Solar System
Solar System is a space-themed audio-reactive scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Solar System is a space-themed audio-reactive scene in the Space category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Solar System
Launch the visualizer with its matching left-nav entry selected.
Interesting facts
Our solar system is eight planets, a handful of dwarf planets, and an enormous amount of empty space, all held in orbit by the Sun's gravity. BeamTracer's orbital simulator lets you exaggerate tilt, ring size, and orbit direction for visual effect — it is a playable diagram, not a to-scale model of the real thing.
- Eight planets, two families. In order from the Sun — Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune — the first four are rocky worlds with solid surfaces, while the outer four are gas or ice giants built around a core, with no solid surface to stand on.
- Space is far emptier than diagrams suggest. Fitting both true planet sizes and true distances into one physical model is so extreme that a scale attempt has to spread itself across half a mile or more just to show the gaps honestly.
- Saturn's rings are almost paper-thin. Despite spanning up to about 175,000 miles outward from the planet, the main rings are typically only around 30 feet thick, made of countless chunks of water ice ranging from sand-grain size to mountain size.
- Axial tilt is why we have seasons. Earth's roughly 23-degree tilt toward or away from the Sun drives our seasons; Uranus takes this to an extreme with a tilt of nearly 98 degrees, meaning each pole gets about 21 unbroken years of daylight followed by 21 years of darkness.
- Two planets spin the "wrong" way. Venus and Uranus both rotate opposite to most of the solar system — Venus so slowly that its day is longer than its year, and Uranus effectively rolling around the Sun on its side.
These details are summarized from NASA Science's "Planet Sizes and Locations in Our Solar System", NASA Science's Saturn facts page, and NASA Science's Uranus facts page.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Default · Audio Rings · Bass Quake · Cosmic Rave · Deep Space · Supernova
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Light Intensity | Sun Lighting | Sets the visible light intensity. |
| Orbit Boost | Audio | Sets how strongly the input signal affects orbit. |
| Spin Boost | Audio | Sets how strongly the input signal affects spin. |
| Sun Ring Opacity | Sun Ring | Sets how transparent the sun ring appears. |
| Sun Ring Thick | Sun Ring | Sets how thick the rings around the sun are; higher values give bolder bands. Available when RING VISUALIZER and SUN RINGS are on. |
| Sun Ring Scale | Sun Ring | Sets the visual sun ring scale. |
| Sun Ring Spin | Sun Ring | Sets the sun ring spin of the visible composition. |
| Sun Ring Pulse | Sun Ring | Controls how strongly the sun rings swell and brighten with the music; 0 keeps them steady. Available when RING VISUALIZER and SUN RINGS are on. |
| Planet Ring Opacity | Planet Rings | Sets how transparent the planet ring appears. |
| Planet Ring Thick | Planet Rings | Sets how thick the rings around each planet are; higher values give bolder bands. Available when RING VISUALIZER and PLANET RINGS are on. |
| Planet Ring Scale | Planet Rings | Sets the visual planet ring scale. |
| Planet Ring Spin | Planet Rings | Sets the planet ring spin of the visible composition. |
| Planet Ring Pulse | Planet Rings | Controls how strongly the planet rings swell and brighten with the music; 0 keeps them steady. Available when RING VISUALIZER and PLANET RINGS are on. |
| Speed | Shockwave | Sets how quickly speed changes or moves. |
| Width | Shockwave | Sets the visible width. |
| Intensity | Shockwave | Sets the strength of the selected visual effect. |
| Distance | Camera | Sets how far the camera sits from the subject. |
| Star Speed | Stars | Sets how quickly star changes or moves. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Antialias | On / Off | Turns antialias on or off. |
| Pixel Ratio | 0.5–1.5 | Sets the picture resolution relative to your display; higher values give a sharper image and lower values give a softer one. |
| Orbit Thickness | 0.001–0.1 | Sets the visible orbit thickness. |
