Winamp Tribute

Rocky Descent

Rocky Descent is an audio-reactive visualizer in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Open Rocky Descent ↗
Default demo track · live audio-reactive settings

Rocky Descent travels through a continuously evolving rocky passage with rotating mineral colors. Bass opens and heaves the rock, mids shear its layers, and highs add gravel and glints. The default look keeps depth blur off so you can follow the changing surface. Use STRATA WEATHERING to change the evolution, DESCENT RATE for travel speed, and MINERAL HUE to offset the rotating palette. DEPTH OF FIELD, FOCUS DISTANCE, and FOCUS RANGE add selective softness. For edge accents or repeating patterns, use the shared effects rack.

Open Rocky Descent

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Rocky Descent · Basalt Chute · Copper Fault · Glacier Crevasse · Dustfall · Lunar Quarry

How do I share a factory look?

Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.

How do I share my edited look?

Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Strata WeatheringGeologySets how strongly the continuously shifting strata reshape ledges and broken faces.
Bass Rock HeaveGeologySets the broad bass-driven lift of shelves and overhangs.
Mid Strata ShearGeologySets the opposing sideways slip of adjacent bedding layers.
High Gravel ScatterGeologySets fine surface breakup and scattered gravel highlights driven by upper frequencies.
Beat FractureGeologySets how far each beat-driven fault front slips through the strata.
Treble GlintMineralsSets the local mineral sparkle revealed by high frequencies.
Mineral HueMineralsOffsets the mineral palette while preserving colored rock contrast.
Centroid Mineral ShiftMineralsSets how far spectral brightness moves seams between cool and warm color.
RoughnessMineralsSets how sharply light reflects from the faceted rock; lower values make mineral faces glossier.
Glow PowerMineralsSets the strength of height-selected mineral emission without brightening the entire frame.
Emission CurveMineralsSets how tightly emission concentrates on the tallest mineral ridges; higher values isolate fewer peaks.
Descent RateDescentSets how quickly the view travels down the faulted passage.
Gorge WidthDescentSets the average open space between the unequal rock walls.
Bass PassageDescentSets how strongly bass pressure opens and closes the navigable route.
Kick ShockDescentSets the brief local pressure-front jolt released by each beat.
Flux Path DriftDescentSets how far changing music bends the passage route over time.
ExposureOutputSets scene brightness while preserving contrast across the passage.
Depth of FieldOutputSets view-depth blur away from the focus plane; 0 keeps the full passage sharp.
Focus DistanceOutputMoves the sharp focus plane forward or deeper through the passage.
Focus RangeOutputSets how far rock can sit from the focus plane before becoming fully blurred.

Settings reference

Geology

SettingAvailable valuesWhat it changes
Strata Weathering0–2Sets how strongly the continuously shifting strata reshape ledges and broken faces. Use Assign modulation to choose a source.
Bass Rock Heave0–2Sets the broad bass-driven lift of shelves and overhangs. Use Assign modulation to choose a source.
Mid Strata Shear0–2Sets the opposing sideways slip of adjacent bedding layers. Use Assign modulation to choose a source.
High Gravel Scatter0–2Sets fine surface breakup and scattered gravel highlights driven by upper frequencies. Use Assign modulation to choose a source.
Beat Fracture0–2Sets how far each beat-driven fault front slips through the strata. Use Assign modulation to choose a source.

Minerals

SettingAvailable valuesWhat it changes
Mineral PaletteColorSelects the stone, seam, and glint colors.
Treble Glint0–2Sets the local mineral sparkle revealed by high frequencies. Use Assign modulation to choose a source.
Mineral Hue-0.25–0.25Offsets the mineral palette while preserving colored rock contrast. Use Assign modulation to choose a source.
Centroid Mineral Shift0–2Sets how far spectral brightness moves seams between cool and warm color. Use Assign modulation to choose a source.
Roughness0.05–1Sets how sharply light reflects from the faceted rock; lower values make mineral faces glossier. Use Assign modulation to choose a source.
Glow Power0–3Sets the strength of height-selected mineral emission without brightening the entire frame. Use Assign modulation to choose a source.
Emission Curve1–10Sets how tightly emission concentrates on the tallest mineral ridges; higher values isolate fewer peaks. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Audio Amount0–2Sets the overall strength of music-driven geology and descent motion.

Descent

SettingAvailable valuesWhat it changes
Descent Rate0.25–2Sets how quickly the view travels down the faulted passage. Use Assign modulation to choose a source.
Gorge Width0.65–1.35Sets the average open space between the unequal rock walls. Use Assign modulation to choose a source.
Bass Passage0–2Sets how strongly bass pressure opens and closes the navigable route. Use Assign modulation to choose a source.
Kick Shock0–2Sets the brief local pressure-front jolt released by each beat. Use Assign modulation to choose a source.
Flux Path Drift0–2Sets how far changing music bends the passage route over time. Use Assign modulation to choose a source.

Output

SettingAvailable valuesWhat it changes
Exposure0.25–2Sets scene brightness while preserving contrast across the passage. Use Assign modulation to choose a source.
Depth of Field0–5Sets view-depth blur away from the focus plane; 0 keeps the full passage sharp. Use Assign modulation to choose a source.
Focus Distance0.5–15Moves the sharp focus plane forward or deeper through the passage. Use Assign modulation to choose a source.
Focus Range0.1–6Sets how far rock can sit from the focus plane before becoming fully blurred. Use Assign modulation to choose a source.
Background Opacity0–1Sets the opacity of the visualizer background for compositing.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Try assigning Bass to Strata Weathering, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.