Simulation

Water Ball

Water Ball is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Water Ball is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Water Ball

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Crimson · Violet · Ocean · Cosmos · Inferno · Abyss

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Background HueColorsMoves the color around the color spectrum.
Hue SpeedColorsSets how quickly hue changes or moves.
Box DepthAnimationSets the visible box depth.
Rotation SpeedAnimationSets how quickly rotation changes or moves.

Settings reference

Core

SettingAvailable valuesWhat it changes
Particle CountSMALL (30K), MEDIUM (60K), LARGE (100K)Chooses the particle count mode or style.
Show Box OutlineOn / OffShows or hides box outline.
Particle ModeOn / OffTurns particle mode on or off.

Colors

SettingAvailable valuesWhat it changes
Background Hue0°–360°Moves the color around the color spectrum. Use Assign modulation to choose a source.
Background ColorColorSets the background color.
Auto HueOn / OffTurns auto hue on or off.
Hue Speed0.1–2Sets how quickly hue changes or moves. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Smoothing0.01–0.8Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Box Depth0.5–1Sets the visible box depth. Use Assign modulation to choose a source.
Mouse InteractionOn / OffTurns mouse interaction on or off.
Auto RotateOn / OffTurns auto rotate on or off.
Rotation Speed0–2Sets how quickly rotation changes or moves. Use Assign modulation to choose a source.
Pause SimulationOn / OffTurns pause simulation on or off.

Camera

SettingAvailable valuesWhat it changes
Camera Y Target-1–1Controls camera y target; higher values increase the effect and lower values reduce it.
Camera X Shift-1–1Controls camera x shift; higher values increase the effect and lower values reduce it.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
  • Try assigning Bass to Background Hue, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.