Fireball is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Default demo track · live audio-reactive settings
Fireball is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Temperature Rate
Material
Sets how quickly temperature changes or moves.
Density Rate
Material
Controls how concentrated the visible elements appear.
Fire Intensity
Material
Sets the visible fire intensity.
Turbulence
Material
Sets how irregular or unpredictable the turbulence appears.
Wind
Material
Controls how strongly wind moves the scene.
Bloom Strength
Material
Sets the visible bloom strength.
Key Light Hue
Colors
Moves the color around the color spectrum.
Key Light X
Colors
Controls key light x; higher values increase the effect and lower values reduce it.
Key Light Y
Colors
Controls key light y; higher values increase the effect and lower values reduce it.
Key Light Z
Colors
Controls key light z; higher values increase the effect and lower values reduce it.
Fire Light On Smoke
Colors
Controls fire light on smoke; higher values increase the effect and lower values reduce it.
Emitter X
Animation
Controls emitter x; higher values increase the effect and lower values reduce it.
Emitter Y
Animation
Controls emitter y; higher values increase the effect and lower values reduce it.
Emitter Z
Animation
Controls emitter z; higher values increase the effect and lower values reduce it.
Wander H
Animation
Controls wander h; higher values increase the effect and lower values reduce it.
Wander V
Animation
Controls wander v; higher values increase the effect and lower values reduce it.
Wander Z
Animation
Controls wander z; higher values increase the effect and lower values reduce it.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
Try assigning Bass to Temperature Rate, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.