Simulation

Plasma Ball

Plasma Ball is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Open Plasma Ball ↗
Default demo track · live audio-reactive settings

Plasma Ball is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Plasma Ball

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Classic · Violet Haze · Deep Blue · Ember · Jade · Ghost · Storm · Rampage · Frenzy · Xenon Silk · Argon Bloom · Neon Corona

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Arc CountCoreSets how many visible elements are drawn.
Arc ThicknessCoreSets the visible arc thickness.
Core RadiusCoreSets the visible core radius.
Core GlowCoreSets the visible strength of core glow.
BranchingCoreSets how many side branches split off each arc, so higher values give a denser, more tree-like web of lightning and 0 leaves single unbranched arcs.
Outer OpacityGlow & BloomSets how transparent the outer appears.
Tip Glow SizeGlow & BloomSets the visible tip glow size.
Tip Glow OpacityGlow & BloomSets how transparent the tip glow appears.
Core Tip SizeGlow & BloomSets the visible core tip size.
Core Tip OpacityGlow & BloomSets how transparent the core tip appears.
Ambient IntensityLightingSets the visible ambient intensity.
ExposureLightingSets the overall rendered brightness.
Waveform IntensityWaveformSets the visible waveform intensity.
Waveform ZoomWaveformSets the visual waveform zoom.
Plasma Hue SpeedPlasma ColorSets how quickly plasma hue changes or moves.
Core Tip Hue SpeedCore Tip ColorSets how quickly core tip hue changes or moves.
Tip Hue SpeedTip ColorSets how quickly tip hue changes or moves.
Glass Hue SpeedGlassSets how quickly glass hue changes or moves.
Ambient Hue SpeedLight ColorSets how quickly ambient hue changes or moves.
Base Hue SpeedBase ColorMoves the color around the color spectrum.
Background Hue SpeedBackground ColorSets how quickly background hue changes or moves.
Orbit SpeedAnimationSets how quickly orbit changes or moves.

Settings reference

Core

SettingAvailable valuesWhat it changes
Arc Count6–48Sets how many visible elements are drawn. Use Assign modulation to choose a source.
Bulb Radius6–14Sets the visible bulb radius.
Arc Thickness0.02–0.2Sets the visible arc thickness. Use Assign modulation to choose a source.
Core Radius0.5–4Sets the visible core radius. Use Assign modulation to choose a source.
Core ColorColorSets the core color.
Core Glow0–8Sets the visible strength of core glow. Use Assign modulation to choose a source.
Branching0–10Sets how many side branches split off each arc, so higher values give a denser, more tree-like web of lightning and 0 leaves single unbranched arcs. Use Assign modulation to choose a source.
Smoothness0–1Sets how smooth the arcs are, so higher values give gentle, flowing curves and lower values make them jagged and crackling.

Glass

SettingAvailable valuesWhat it changes
Glass Opacity0.1–0.95Sets how transparent the glass appears.
Transmission0–1Sets how much light appears to pass through the material.
Roughness0–0.6Moves the surface from polished toward matte.
Clearcoat0–1Adds or reduces a glossy top layer on the surface.
IOR1–2.5Changes how strongly the material bends light.
Iridescence0–1Controls the view-dependent rainbow color shift on the surface.

Glow & Bloom

SettingAvailable valuesWhat it changes
Bloom Strength0–2Sets the visible bloom strength.
Bloom Threshold0–2Sets the level that must be crossed before bloom appears.
Bloom Radius0–1Sets the visible bloom radius.
Outer Bloom0–2Sets the visible strength of outer bloom.
Outer Threshold0–2Sets the level that must be crossed before outer appears.
Outer Radius0–3Sets the visible outer radius.
Outer Opacity0–0.4Sets how transparent the outer appears. Use Assign modulation to choose a source.
Tip Glow Size0.5–8Sets the visible tip glow size. Use Assign modulation to choose a source.
Tip Glow Opacity0–1Sets how transparent the tip glow appears. Use Assign modulation to choose a source.
Core Tip Size0.1–2Sets the visible core tip size. Use Assign modulation to choose a source.
Core Tip Opacity0–1Sets how transparent the core tip appears. Use Assign modulation to choose a source.

Base & Floor

SettingAvailable valuesWhat it changes
Base Roughness0–1Moves the surface from polished toward matte.
Base Metalness0–1Moves the surface from non-metallic toward metallic.
Caustic Intensity0–1.5Sets the visible caustic intensity.
Caustic Occlusion0–20Sets how much the colored caustic light on the glass fades toward its curved edges, so higher values keep it concentrated in the middle of the face.
Floor Reflection0–0.15Controls how strongly the surrounding scene is reflected.
Floor Diffusion0.005–0.06Sets how soft and spread out the reflection of the plasma on the floor is, so higher values give a hazier, more diffused glow and lower values give a sharper reflection.

