Geometric Cave is an ambient full-canvas background in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Default demo track · live audio-reactive settings
Geometric Cave is an ambient full-canvas background in the Backgrounds category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Dispersion
Physical Glass
Controls dispersion; higher values increase the effect and lower values reduce it.
Iridescence
Physical Glass
Controls the view-dependent rainbow color shift on the surface.
Emissive Swell
Physical Glass
Controls emissive swell; higher values increase the effect and lower values reduce it.
Fog Density
Atmosphere
Makes the scene fog thinner or denser.
Bass Light Gain
Accents
Sets how strongly the input signal affects bass light.
Mid Light Gain
Accents
Sets how strongly the input signal affects mid light.
High Light Gain
Accents
Sets how strongly the input signal affects high light.
Controls look pitch; higher values increase the effect and lower values reduce it.
Look Yaw
-75°–75°
Controls look yaw; higher values increase the effect and lower values reduce it.
Drag To Look
On / Off
Turns drag to look on or off.
Drag Sensitivity
0–2.5
Sets how strongly the input signal affects drag.
Travel Angle
-180°–180°
Sets the travel angle of the visible composition.
Auto Rotate
On / Off
Turns auto rotate on or off.
Rotation Speed
0–1
Sets how quickly rotation changes or moves.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Use lower modulation amounts than you would for a foreground effect so the background supports the mix instead of competing with it.
Try assigning Bass to Dispersion, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.