Creative

Ready Player One

Ready Player One is an expressive audio-reactive composition in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Open Ready Player One ↗
Default demo track · live audio-reactive settings

Ready Player One is an expressive audio-reactive composition in the Creative category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Ready Player One

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Arcade · Ghost Glass · Glitch City · Strobe

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Bloom StrengthMaterialSets the visible bloom strength.
Glass IORMaterialChanges how strongly the material bends light.
Grid BrightnessGridSets the visible strength of grid brightness.

Settings reference

Core

SettingAvailable valuesWhat it changes
Render Scale0.1–0.5Sets the visual render scale.

Material

SettingAvailable valuesWhat it changes
Bloom Strength0–2Sets the visible bloom strength. Use Assign modulation to choose a source.
Glass IOR1–2.5Changes how strongly the material bends light. Use Assign modulation to choose a source.

CRT

SettingAvailable valuesWhat it changes
CRT EffectOn / OffTurns crt effect on or off.
CRT Brightness0.5–2Sets the visible strength of crt brightness.
CRT Saturation0–1.5Moves colors from muted toward vivid.
CRT Chromatic0–20Sets how far the red, green, and blue channels separate for a color-fringed look; 0 removes the fringing. Available when CRT Effect is on.
CRT Fisheye0–2Sets how much the picture bulges outward like a curved tube screen; 0 keeps it flat. Available when CRT Effect is on.
CRT Scanlines0–2Sets how dark and visible the horizontal scanlines are; 0 removes them. Available when CRT Effect is on.

Grid

SettingAvailable valuesWhat it changes
Grid Line Thickness0.01–0.2Sets the visible grid line thickness.
Grid Dot Size0.01–0.2Sets the visible grid dot size.
Grid Brightness0–2Sets the visible strength of grid brightness. Use Assign modulation to choose a source.
Grid Opacity0–1Sets how transparent the grid appears.

Paint & Splats

SettingAvailable valuesWhat it changes
Paint TrailsOn / OffTurns paint trails on or off.
LED Spectrum GridOn / OffTurns LED spectrum grid on or off.
Audio SplatsOn / OffTurns audio splats on or off.
Splat Sensitivity0.1–3Sets how strongly the input signal affects splat.
Splat Size0.001–1Sets the visible splat size.
Splat Force0.001–2Sets how hard each music-triggered paint splat is thrown; higher values send splats farther and faster. Available when Audio Splats is on.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–2xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.

Animation

SettingAvailable valuesWhat it changes
Flash Decay0.05–0.5Sets how long flash decay remains visible.
Morph Decay0.005–0.1Sets how long morph decay remains visible.
Morph Cooldown500ms–5000msSets the minimum wait in milliseconds between bass-triggered morphs of the center shape; higher values mean fewer morphs.
Flash Cooldown1000ms–10000msSets the minimum wait in milliseconds between flashes triggered by mids and highs; higher values mean fewer flashes.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Assign different bands to structure, motion, and light instead of routing every control to Volume.
  • Try assigning Bass to Bloom Strength, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.