Simulation

Fireball

Fireball is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Fireball is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Fireball

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Campfire · Inferno · Candle · Storm Front · Bass Bonfire · Ghost Fire · Violet Rush · Blue Propane · Smoke Signal · Strobe Core · Will-O-Wisp · Key Flame

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Temperature RateMaterialSets how quickly temperature changes or moves.
Density RateMaterialControls how concentrated the visible elements appear.
Fire IntensityMaterialSets the visible fire intensity.
TurbulenceMaterialSets how irregular or unpredictable the turbulence appears.
WindMaterialControls how strongly wind moves the scene.
Bloom StrengthMaterialSets the visible bloom strength.
Key Light HueColorsMoves the color around the color spectrum.
Key Light XColorsControls key light x; higher values increase the effect and lower values reduce it.
Key Light YColorsControls key light y; higher values increase the effect and lower values reduce it.
Key Light ZColorsControls key light z; higher values increase the effect and lower values reduce it.
Fire Light On SmokeColorsControls fire light on smoke; higher values increase the effect and lower values reduce it.
Emitter XAnimationControls emitter x; higher values increase the effect and lower values reduce it.
Emitter YAnimationControls emitter y; higher values increase the effect and lower values reduce it.
Emitter ZAnimationControls emitter z; higher values increase the effect and lower values reduce it.
Wander HAnimationControls wander h; higher values increase the effect and lower values reduce it.
Wander VAnimationControls wander v; higher values increase the effect and lower values reduce it.
Wander ZAnimationControls wander z; higher values increase the effect and lower values reduce it.

Settings reference

Core

SettingAvailable valuesWhat it changes
Simulation Speed0–2Sets how quickly simulation changes or moves.
Raymarch Steps4–42Controls raymarch steps; higher values increase the effect and lower values reduce it.
DenoiseOn / OffTurns denoise on or off.
Denoise Strength0–1Sets the visible denoise strength.
Volume Resolution0.1–1Trades visual detail against performance.
Exposure0.1–2Sets the overall rendered brightness.
Key CleanOn / OffTurns key clean on or off.

Material

SettingAvailable valuesWhat it changes
Temperature Rate0–8Sets how quickly temperature changes or moves. Use Assign modulation to choose a source.
Density Rate0–20Controls how concentrated the visible elements appear. Use Assign modulation to choose a source.
Fire Intensity0–80Sets the visible fire intensity. Use Assign modulation to choose a source.
Glow Spread1–5Controls how far elements separate from the center or from one another.
Buoyancy0–10Controls buoyancy; higher values increase the effect and lower values reduce it.
Turbulence0–5Sets how irregular or unpredictable the turbulence appears. Use Assign modulation to choose a source.
Turbulence Decay0–1Sets how long turbulence decay remains visible.
Turbulence Frequency1–10Sets the scale of the fireball turbulence pattern.
Velocity Damping0–2Balances immediate audio response against steadier motion.
Fire Lifespan0.5s–10sControls fire lifespan; higher values increase the effect and lower values reduce it.
Smoke Lifespan1s–100sControls smoke lifespan; higher values increase the effect and lower values reduce it.
Wind0–50Controls how strongly wind moves the scene. Use Assign modulation to choose a source.
Wind Direction0°–360°Sets the direction in which the wind pushes the scene.
Phase Asymmetry-0.99–0.99Controls phase asymmetry; higher values increase the effect and lower values reduce it.
Powder Effect0–1Controls powder effect; higher values increase the effect and lower values reduce it.
Multi Scattering0–1Controls multi scattering; higher values increase the effect and lower values reduce it.
Shadow Absorption0–10Controls shadow absorption; higher values increase the effect and lower values reduce it.
Shadow Ambient0–1Controls the scene-wide fill light.
Bloom Strength0–3Sets the visible bloom strength. Use Assign modulation to choose a source.
Bloom Radius0–1Sets the visible bloom radius.
Bloom Threshold0–1Sets the level that must be crossed before bloom appears.

Colors

SettingAvailable valuesWhat it changes
Fire Color HotColorSets the fire color hot.
Fire Color MidColorSets the fire color mid.
Fire Color EdgeColorSets the fire color edge.
Fire Hue Shift0°–360°Moves the color around the color spectrum.
Saturation0–2Moves colors from muted toward vivid.
Key Light0–1500Controls key light; higher values increase the effect and lower values reduce it.
Key Light ColorColorSets the key light color.
Key Light Hue0°–360°Moves the color around the color spectrum. Use Assign modulation to choose a source.
Key Light X-20–20Controls key light x; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Key Light Y2–30Controls key light y; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Key Light Z-20–20Controls key light z; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Fire Light On Smoke0–2Controls fire light on smoke; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Light Near Scale0–20Sets the visual light near scale.
Light Far Scale0–20Sets the visual light far scale.
Light Reflection0–20Controls how strongly the surrounding scene is reflected.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–5xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0.01–0.8Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Show Emitter OrbOn / OffShows or hides emitter orb.
Orb Emissive0–1Controls orb emissive; higher values increase the effect and lower values reduce it.
Movement Boost0–0.4Sets how strongly the input signal affects movement.
Movement Wind0–50Controls how strongly wind moves the scene.
Emitter X0.08–0.92Controls emitter x; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Emitter Y0.05–0.72Controls emitter y; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Emitter Z0.08–0.92Controls emitter z; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Wander H0–0.35Controls wander h; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Wander V0–0.35Controls wander v; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Wander Z0–0.35Controls wander z; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Wander Speed0–3Sets how quickly wander changes or moves.
MeanderOn / OffTurns meander on or off.
Meander Speed0–3Sets how quickly meander changes or moves.

Camera

SettingAvailable valuesWhat it changes
Camera RotationOn / OffTurns camera rotation on or off.
Rotation Speed-1–1Sets how quickly rotation changes or moves.
Camera Distance0.35–3Sets how far the camera sits from the subject.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
  • Try assigning Bass to Temperature Rate, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.