Marble Madness is a spherical audio-reactive composition in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Default demo track · live audio-reactive settings
Marble Madness is a spherical audio-reactive composition in the Spheres category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Marble Scale
Core
Sets the visual marble scale.
Backdrop Noise
Material
Sets how irregular or unpredictable the backdrop noise appears.
Key Light Horizontal
Lighting
Controls key light horizontal; higher values increase the effect and lower values reduce it.
Key Light Vertical
Lighting
Controls key light vertical; higher values increase the effect and lower values reduce it.
Key Light Depth
Lighting
Sets the visible key light depth.
Fill Light Horizontal
Lighting
Controls fill light horizontal; higher values increase the effect and lower values reduce it.
Fill Light Vertical
Lighting
Controls fill light vertical; higher values increase the effect and lower values reduce it.
Fill Light Depth
Lighting
Sets the visible fill light depth.
Large Marble Size
Attractors
Sets the visible large marble size.
Attractor Bounce
Attractors
Controls attractor bounce; higher values increase the effect and lower values reduce it.
Precession Rate
Swarm Shape
Sets how quickly precession changes or moves.
Kinetic Limit
Animation
Controls kinetic limit; higher values increase the effect and lower values reduce it.
Controls camera elevation; higher values increase the effect and lower values reduce it.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Keep the base shape readable and use bass for deformation; add highs to glow or surface detail as a secondary response.
Try assigning Bass to Marble Scale, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.