| Background Hue Speed | 0.01°/f–2°/f | Sets how quickly background hue changes or moves. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–3 | Sets the visible bass intensity. |
| Mid Intensity | 0–3 | Sets the visible mid intensity. |
| High Intensity | 0–3 | Sets the visible high intensity. |
| Smoothing | 0.01–0.8 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Camera Orbit | On / Off | Turns camera orbit on or off. |
| Orbit Speed | 0–3 | Sets how quickly orbit changes or moves. Use Assign modulation to choose a source. |
| Arc Motion | 0.1–4 | Sets how quickly arc motion changes or moves. |
| Gas Wiggle | 0–0.05 | Sets how much the glowing gas wiggles and shimmers along the arcs, so higher values give livelier, more restless motion; available when Noble Gas Layer is on. |
| Magnetic Mouse | 0–1 | Sets how strongly the arcs are pulled toward your pointer on the glass, so higher values make them follow it closely and 0 ignores it. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
- Try assigning Bass to Arc Count, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.