Flip Clock
Flip Clock is a clock and time-based visual in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Flip Clock is a clock and time-based visual in the Date and Time category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Flip Clock
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Boring · Midnight Noir · Neon Arcade · Golden Hour · Ice Station · Cyberpunk
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Spotlight | Lighting | Sets the brightness of the spotlight shining on the clock; higher values light the cards more brightly and can be driven by audio. |
| Rim Light | Lighting | Sets the brightness of the colored edge light that outlines the cards from behind, and it can be driven by audio. |
| Bloom Strength | Bloom | Sets the visible bloom strength. |
| Colon Brightness | Colors | Sets the visible strength of colon brightness. |
| VU Intensity | Audio | Sets the visible vu intensity. |
| Distance | Camera | Sets how far the camera sits from the subject. |
| Opacity | Stars | Sets the overall transparency. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Mode | CLOCK, COUNTDOWN, DATE | Chooses the active mode or style. |
| Format | 12H, 24H | Chooses the format mode or style. |
| Time Zone | ACCOUNT DEFAULT, UTC, BERLIN, PACIFIC, NEW YORK, HONG KONG, LONDON, TOKYO, PARIS, MOSCOW, SYDNEY, MANILA, ROME, CAIRO, ANCHORAGE, DUBAI, DALLAS | Chooses the time zone mode or style. |
| Show Labels | On / Off | Shows or hides labels. |
| Clock Height | -2–4 | Sets the visible clock height. |
Countdown
| Setting | Available values | What it changes |
|---|---|---|
| Hours | 0–99 | Sets the hours component of the countdown. |
| Minutes | 0–59 | Sets the minutes component of the countdown. |
| Seconds | 0–59 | Sets the seconds component of the countdown. |
| Start / Stop | On / Off | Turns start / stop on or off. |
| Play Alarm Sound | On / Off | Turns play alarm sound on or off. |
Cards
| Setting | Available values | What it changes |
|---|---|---|
| Card Color | Color | Sets the card color. |
| Text Color | Color | Sets the text color. |
| Metallic | 0–1 | Sets how metallic the flip cards look, from plain painted cards at 0 to a polished metal sheen at 1. |
| Roughness | 0–1 | Moves the surface from polished toward matte. |
| Label Color | Color | Sets the label color. |
Lighting
| Setting | Available values | What it changes |
|---|---|---|
| Ambient Light | 0–1 | Controls the scene-wide fill light. |
| Spotlight | 0–10 | Sets the brightness of the spotlight shining on the clock; higher values light the cards more brightly and can be driven by audio. Use Assign modulation to choose a source. |
| Spot Angle | 0.1–1.5 | Sets the spot angle of the visible composition. |
| Penumbra | 0–1 | Sets how soft the edge of the spotlight beam is, from a crisp hard edge at 0 to a gradual fade at 1. |
| Rim Light | 0–3 | Sets the brightness of the colored edge light that outlines the cards from behind, and it can be driven by audio. Use Assign modulation to choose a source. |
| Rim Color | Color | Sets the rim color. |
Floor
| Setting | Available values | What it changes |
|---|---|---|
| Floor Color | Color | Sets the floor color. |
| Floor Metallic | 0–1 | Sets how mirror-like the floor looks, from a matte surface at 0 to a polished metal finish at 1. |
| Floor Roughness | 0–1 | Moves the surface from polished toward matte. |
| Reflection | 0–1 | Controls how strongly the surrounding scene is reflected. |
| Checkerboard Floor | On / Off | Turns checkerboard floor on or off. |
Bloom
| Setting | Available values | What it changes |
|---|---|---|
| Bloom | On / Off | Turns bloom on or off. |
| Bloom Strength | 0.001–0.1 | Sets the visible bloom strength. Use Assign modulation to choose a source. |
| Bloom Radius | 0–1 | Sets the visible bloom radius. |
| Bloom Threshold | 0–1.5 | Sets the level that must be crossed before bloom appears. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Reactive Colons | On / Off | Turns reactive colons on or off. |
| Bass Color | Color | Sets the bass color. |
| Highs Color | Color | Sets the highs color. |
| Colon Brightness | 0.5–5 | Sets the visible strength of colon brightness. Use Assign modulation to choose a source. |
| Light Distance | 1–10 | Sets the spacing between visible elements. |
| Light Decay | 0.5–3 | Sets how long light decay remains visible. |
| Audio Fade | 0.7–0.98 | Sets how long audio fade remains visible. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
| Stereo VU Lights | On / Off | Turns stereo vu lights on or off. |
| VU Segments | 8–64 | Sets how many divisions form the visible shape. |
| VU Intensity | 0.1–3 | Sets the visible vu intensity. Use Assign modulation to choose a source. |
| VU Spread | 2–12 | Controls how far elements separate from the center or from one another. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Flip Speed | 0.1s–2s | Sets how quickly flip changes or moves. |
| Easing | LINEAR, EASE OUT, EASE IN/OUT | Chooses the easing mode or style. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Distance | 3–18 | Sets how far the camera sits from the subject. Use Assign modulation to choose a source. |
| Height | 0–8 | Sets the visible height. |
| Cinematic Orbit | On / Off | Turns cinematic orbit on or off. |
| Orbit Speed | 0.1–5 | Sets how quickly orbit changes or moves. |
| Camera Position | On / Off | Turns camera position on or off. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Dust Particles | On / Off | Turns dust particles on or off. |
| Count | 50–500 | Sets how many visible elements are drawn. |
| Particle Size | 0.001–0.02 | Sets the visible particle size. |
| Drift Speed | 0.01–0.5 | Sets how quickly drift changes or moves. |
| Opacity | 0.1–1 | Sets the overall transparency. Use Assign modulation to choose a source. |
| Dust Color | Color | Sets the dust color. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Keep the clock face readable; route audio to the surrounding material, particles, or glow rather than every time element.
- Try assigning Bass to Spotlight, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.