| Orbit Opacity | 0–1 | Sets how transparent the orbit appears. |
| Orbit Color | Color | Sets the orbit color. |
| Orbit Trail Fade | On / Off | Turns orbit trail fade on or off. |
| Orbit Start Dispersed | On / Off | Turns orbit start dispersed on or off. |
| Fresnel Bias | 0–1 | Sets the base level of the rim glow on the simple sun and the planet atmospheres; higher values brighten the whole disc instead of only the edge. |
| Fresnel Scale | 0.1–3 | Sets the visual fresnel scale. |
| Fresnel Power | 1–8 | Sets how tightly the rim glow on the simple sun and the planet atmospheres hugs the edge; higher values pull the glow into a thinner edge. |
| Planet Atmosphere | On / Off | Turns planet atmosphere on or off. |
| Ambient Light | 0–1 | Controls the scene-wide fill light. |
Sun
| Setting | Available values | What it changes |
|---|---|---|
| Sun Type | SIMPLE, REALISTIC | Chooses the sun type mode or style. |
| Size | 2–8 | Sets the visible size. |
| Rotation | -1–1 | Sets the rotation of the visible composition. |
| Texture | Text, up to 160 characters | Sets the text used for texture. |
Sun Lighting
| Setting | Available values | What it changes |
|---|---|---|
| Light Intensity | 0–2000 | Sets the visible light intensity. Use Assign modulation to choose a source. |
| Light Color | Color | Sets the light color. |
| Bloom | On / Off | Turns bloom on or off. |
| Lens Flare | On / Off | Turns lens flare on or off. |
| Lens Flare Scale | 0.1–3 | Sets the visual lens flare scale. |
Sun Corona
| Setting | Available values | What it changes |
|---|---|---|
| Rim Color | Color | Sets the rim color. |
| Glow Color | Color | Sets the glow color. |
| Corona Color | Color | Sets the corona color. |
| Corona Noise | 0–1 | Sets how irregular or unpredictable the corona noise appears. |
| Corona Speed | 0.0001–0.002 | Sets how quickly corona changes or moves. |
Realistic Sun Fx
| Setting | Available values | What it changes |
|---|---|---|
| Glow | On / Off | Turns glow on or off. |
| Rays | On / Off | Turns rays on or off. |
| Flares | On / Off | Turns flares on or off. |
| Fx Occlusion | On / Off | Turns fx occlusion on or off. |
Realistic Sun Detail
| Setting | Available values | What it changes |
|---|---|---|
| Spatial Frequency | 1–12 | Sets how tightly the visible surface pattern repeats. |
| Temporal Frequency | 0.01–1 | Sets how quickly temporal frequency changes or moves. |
| H | 0.1–1.5 | Sets how much fine detail the realistic sun surface keeps; higher values give a grainier, more detailed surface and lower values give smoother, larger blotches. Available when SUN TYPE is REALISTIC. |
| Contrast | 0.05–1 | Sets how strong the light and dark pattern on the realistic sun surface is; higher values give a more dramatic, mottled surface. Available when SUN TYPE is REALISTIC. |
| Flatten | 0–1 | Sets how much large dark patches are carved into the surface pattern of the realistic sun; 0 leaves the pattern even across the sun. Available when SUN TYPE is REALISTIC. |
| Fresnel Power | 0.1–6 | Sets how tightly the bright rim glow hugs the edge of the realistic sun; higher values pull the glow into a thinner edge. Available when SUN TYPE is REALISTIC. |
| Fresnel Influence | 0–2 | Sets how bright the rim glow around the edge of the realistic sun is; 0 removes the rim glow. Available when SUN TYPE is REALISTIC. |
Realistic Sun Appearance
| Setting | Available values | What it changes |
|---|---|---|
| Tint | 0.01–1 | Sets the color temperature of the realistic sun; low values give a deep red-orange and higher values push toward yellow-white. Available when SUN TYPE is REALISTIC. |
| Base | 0–10 | Sets how strongly the surface pattern brightens the realistic sun; higher values make the pattern more intense and the sun brighter. Available when SUN TYPE is REALISTIC. |
| Offset | 0–3 | Adds a steady brightness across the whole realistic sun; higher values lift the dark areas and brighten the sun overall. Available when SUN TYPE is REALISTIC. |
| Brightness | 0–2 | Sets the visible strength of brightness. |
| Visibility | 0–2 | Sets how much of the realistic sun and its glow is visible; 0 hides it and higher values fade more of it into view until it is fully solid. Available when SUN TYPE is REALISTIC. |