Lighting

SettingAvailable valuesWhat it changes
Ambient Plasma0–0.35Sets how much soft background glow the plasma adds to the base and floor, even between arcs, so higher values make the surroundings glow more.
Ambient Intensity0–3Sets the visible ambient intensity. Use Assign modulation to choose a source.
Exposure0.2–2.5Sets the overall rendered brightness. Use Assign modulation to choose a source.
Plasma Light0–30Sets how bright the light cast by the plasma onto its surroundings is, so higher values light the room and glass more and pulse harder with the bass.
Light Reach5–80Sets how far the plasma light reaches into the room, so higher values spread its glow over a wider area.

Gas & Corona

SettingAvailable valuesWhat it changes
Noble Gas LayerOn / OffTurns noble gas layer on or off.
Gas Blend0–1Sets how much the arcs shift from sharp lightning bolts to soft, glowing gas filaments, so higher values give a gentler, more gas-like look; available when Noble Gas Layer is on.
Coronal ShaderOn / OffTurns coronal shader on or off.
Corona Master0–1.5Sets the overall brightness of the glowing corona on the bulb surface, so higher values give a stronger flare and 0 turns it off; available when Coronal Shader is on.
Corona Speed0–3Sets how quickly corona changes or moves.
Corona Opacity0–1Sets how transparent the corona appears.
Corona Glow0.005–0.2Sets the visible strength of corona glow.
Corona Scale0.5–3Sets the visual corona scale.
Corona Contrast1–4Sets how sharp the corona streaks are, so higher values give thin, bright streaks against a darker surface and lower values give a softer, more even glow; available when Coronal Shader is on.
Corona Render Scale0.25–1Sets the visual corona render scale.
Gas Tip Flare0–1.5Sets how brightly the ends of the gas filaments flare where they touch the glass, so higher values give stronger flares at each tip; available when Noble Gas Layer is on.
Core Contact Width0.25–1Sets the visible core contact width.

Waveform

SettingAvailable valuesWhat it changes
Waveform DisplacementOn / OffTurns waveform displacement on or off.
Waveform Intensity0–3Sets the visible waveform intensity. Use Assign modulation to choose a source.
Waveform Zoom0.1–4Sets the visual waveform zoom. Use Assign modulation to choose a source.

Plasma Color

SettingAvailable valuesWhat it changes
Plasma ColorColorSets the plasma color.
Plasma Auto HueOn / OffTurns plasma auto hue on or off.
Plasma Hue Speed0.01°/f–2°/fSets how quickly plasma hue changes or moves. Use Assign modulation to choose a source.

Core Tip Color

SettingAvailable valuesWhat it changes
Core Tip ColorColorSets the core tip color.
Core Tip Auto HueOn / OffTurns core tip auto hue on or off.
Core Tip Hue Speed0.01°/f–2°/fSets how quickly core tip hue changes or moves. Use Assign modulation to choose a source.

Tip Color

SettingAvailable valuesWhat it changes
Tip ColorColorSets the tip color.
Tip Auto HueOn / OffTurns tip auto hue on or off.
Tip Hue Speed0.01°/f–2°/fSets how quickly tip hue changes or moves. Use Assign modulation to choose a source.

Glass

SettingAvailable valuesWhat it changes
Glass ColorColorSets the glass color.
Glass Auto HueOn / OffTurns glass auto hue on or off.
Glass Hue Speed0.01°/f–2°/fSets how quickly glass hue changes or moves. Use Assign modulation to choose a source.

Light Color

SettingAvailable valuesWhat it changes
Ambient ColorColorSets the ambient color.
Ambient Auto HueOn / OffTurns ambient auto hue on or off.
Ambient Hue Speed0.01°/f–2°/fSets how quickly ambient hue changes or moves. Use Assign modulation to choose a source.

Base Color

SettingAvailable valuesWhat it changes
Base ColorColorSets the base color.
Base Auto HueOn / OffTurns base auto hue on or off.
Base Hue Speed0.01°/f–2°/fMoves the color around the color spectrum. Use Assign modulation to choose a source.

Background Color

SettingAvailable valuesWhat it changes
Background ColorColorSets the background color.
Background Opacity0–1Fades the room, backdrop, and walls behind the plasma globe so it can float over your own footage, while the globe, arcs, and the floor it stands on stay in place.
Background Auto HueOn / OffTurns background auto hue on or off.
Background Hue Speed0.01°/f–2°/fSets how quickly background hue changes or moves. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Smoothing0.01–0.8Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Camera OrbitOn / OffTurns camera orbit on or off.
Orbit Speed0–3Sets how quickly orbit changes or moves. Use Assign modulation to choose a source.
Arc Motion0.1–4Sets how quickly arc motion changes or moves.
Gas Wiggle0–0.05Sets how much the glowing gas wiggles and shimmers along the arcs, so higher values give livelier, more restless motion; available when Noble Gas Layer is on.
Magnetic Mouse0–1Sets how strongly the arcs are pulled toward your pointer on the glass, so higher values make them follow it closely and 0 ignores it.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
  • Try assigning Bass to Arc Count, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.