Procedural Landscape
Procedural Landscape is a line-based audio-reactive scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Procedural Landscape is a line-based audio-reactive scene in the Wire category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Procedural Landscape
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Flight Vfr · Neon Overdrive · Deep Dive · Cinematic · Raw Grid · Audio Surfer
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Chase Distance | Core | Sets the spacing between visible elements. |
| Fog Density | Material | Makes the scene fog thinner or denser. |
| Grid Line Width | Material | Sets the visible grid line width. |
| Bloom Strength | Material | Sets the visible bloom strength. |
| Film Scanlines | Material | Sets how visible the film scanlines are across the picture; 0 hides them. Available when Post Effects is on. |
| Film Noise | Material | Sets how irregular or unpredictable the film noise appears. |
| Fly Speed | Animation | Sets how quickly fly changes or moves. |
| Time Scale | Animation | Sets the visual time scale. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Post Effects | On / Off | Turns post effects on or off. |
| Audio Viz Overlay | On / Off | Turns audio viz overlay on or off. |
| Terrain Collision | On / Off | Turns terrain collision on or off. |
| Autopilot | On / Off | Turns autopilot on or off. |
| Autopilot Altitude | 2–20 | Sets how high above the terrain ahead the autopilot flies; higher values keep the flight path well clear of the peaks. Available when Autopilot is on. |
| Auto Level | On / Off | Turns auto level on or off. |
| Chase Camera | On / Off | Turns chase camera on or off. |
| Chase Distance | 5–30 | Sets the spacing between visible elements. Use Assign modulation to choose a source. |
| Chase Height | 1–10 | Sets the visible chase height. |
| Chase Smoothness | 1–15 | Controls how tightly the chase camera follows the aircraft; higher values keep it close behind, and lower values let it lag and swing loosely. Available when Chase Camera is on. |
| Flight Hud | On / Off | Turns flight hud on or off. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Fog Density | 0–0.1 | Makes the scene fog thinner or denser. Use Assign modulation to choose a source. |
| Grid Line Width | 0.1–2 | Sets the visible grid line width. Use Assign modulation to choose a source. |
| Bloom Strength | 0–3 | Sets the visible bloom strength. Use Assign modulation to choose a source. |
| Film Scanlines | 0–1 | Sets how visible the film scanlines are across the picture; 0 hides them. Available when Post Effects is on. Use Assign modulation to choose a source. |
| Film Noise | 0–1 | Sets how irregular or unpredictable the film noise appears. Use Assign modulation to choose a source. |
| Film Scan Count | 128–2048 | Sets how many visible elements are drawn. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Crests / Grid | Color | Sets the crests / grid. |
| Valleys | Color | Sets the valleys. |
| Audio Sparks | Color | Sets the audio sparks. |
| Sky Glow | Color | Sets the sky glow. |
| Particles | Color | Sets the particles. |
| Fog | Color | Sets the fog. |
| Background Opacity | 0–1 | Fades the sky, the black ground fill, and the fog so the landscape grid and its lights float over whatever is behind the visualizer; 1 keeps the full opaque scene and 0 leaves only the glowing grid. |
| Audio-Reactive Color | On / Off | Turns audio-reactive color on or off. |
| Color Driver | Bass, Mid, High, Volume | Chooses the color driver mode or style. |
| Color Shift | 0–1 | Sets how far the landscape colors rotate around the color wheel as the music gets louder in the chosen Color Driver band; 0 keeps the palette fixed. Available when Audio-Reactive Color is on. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Fly Speed | 1–40 | Sets how quickly fly changes or moves. Use Assign modulation to choose a source. |
| Time Scale | 0.1–3 | Sets the visual time scale. Use Assign modulation to choose a source. |
| Gravity | 0–10 | Sets the downward pull on moving elements. |
| Terrain Clearance | 0.5–10 | Sets the minimum height the aircraft keeps above the ground; higher values keep it further from the terrain. Available when Terrain Collision or Autopilot is on. |
| Ceiling Height | 20–150 | Sets the visible ceiling height. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Route bass to line width or displacement, then use mids for motion so the shape stays musical instead of only flashing.
- Try assigning Bass to Chase Distance, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.