| Direction | -1–1 | Sets which side of the realistic sun is revealed by VISIBILITY; positive values favor the side facing the light, negative values favor the opposite side, and 0 treats all sides evenly. Available when SUN TYPE is REALISTIC. |
Structure
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Radius | 6–45 | Sets the visible orbit radius. |
| Size | 0.1–2 | Sets the visible size. |
| Axial Tilt | -90°–90° | Sets the axial tilt of the visible composition. |
Surface
| Setting | Available values | What it changes |
|---|---|---|
| Rim Color | Color | Sets the rim color. |
| Facing Color | Color | Sets the facing color. |
| Texture | Text, up to 160 characters | Sets the text used for texture. |
Orbit & Spin
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Speed | 0.00001–0.002 | Sets how quickly orbit changes or moves. |
| Orbit Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the orbit dir mode or style. |
| Spin Speed | 0.0001–0.1 | Sets how quickly spin changes or moves. |
| Spin Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the spin dir mode or style. |
Structure
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Radius | 6–45 | Sets the visible orbit radius. |
| Size | 0.1–2 | Sets the visible size. |
| Axial Tilt | -90°–90° | Sets the axial tilt of the visible composition. |
Surface
| Setting | Available values | What it changes |
|---|---|---|
| Rim Color | Color | Sets the rim color. |
| Facing Color | Color | Sets the facing color. |
| Texture | Text, up to 160 characters | Sets the text used for texture. |
Orbit & Spin
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Speed | 0.00001–0.002 | Sets how quickly orbit changes or moves. |
| Orbit Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the orbit dir mode or style. |
| Spin Speed | 0.0001–0.1 | Sets how quickly spin changes or moves. |
| Spin Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the spin dir mode or style. |
Structure
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Radius | 6–45 | Sets the visible orbit radius. |
| Size | 0.1–2 | Sets the visible size. |
| Axial Tilt | -90°–90° | Sets the axial tilt of the visible composition. |
Surface
| Setting | Available values | What it changes |
|---|---|---|
| Rim Color | Color | Sets the rim color. |
| Facing Color | Color | Sets the facing color. |
| Texture | Text, up to 160 characters | Sets the text used for texture. |
Clouds
| Setting | Available values | What it changes |
|---|---|---|
| Clouds | On / Off | Turns clouds on or off. |
| Cloud Opacity | 0–1 | Sets how transparent the cloud appears. |
| Cloud Scale | 1–1.05 | Sets the visual cloud scale. |
| Cloud Texture | Text, up to 160 characters | Sets the text used for cloud texture. |
| Cloud Alpha | Text, up to 160 characters | Sets the text used for cloud alpha. |
Night Lights
| Setting | Available values | What it changes |
|---|---|---|
| Night Lights | On / Off | Turns night lights on or off. |
| Lights Intensity | 0–2 | Sets the visible lights intensity. |
| Lights Texture | Text, up to 160 characters | Sets the text used for lights texture. |
Orbit & Spin
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Speed | 0.00001–0.002 | Sets how quickly orbit changes or moves. |
| Orbit Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the orbit dir mode or style. |
| Spin Speed | 0.0001–0.1 | Sets how quickly spin changes or moves. |
| Spin Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the spin dir mode or style. |
Structure
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Radius | 6–45 | Sets the visible orbit radius. |
| Size | 0.1–2 | Sets the visible size. |
| Axial Tilt | -90°–90° | Sets the axial tilt of the visible composition. |
Surface
| Setting | Available values | What it changes |
|---|---|---|
| Rim Color | Color | Sets the rim color. |
| Facing Color | Color | Sets the facing color. |
| Texture | Text, up to 160 characters | Sets the text used for texture. |
Orbit & Spin
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Speed | 0.00001–0.002 | Sets how quickly orbit changes or moves. |
| Orbit Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the orbit dir mode or style. |
| Spin Speed | 0.0001–0.1 | Sets how quickly spin changes or moves. |
