Wire

Procedural Landscape

Procedural Landscape is a line-based audio-reactive scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Open Procedural Landscape ↗
Default demo track · live audio-reactive settings

Procedural Landscape is a line-based audio-reactive scene in the Wire category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Procedural Landscape

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Flight Vfr · Neon Overdrive · Deep Dive · Cinematic · Raw Grid · Audio Surfer

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Chase DistanceCoreSets the spacing between visible elements.
Fog DensityMaterialMakes the scene fog thinner or denser.
Grid Line WidthMaterialSets the visible grid line width.
Bloom StrengthMaterialSets the visible bloom strength.
Film ScanlinesMaterialSets how visible the film scanlines are across the picture; 0 hides them. Available when Post Effects is on.
Film NoiseMaterialSets how irregular or unpredictable the film noise appears.
Fly SpeedAnimationSets how quickly fly changes or moves.
Time ScaleAnimationSets the visual time scale.

Settings reference

Core

SettingAvailable valuesWhat it changes
Post EffectsOn / OffTurns post effects on or off.
Audio Viz OverlayOn / OffTurns audio viz overlay on or off.
Terrain CollisionOn / OffTurns terrain collision on or off.
AutopilotOn / OffTurns autopilot on or off.
Autopilot Altitude2–20Sets how high above the terrain ahead the autopilot flies; higher values keep the flight path well clear of the peaks. Available when Autopilot is on.
Auto LevelOn / OffTurns auto level on or off.
Chase CameraOn / OffTurns chase camera on or off.
Chase Distance5–30Sets the spacing between visible elements. Use Assign modulation to choose a source.
Chase Height1–10Sets the visible chase height.
Chase Smoothness1–15Controls how tightly the chase camera follows the aircraft; higher values keep it close behind, and lower values let it lag and swing loosely. Available when Chase Camera is on.
Flight HudOn / OffTurns flight hud on or off.

Material

SettingAvailable valuesWhat it changes
Fog Density0–0.1Makes the scene fog thinner or denser. Use Assign modulation to choose a source.
Grid Line Width0.1–2Sets the visible grid line width. Use Assign modulation to choose a source.
Bloom Strength0–3Sets the visible bloom strength. Use Assign modulation to choose a source.
Film Scanlines0–1Sets how visible the film scanlines are across the picture; 0 hides them. Available when Post Effects is on. Use Assign modulation to choose a source.
Film Noise0–1Sets how irregular or unpredictable the film noise appears. Use Assign modulation to choose a source.
Film Scan Count128–2048Sets how many visible elements are drawn.

Colors

SettingAvailable valuesWhat it changes
Crests / GridColorSets the crests / grid.
ValleysColorSets the valleys.
Audio SparksColorSets the audio sparks.
Sky GlowColorSets the sky glow.
ParticlesColorSets the particles.
FogColorSets the fog.
Background Opacity0–1Fades the sky, the black ground fill, and the fog so the landscape grid and its lights float over whatever is behind the visualizer; 1 keeps the full opaque scene and 0 leaves only the glowing grid.
Audio-Reactive ColorOn / OffTurns audio-reactive color on or off.
Color DriverBass, Mid, High, VolumeChooses the color driver mode or style.
Color Shift0–1Sets how far the landscape colors rotate around the color wheel as the music gets louder in the chosen Color Driver band; 0 keeps the palette fixed. Available when Audio-Reactive Color is on.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0–0.99Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Fly Speed1–40Sets how quickly fly changes or moves. Use Assign modulation to choose a source.
Time Scale0.1–3Sets the visual time scale. Use Assign modulation to choose a source.
Gravity0–10Sets the downward pull on moving elements.
Terrain Clearance0.5–10Sets the minimum height the aircraft keeps above the ground; higher values keep it further from the terrain. Available when Terrain Collision or Autopilot is on.
Ceiling Height20–150Sets the visible ceiling height.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Route bass to line width or displacement, then use mids for motion so the shape stays musical instead of only flashing.
  • Try assigning Bass to Chase Distance, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.