Fly through a photorealistic woven-metal tunnel — six finishes, cloth-like waveform ripples, beat shockwaves, and six camera views.
Default demo track · live audio-reactive settings
Wire Tunnel is a wireframe classic in the Wire category, rebuilt as a photorealistic woven-metal bore. The tunnel wall behaves like fabric: the live waveform wraps around each ring and echoes down the bore, the spectrum shapes the cross-section, and every beat fires a luminous shockwave ring that races into the depth, lighting the metal as it passes. Six physically based finishes — chrome, gold, copper, obsidian, prism, and neon — reflect the tunnel's own glow. Wire Tunnel requires WebGPU; see Browser Support for current platform details.
The tunnel wall is a woven lattice that responds like fabric: ripples spread from wire to wire, around the rings and down the bore. The live waveform wraps around each cross-section and older waveforms echo deeper into the tunnel, so the music visibly travels away from you. On every beat a luminous ring races into the depth, lighting the metal as it passes.
Mouse-drag orbits the camera; a few seconds after you release, it drifts back to the selected view.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Reflections
Material
Sets how strongly the metal reflects the tunnel's own light.
Glow
Material
Sets how brightly the shockwave and neon finish glow.
Wave Intensity
Waveform
Sets how far the live waveform ripples the tunnel wall.
FFT Shape
Waveform
Lets the spectrum shape the cross-section of the tunnel.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.