| Spin Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the spin dir mode or style. |
Structure
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Radius | 6–45 | Sets the visible orbit radius. |
| Size | 0.1–2 | Sets the visible size. |
| Axial Tilt | -90°–90° | Sets the axial tilt of the visible composition. |
Surface
| Setting | Available values | What it changes |
|---|---|---|
| Rim Color | Color | Sets the rim color. |
| Facing Color | Color | Sets the facing color. |
| Texture | Text, up to 160 characters | Sets the text used for texture. |
Orbit & Spin
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Speed | 0.00001–0.002 | Sets how quickly orbit changes or moves. |
| Orbit Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the orbit dir mode or style. |
| Spin Speed | 0.0001–0.1 | Sets how quickly spin changes or moves. |
| Spin Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the spin dir mode or style. |
Structure
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Radius | 6–45 | Sets the visible orbit radius. |
| Size | 0.1–2 | Sets the visible size. |
| Axial Tilt | -90°–90° | Sets the axial tilt of the visible composition. |
Surface
| Setting | Available values | What it changes |
|---|---|---|
| Rim Color | Color | Sets the rim color. |
| Facing Color | Color | Sets the facing color. |
| Texture | Text, up to 160 characters | Sets the text used for texture. |
Rings
| Setting | Available values | What it changes |
|---|---|---|
| Rings | On / Off | Turns rings on or off. |
| Ring Size | 0.1–1.5 | Sets the visible ring size. |
| Ring Texture | Text, up to 160 characters | Sets the text used for ring texture. |
Orbit & Spin
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Speed | 0.00001–0.002 | Sets how quickly orbit changes or moves. |
| Orbit Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the orbit dir mode or style. |
| Spin Speed | 0.0001–0.1 | Sets how quickly spin changes or moves. |
| Spin Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the spin dir mode or style. |
Structure
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Radius | 6–45 | Sets the visible orbit radius. |
| Size | 0.1–2 | Sets the visible size. |
| Axial Tilt | -90°–90° | Sets the axial tilt of the visible composition. |
Surface
| Setting | Available values | What it changes |
|---|---|---|
| Rim Color | Color | Sets the rim color. |
| Facing Color | Color | Sets the facing color. |
| Texture | Text, up to 160 characters | Sets the text used for texture. |
Rings
| Setting | Available values | What it changes |
|---|---|---|
| Rings | On / Off | Turns rings on or off. |
| Ring Size | 0.1–1.5 | Sets the visible ring size. |
| Ring Texture | Text, up to 160 characters | Sets the text used for ring texture. |
Orbit & Spin
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Speed | 0.00001–0.002 | Sets how quickly orbit changes or moves. |
| Orbit Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the orbit dir mode or style. |
| Spin Speed | 0.0001–0.1 | Sets how quickly spin changes or moves. |
| Spin Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the spin dir mode or style. |
Structure
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Radius | 6–45 | Sets the visible orbit radius. |
| Size | 0.1–2 | Sets the visible size. |
| Axial Tilt | -90°–90° | Sets the axial tilt of the visible composition. |
Surface
| Setting | Available values | What it changes |
|---|---|---|
| Rim Color | Color | Sets the rim color. |
| Facing Color | Color | Sets the facing color. |
| Texture | Text, up to 160 characters | Sets the text used for texture. |
Orbit & Spin
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Speed | 0.00001–0.002 | Sets how quickly orbit changes or moves. |
| Orbit Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the orbit dir mode or style. |
| Spin Speed | 0.0001–0.1 | Sets how quickly spin changes or moves. |
| Spin Dir | CLOCKWISE, COUNTER-CLOCKWISE | Chooses the spin dir mode or style. |
Asteroid Belt
| Setting | Available values | What it changes |
|---|---|---|
| Enabled | On / Off | Turns enabled on or off. |
| Particle Count | 10000–1000000 | Sets how many visible elements are drawn. |
| Inner Radius | 5–30 | Sets the visible inner radius. |
