Line Morph
Line Morph is an animated line composition in BeamTracer Audio Visualizers, built on WebGL. Settings, audio modulation, presets, and tips.
Line Morph is an animated line composition in the Lines category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Line Morph
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Cosmic · Neon · Ethereal · Disco · Zen · Chaos
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Bloom | Material | Sets the visible strength of bloom. |
| Opacity | Material | Sets the overall transparency. |
| Displacement Intensity | Material | Controls how far the shape moves away from its base surface. |
| Ripple Speed | Material | Sets how quickly ripple changes or moves. |
| Twist Intensity | Material | Sets the visible twist intensity. |
| Global Expansion | Material | Sets how strongly the bass swells the whole shape outward; 0 keeps its size steady. |
| Displacement Drive | Material | Controls how far the shape moves away from its base surface. |
| Shimmer Drive | Material | Sets how strongly the high frequencies make the lines jitter and sparkle; 0 keeps them smooth. Available when Displacement is on. |
| Hue Shift | Colors | Moves the color around the color spectrum. |
| Opacity Fade | Colors | Sets how transparent the opacity fade appears. |
| Noise Intensity | Audio | Sets the visible noise intensity. |
| Delta 1 | Animation | Sets how fast the first of the figure's three morphing motions advances, mainly changing its width; higher values morph it faster. |
| Delta 2 | Animation | Sets how fast the second of the figure's three morphing motions advances, mainly changing its height; higher values morph it faster. |
| Delta 3 | Animation | Sets how fast the third of the figure's three morphing motions advances, mainly changing its depth; higher values morph it faster. |
| Vertical Movement | Animation | Sets how far the shape lifts and drops with the midrange of the music; 0 keeps it level. |
| Distance | Camera | Sets how far the camera sits from the subject. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Equation | CYLINDER, BLOB, BLOB 2, FUNKY, MUSHROOM, SPHERE, SWIRLY, WOBBLE | Chooses the equation mode or style. |
| Line Count | 8–64 | Sets how many visible elements are drawn. |
| Subdivisions | 16–128 | Sets how many divisions form the visible shape. |
| Zoom | 0–100 | Sets the visual zoom. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Bloom | 0–5 | Sets the visible strength of bloom. Use Assign modulation to choose a source. |
| Opacity | 10%–100% | Sets the overall transparency. Use Assign modulation to choose a source. |
| Displacement | On / Off | Turns displacement on or off. |
| Displacement Intensity | 0–100 | Controls how far the shape moves away from its base surface. Use Assign modulation to choose a source. |
| Ripple Propagation | On / Off | Turns ripple propagation on or off. |
| Ripple Speed | 0.1–3 | Sets how quickly ripple changes or moves. Use Assign modulation to choose a source. |
| Twist | On / Off | Turns twist on or off. |
| Twist Intensity | 0–2 | Sets the visible twist intensity. Use Assign modulation to choose a source. |
| Twist Audio Reactive | On / Off | Turns twist audio reactive on or off. |
| Global Expansion | 0–3 | Sets how strongly the bass swells the whole shape outward; 0 keeps its size steady. Use Assign modulation to choose a source. |
| Displacement Drive | 0–3 | Controls how far the shape moves away from its base surface. Use Assign modulation to choose a source. |
| Shimmer Drive | 0–1 | Sets how strongly the high frequencies make the lines jitter and sparkle; 0 keeps them smooth. Available when Displacement is on. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Primary Color | Color | Sets the primary color. |
| Secondary Color | Color | Sets the secondary color. |
| Depth Color Gradient | On / Off | Turns depth color gradient on or off. |
| Hue Shift | 0–1 | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
| Opacity Fade | 0–1 | Sets how transparent the opacity fade appears. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–2x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–1x | Sets the visible high intensity. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
| Noise Fallback (When Silent) | On / Off | Turns noise fallback (when silent) on or off. |
| Noise Intensity | 0–1 | Sets the visible noise intensity. Use Assign modulation to choose a source. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Delta 1 | 0.001–0.05 | Sets how fast the first of the figure's three morphing motions advances, mainly changing its width; higher values morph it faster. Use Assign modulation to choose a source. |
| Delta 2 | 0.001–0.05 | Sets how fast the second of the figure's three morphing motions advances, mainly changing its height; higher values morph it faster. Use Assign modulation to choose a source. |
| Delta 3 | 0.001–0.05 | Sets how fast the third of the figure's three morphing motions advances, mainly changing its depth; higher values morph it faster. Use Assign modulation to choose a source. |
| Vertical Movement | 0–2 | Sets how far the shape lifts and drops with the midrange of the music; 0 keeps it level. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera Mode | ORBIT, AUDIO, FRONT, BACK, SIDE, TOP, ISO | Chooses the camera mode or style. |
| Auto Orbit | On / Off | Turns auto orbit on or off. |
| Orbit Speed | -2–2 | Sets how quickly orbit changes or moves. |
| Camera Speed | 0.1–2 | Sets how quickly camera changes or moves. |
| Distance | 500–8000 | Sets how far the camera sits from the subject. Use Assign modulation to choose a source. |
| Angle | 0°–360° | Sets the angle of the visible composition. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Show Stars | On / Off | Shows or hides stars. |
| Star Count | 100–2000 | Sets how many visible elements are drawn. |
| Star Size | 0.5–5 | Sets the visible star size. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Give bass the larger structural motion and highs the fine detail or glow; the frequency split keeps the composition legible.
- Try assigning Bass to Bloom, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.