Glitter
Fly through an immersive field of reflective glitter with nine presets, six cinematic camera views, beat-timed Auto Camera, and audio modulation.
Glitter is an ambient full-canvas background in the Backgrounds category. Hundreds of thousands of reflective facets surround the camera in organic clouds, grids, shells, spirals, toruses, and cube volumes. Music can accelerate and decelerate the formations, animate color and light, and carry the camera through dense parallax without flattening the particles into a single bright mass. Glitter requires WebGPU; see Browser Support for current platform details.
Open Glitter
Launch the visualizer with its matching left-nav entry selected.
Immersive swarm and camera moves
The nine presets combine five particle shapes, six arrangements, and seven motion paths. Default is the signature embedded glitter swarm; Dense and Minimal change the visual density; Prism Flight, Confetti, Hyperdrive, Ribbon Helix, Chrome Tumble, and Deep Drift showcase distinct structure, surface, color, and movement combinations. Every preset starts with the optional Glass layer off.
The Inside, Core, Wide, Top, Iso, and Fly-Through buttons move between six eased perspectives. Turn on Auto Camera to advance through those views after the selected number of beats. The Remaining display counts down the current hold and previews the next view, while Camera Move sets the transition time.
The composition is designed to retain colored reflections, dark negative space, and visible facet structure during bright musical peaks. Bloom Threshold can be routed to B, M, H, V, or C so bloom responds selectively instead of washing the entire frame.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Default · Dense · Minimal · Prism Flight · Confetti · Hyperdrive · Ribbon Helix · Chrome Tumble · Deep Drift
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Size | Material | Sets the visible size. |
| Bloom Strength | Material | Sets the visible bloom strength. |
| Bloom Threshold | Material | Sets the level that must be crossed before bloom appears. |
| Light 1 Intensity | Colors | Sets the visible light 1 intensity. |
| Light 2 Intensity | Colors | Sets the visible light 2 intensity. |
| Hue Speed | Colors | Sets how quickly hue changes or moves. |
| Path Speed | Animation | Sets formation-path speed. Routed audio accelerates and decelerates the path smoothly. |
| Max Velocity | Animation | Controls max velocity; higher values increase the effect and lower values reduce it. |
Settings reference
Glass Blur
| Setting | Available values | What it changes |
|---|---|---|
| Enable Blur | On / Off | Turns blur on or off. |
| Blur | 0px–40px | Softens edges and spreads nearby light or color. |
Core
| Setting | Available values | What it changes |
|---|---|---|
| Count | 100k, 250k, 500k, 1M, 2M, 4M | Chooses the count mode or style. |
| Type | Box, Circle, Octahedron, Plane, Sphere | Chooses the type mode or style. |
| Arrangement | Organic Cloud, Cube Volume, Sphere Shell, Torus, 3D Grid, Spiral Field | Chooses the overall particle formation. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Size | 0.2–2.5 | Sets the visible size. Use Assign modulation to choose a source. |
| Metalness | 0–1 | Moves the surface from non-metallic toward metallic. |
| Roughness | 0–1 | Moves the surface from polished toward matte. |
| Bloom Strength | 0–2 | Sets the visible bloom strength. Use Assign modulation to choose a source. |
| Bloom Radius | 0–1 | Sets the visible bloom radius. |
| Bloom Threshold | 0–1 | Sets the level that must be crossed before bloom appears. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Light 1 | Color | Sets the light 1. |
| Light 1 Intensity | 0–6 | Sets the visible light 1 intensity. Use Assign modulation to choose a source. |
| Light 2 | Color | Sets the light 2. |
| Light 2 Intensity | 0–6 | Sets the visible light 2 intensity. Use Assign modulation to choose a source. |
| Hue Animation | On / Off | Turns hue animation on or off. |
| Hue Speed | 0.01–1 | Sets how quickly hue changes or moves. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Smoothing | 0.01–0.8 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Pause | On / Off | Turns pause on or off. |
| Rotate | On / Off | Turns rotate on or off. |
| Motion Path | Orbit, Figure 8, Helix, Slalom, Surge, Tumble, Drift | Chooses how the formation travels and rotates. |
| Path Speed | 0–3 | Sets formation-path speed. Routed audio accelerates and decelerates the path smoothly. Use Assign modulation to choose a source. |
| Path Range | 0–2 | Sets how far the selected path travels. |
| Max Velocity | 0–0.4 | Controls max velocity; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera Angle | INSIDE, CORE, WIDE, TOP, ISO, FLY-THROUGH | Moves to the selected staged perspective with cinematic easing. |
| Auto Camera | On / Off | Advances through the camera views using the shared BPM timing. |
| Beats Per View | 1–32 beats | Holds each view for this many beats before starting the next cinematic move. |
| Remaining | Live readout | Counts down the current hold and previews the next camera view. |
| Camera Move | 0.25s–5s | Sets the duration of camera-button transitions. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Use lower modulation amounts than you would for a foreground effect so the background supports the mix instead of competing with it.
- Try assigning Bass to Size, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.