| Outer Radius | 10–40 | Sets the visible outer radius. |
| Thickness | 0.1–5 | Sets the visible thickness. |
| Particle Size | 0.01–0.5 | Sets the visible particle size. |
| Opacity | 0–1 | Sets the overall transparency. |
| Taper | 0.1–3 | Controls how much the shape narrows along its length. |
| Color | Color | Sets the color. |
Kuiper Belt
| Setting | Available values | What it changes |
|---|---|---|
| Enabled | On / Off | Turns enabled on or off. |
| Particle Count | 10000–1000000 | Sets how many visible elements are drawn. |
| Inner Radius | 25–60 | Sets the visible inner radius. |
| Outer Radius | 30–80 | Sets the visible outer radius. |
| Thickness | 0.1–8 | Sets the visible thickness. |
| Particle Size | 0.01–0.5 | Sets the visible particle size. |
| Opacity | 0–1 | Sets the overall transparency. |
| Taper | 0.1–3 | Controls how much the shape narrows along its length. |
| Color | Color | Sets the color. |
Oort Cloud
| Setting | Available values | What it changes |
|---|---|---|
| Enabled | On / Off | Turns enabled on or off. |
| Particle Count | 10000–999000 | Sets how many visible elements are drawn. |
| Inner Radius | 40–100 | Sets the visible inner radius. |
| Outer Radius | 50–150 | Sets the visible outer radius. |
| Particle Size | 0.01–1 | Sets the visible particle size. |
| Opacity | 0–1 | Sets the overall transparency. |
| Taper | 0.1–3 | Controls how much the shape narrows along its length. |
| Color | Color | Sets the color. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
| Orbit Boost | 0–3 | Sets how strongly the input signal affects orbit. Use Assign modulation to choose a source. |
| Spin Boost | 0–3 | Sets how strongly the input signal affects spin. Use Assign modulation to choose a source. |
Audio Rings
| Setting | Available values | What it changes |
|---|---|---|
| Ring Visualizer | On / Off | Turns ring visualizer on or off. |
Accretion Ring
| Setting | Available values | What it changes |
|---|---|---|
| Accretion Ring | On / Off | Turns accretion ring on or off. |
| Accretion Color | Color | Sets the accretion color. |
| Accretion Scale | 1.5–6 | Sets the visual accretion scale. |
| Accretion Amplitude | 0.5–10 | Controls the distance of the motion from its resting position. |
| Accretion Opacity | 0.05–1 | Sets how transparent the accretion appears. |
| Accretion Echo | On / Off | Turns accretion echo on or off. |
Sun Ring
| Setting | Available values | What it changes |
|---|---|---|
| Sun Rings | On / Off | Turns sun rings on or off. |
| Sun Ring Color | Color | Sets the sun ring color. |
| Sun Ring Opacity | 0.05–1 | Sets how transparent the sun ring appears. Use Assign modulation to choose a source. |
| Sun Ring Thick | 0.003–0.12 | Sets how thick the rings around the sun are; higher values give bolder bands. Available when RING VISUALIZER and SUN RINGS are on. Use Assign modulation to choose a source. |
| Sun Ring Scale | 1.1–4.5 | Sets the visual sun ring scale. Use Assign modulation to choose a source. |
| Sun Ring Spin | 0–2 | Sets the sun ring spin of the visible composition. Use Assign modulation to choose a source. |
| Sun Ring Pulse | 0–2 | Controls how strongly the sun rings swell and brighten with the music; 0 keeps them steady. Available when RING VISUALIZER and SUN RINGS are on. Use Assign modulation to choose a source. |
Planet Rings
| Setting | Available values | What it changes |
|---|---|---|
| Planet Rings | On / Off | Turns planet rings on or off. |
| Planet Ring Color | Color | Sets the planet ring color. |
| Planet Ring Opacity | 0.05–1 | Sets how transparent the planet ring appears. Use Assign modulation to choose a source. |
| Planet Ring Thick | 0.002–0.08 | Sets how thick the rings around each planet are; higher values give bolder bands. Available when RING VISUALIZER and PLANET RINGS are on. Use Assign modulation to choose a source. |
| Planet Ring Scale | 1.2–6 | Sets the visual planet ring scale. Use Assign modulation to choose a source. |
| Planet Ring Spin | 0–2 | Sets the planet ring spin of the visible composition. Use Assign modulation to choose a source. |
| Planet Ring Pulse | 0–2 | Controls how strongly the planet rings swell and brighten with the music; 0 keeps them steady. Available when RING VISUALIZER and PLANET RINGS are on. Use Assign modulation to choose a source. |
