Intergalactic
Intergalactic is an expressive audio-reactive composition in BeamTracer Audio Visualizers, built on Canvas 2D. Settings, audio modulation, presets, and tips.
Intergalactic is an expressive audio-reactive composition in the Creative category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Intergalactic
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Beastie Boys · Cyberpunk · Deep Space · Royal Gold
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Robot Scale | Core | Sets the visual robot scale. |
| Press Scale | Core | Sets the visual press scale. |
| Stars Opacity | Material | Sets how transparent the stars appears. |
| Eye Hue Shift | Accents | Moves the color around the color spectrum. |
| Mouth Reactivity | Audio | Controls how far the robot mouth opens in response to the audio; 0 keeps the mouth closed. |
| Subwoofer React. | Audio | Controls how much the large bass speaker on the robot torso swells with the low frequencies; 0 keeps it at its resting size. |
| Midrange React. | Audio | Controls how much the small midrange speakers on the robot torso swell with the mid frequencies; 0 keeps them at their resting size. |
| Orbit Loop | Animation | Sets the orbit loop of the visible composition. |
| Head Spin | Animation | Sets the head spin of the visible composition. |
| Eye Pop | Animation | Sets how many seconds one eye-pop cycle takes; lower values make the eyes pop faster. |
| Left Arm | Animation | Sets how many seconds one swing of the left arm takes; lower values make it swing faster. |
| Right Arm | Animation | Sets how many seconds one swing of the right arm takes; lower values make it swing faster. |
| Left Leg | Animation | Sets how many seconds one step of the left leg takes; lower values make the robot kick faster. |
| Right Leg | Animation | Sets how many seconds one step of the right leg takes; lower values make the robot kick faster. |
| Floor Float | Animation | Sets how many seconds one up-and-down float of the floor takes; lower values make it bob faster. |
| Floor Color Loop | Animation | Sets how many seconds the floor takes to cycle through its colors; lower values make the colors change faster. |
| Stars Layer 1 | Animation | Sets how many seconds the first star layer takes to scroll past; lower values make it move faster. |
| Stars Layer 2 | Animation | Sets how many seconds the second star layer takes to scroll past; lower values make it move faster. |
| Stars Layer 3 | Animation | Sets how many seconds the third star layer takes to scroll past; lower values make it move faster. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Robot Scale | 0.3–3 | Sets the visual robot scale. Use Assign modulation to choose a source. |
| Press Scale | 0.5–4 | Sets the visual press scale. Use Assign modulation to choose a source. |
| Move Range | 10px–200px | Sets how far in pixels the robot travels from the center as it moves around the floor; higher values give a wider path. |
| Floor Size | 20%–80% | Sets the visible floor size. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Stars Opacity | 0–1 | Sets how transparent the stars appears. Use Assign modulation to choose a source. |
Body
| Setting | Available values | What it changes |
|---|---|---|
| Panel Base | Color | Sets the panel base. |
| Panel Mid | Color | Sets the panel mid. |
| Panel Shadow | Color | Sets the panel shadow. |
| Joint Accent | Color | Sets the joint accent. |
Accents
| Setting | Available values | What it changes |
|---|---|---|
| Ring/Vent Black | Color | Sets the ring/vent black. |
| Eye Red | Color | Sets the eye red. |
| Eye Auto Hue | On / Off | Turns eye auto hue on or off. |
| Speed (Hue) | 0.1–10 | Sets how quickly speed (hue) changes or moves. |
| Eye Hue Shift | 0–1 | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
| Emblem Yellow | Color | Sets the emblem yellow. |
| Ear Color | Color | Sets the ear color. |
Environment
| Setting | Available values | What it changes |
|---|---|---|
| Floor Base | Color | Sets the floor base. |
| Floor Lines | Color | Sets the floor lines. |
| Space Top | Color | Sets the space top. |
| Space Bottom | Color | Sets the space bottom. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Smoothing | 0.01–0.8 | Balances immediate audio response against steadier motion. |
| Mouth Reactivity | 0–4 | Controls how far the robot mouth opens in response to the audio; 0 keeps the mouth closed. Use Assign modulation to choose a source. |
| Subwoofer React. | 0–4 | Controls how much the large bass speaker on the robot torso swells with the low frequencies; 0 keeps it at its resting size. Use Assign modulation to choose a source. |
| Midrange React. | 0–4 | Controls how much the small midrange speakers on the robot torso swell with the mid frequencies; 0 keeps them at their resting size. Use Assign modulation to choose a source. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Loop | 2s–60s | Sets the orbit loop of the visible composition. Use Assign modulation to choose a source. |
| Head Spin | 0.4s–12s | Sets the head spin of the visible composition. Use Assign modulation to choose a source. |
| Eye Pop | 0.4s–12s | Sets how many seconds one eye-pop cycle takes; lower values make the eyes pop faster. Use Assign modulation to choose a source. |
| Left Arm | 0.2s–12s | Sets how many seconds one swing of the left arm takes; lower values make it swing faster. Use Assign modulation to choose a source. |
| Right Arm | 0.2s–12s | Sets how many seconds one swing of the right arm takes; lower values make it swing faster. Use Assign modulation to choose a source. |
| Left Leg | 0.1s–6s | Sets how many seconds one step of the left leg takes; lower values make the robot kick faster. Use Assign modulation to choose a source. |
| Right Leg | 0.1s–6s | Sets how many seconds one step of the right leg takes; lower values make the robot kick faster. Use Assign modulation to choose a source. |
| Floor Float | 0.2s–10s | Sets how many seconds one up-and-down float of the floor takes; lower values make it bob faster. Use Assign modulation to choose a source. |
| Floor Color Loop | 1s–40s | Sets how many seconds the floor takes to cycle through its colors; lower values make the colors change faster. Use Assign modulation to choose a source. |
| Stars Layer 1 | 1s–60s | Sets how many seconds the first star layer takes to scroll past; lower values make it move faster. Use Assign modulation to choose a source. |
| Stars Layer 2 | 1s–60s | Sets how many seconds the second star layer takes to scroll past; lower values make it move faster. Use Assign modulation to choose a source. |
| Stars Layer 3 | 1s–60s | Sets how many seconds the third star layer takes to scroll past; lower values make it move faster. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Assign different bands to structure, motion, and light instead of routing every control to Volume.
- Try assigning Bass to Robot Scale, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.