Particles

Morphing Particles

Morphing Particles is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Morphing Particles is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Morphing Particles

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Torus Knot · Halvorsen · Dual Helix · De Jong · Lissajous Dream · Heartbeat

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Particle SizeMaterialSets the visible particle size.
BloomMaterialSets the visible strength of bloom.
Trail IntensityMaterialSets the visible trail intensity.
Fog DensityMaterialMakes the scene fog thinner or denser.
Morph SpeedAnimationSets how quickly morph changes or moves.
Rotation SpeedAnimationSets how quickly rotation changes or moves.
ZoomCameraSets the visual zoom.

Settings reference

Core

SettingAvailable valuesWhat it changes
PatternTORUS KNOT, HALVORSEN, DUAL HELIX, DE JONG, LISSAJOUS 3D, HEARTChooses the pattern mode or style.
Auto Cycle PatternsOn / OffTurns auto cycle patterns on or off.
Cycle Duration2s–30sControls cycle duration; higher values increase the effect and lower values reduce it.

Material

SettingAvailable valuesWhat it changes
Particle Size0.2–2Sets the visible particle size. Use Assign modulation to choose a source.
Bloom0–3Sets the visible strength of bloom. Use Assign modulation to choose a source.
Trail Intensity0.8–0.99Sets the visible trail intensity. Use Assign modulation to choose a source.
Fog Density0–0.05Makes the scene fog thinner or denser. Use Assign modulation to choose a source.

Colors

SettingAvailable valuesWhat it changes
Hue AnimationOn / OffTurns hue animation on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–5xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0–0.99Balances immediate audio response against steadier motion.
Bass → ScaleOn / OffTurns bass → scale on or off.
Mids → Morph SpeedOn / OffTurns mids → morph speed on or off.
Highs → DisplacementOn / OffTurns highs → displacement on or off.

Animation

SettingAvailable valuesWhat it changes
Auto RotateOn / OffTurns auto rotate on or off.
Morph Speed0.1x–5xSets how quickly morph changes or moves. Use Assign modulation to choose a source.
Rotation Speed0.1–3Sets how quickly rotation changes or moves. Use Assign modulation to choose a source.

Camera

SettingAvailable valuesWhat it changes
Camera ModeORBIT, AUDIOChooses the camera mode or style.
Zoom30–150Sets the visual zoom. Use Assign modulation to choose a source.
Camera Speed0.1–2Sets how quickly camera changes or moves.

Stars

SettingAvailable valuesWhat it changes
Show StarsOn / OffShows or hides stars.
Star Count1000–15000Sets how many visible elements are drawn.
Star Size0.2–3Sets the visible star size.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
  • Try assigning Bass to Particle Size, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.