Water Beads is a clock and time-based visual in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Default demo track · live audio-reactive settings
Water Beads is a clock and time-based visual in the Date and Time category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
FFT Amplitude
Time Circles
Controls the distance of the motion from its resting position.
FFT Radius
Time Circles
Sets the visible fft radius.
FFT Rotation
Time Circles
Sets the fft rotation of the visible composition.
Refraction
Material
Controls refraction; higher values increase the effect and lower values reduce it.
Brightness
Material
Sets the visible strength of brightness.
Flow Strength
Material
Sets the visible flow strength.
Dispersion
Optics & Motion
Controls dispersion; higher values increase the effect and lower values reduce it.
Condensation Amount
Optics & Motion
Sets how many small condensation beads cover the glass.
Velocity Ripple
Optics & Motion
Controls velocity ripple; higher values increase the effect and lower values reduce it.
Sets how strongly the input signal affects master.
Smoothing
0.01–0.8
Balances immediate audio response against steadier motion.
Beat Seeding
On / Off
Turns beat seeding on or off.
Beat Seed Strength
0–0.4
Sets the visible beat seed strength. Use Assign modulation to choose a source.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Keep the clock face readable; route audio to the surrounding material, particles, or glow rather than every time element.
Try assigning Bass to FFT Amplitude, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.