Water Ball
Water Ball is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Water Ball is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Water Ball
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Crimson · Violet · Ocean · Cosmos · Inferno · Abyss
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Background Hue | Colors | Moves the color around the color spectrum. |
| Hue Speed | Colors | Sets how quickly hue changes or moves. |
| Box Depth | Animation | Sets the visible box depth. |
| Rotation Speed | Animation | Sets how quickly rotation changes or moves. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Particle Count | SMALL (30K), MEDIUM (60K), LARGE (100K) | Chooses the particle count mode or style. |
| Show Box Outline | On / Off | Shows or hides box outline. |
| Particle Mode | On / Off | Turns particle mode on or off. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Background Hue | 0°–360° | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
| Background Color | Color | Sets the background color. |
| Auto Hue | On / Off | Turns auto hue on or off. |
| Hue Speed | 0.1–2 | Sets how quickly hue changes or moves. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–3 | Sets the visible bass intensity. |
| Mid Intensity | 0–3 | Sets the visible mid intensity. |
| High Intensity | 0–3 | Sets the visible high intensity. |
| Smoothing | 0.01–0.8 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Box Depth | 0.5–1 | Sets the visible box depth. Use Assign modulation to choose a source. |
| Mouse Interaction | On / Off | Turns mouse interaction on or off. |
| Auto Rotate | On / Off | Turns auto rotate on or off. |
| Rotation Speed | 0–2 | Sets how quickly rotation changes or moves. Use Assign modulation to choose a source. |
| Pause Simulation | On / Off | Turns pause simulation on or off. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera Y Target | -1–1 | Controls camera y target; higher values increase the effect and lower values reduce it. |
| Camera X Shift | -1–1 | Controls camera x shift; higher values increase the effect and lower values reduce it. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
- Try assigning Bass to Background Hue, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.