Spectrum Rings
| Setting | Available values | What it changes |
|---|---|---|
| Sun FFT Ring | On / Off | Turns sun fft ring on or off. |
| Sun FFT Amplitude | 0.5–10 | Controls the distance of the motion from its resting position. |
| Sun FFT Color | Color | Sets the sun fft color. |
| Planet FFT Ring | On / Off | Turns planet fft ring on or off. |
| Planet FFT Amplitude | 0.2–5 | Controls the distance of the motion from its resting position. |
| Planet FFT Color | Color | Sets the planet fft color. |
| Time Domain | On / Off | Turns time domain on or off. |
Shockwave
| Setting | Available values | What it changes |
|---|---|---|
| Shockwave | On / Off | Turns shockwave on or off. |
| Speed | 0.05–2 | Sets how quickly speed changes or moves. Use Assign modulation to choose a source. |
| Width | 0.5–15 | Sets the visible width. Use Assign modulation to choose a source. |
| Intensity | 0.1–5 | Sets the strength of the selected visual effect. Use Assign modulation to choose a source. |
| Decay | 0.1–1 | Sets how long decay remains visible. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera Preset | CUSTOM, TOP, SIDE, ISOMETRIC, OORT CLOUD, MERCURY, VENUS, EARTH, MARS, JUPITER, SATURN, URANUS, NEPTUNE, PAST EARTH | Chooses the camera preset mode or style. |
| Auto Camera | On / Off | Advances through the available eased camera views using the current BPM. |
| Beats Per View | 1–32 beats | Holds each view for this many beats before beginning the next camera move. |
| Remaining | Live readout | Counts down the current hold and previews the next camera view. |
| FOV | 35–120 | Widens or narrows the camera view. |
| Near | 0.01–1 | Sets how close something can be to the camera before it is cut off; higher values hide nearby objects sooner. Available when CAMERA PRESET is CUSTOM. |
| Far | 50–1000 | Sets how far from the camera objects can be before they disappear; lower values cut off distant stars and orbits sooner. Available when CAMERA PRESET is CUSTOM. |
| Distance | 8–80 | Sets how far the camera sits from the subject. Use Assign modulation to choose a source. |
| Elevation | 0–1.57 | Sets how high the camera sits above the orbital plane, from 0 for level with the planets up to about 1.57 for looking straight down. Available when CAMERA PRESET is CUSTOM. |
| Z Depth | 8–100 | Sets the visible z depth. |
| Min Zoom | 1–60 | Sets the visual min zoom. |
| Max Zoom | 10–400 | Sets the visual max zoom. |
| Position | Live readout | Shows the current position. |
| Up | Live readout | Shows the current up. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Background Opacity | 0–1 | Fades the star field and Milky Way behind the solar system so the sun and planets float over whatever sits behind the canvas; 1 keeps the full space backdrop. |
| Star Count | 100–10000 | Sets how many visible elements are drawn. |
| Star Size | 0.01–1 | Sets the visible star size. |
| Star Speed | 0–0.005 | Sets how quickly star changes or moves. Use Assign modulation to choose a source. |
| Star Min Radius | 5–60 | Sets the visible star min radius. |
| Star Range | 5–80 | Sets how far the stars spread outward beyond STAR MIN RADIUS; higher values give a deeper, more scattered starfield. |
| Star Hue | 0–1 | Moves the color around the color spectrum. |
| Star Saturation | 0–1 | Moves colors from muted toward vivid. |
| Star Light Min | 0–1 | Sets the lowest brightness a star can have; each star gets a random brightness between this and STAR LIGHT MAX. |
| Star Light Max | 0–1 | Sets the highest brightness a star can have; each star gets a random brightness between STAR LIGHT MIN and this. |
| Layered Stars | On / Off | Turns layered stars on or off. |
| Milky Way Background | On / Off | Turns milky way background on or off. |
| Milky Way Texture | Text, up to 160 characters | Sets the text used for milky way texture. |
| Star Texture | Text, up to 160 characters | Sets the text used for star texture. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Use bass for the largest orbital or camera motion and highs for stars, sparks, or glow accents.
- Try assigning Bass to Light Intensity, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.