Spectrum Sphere
A reflective audio-reactive disco ball with organic spring motion, purple light arrays, clearcoat finishes, and five reflection worlds.
Spectrum Sphere is a reflective disco-ball instrument in the Spheres category. Hundreds of individually separated mirror facets react to the track in organic waves, return to the globe at an adjustable speed, and catch a configurable purple light show. Four complete presets range from sharp radial rhythm to wing, petal, and rounded-cluster movement. Spectrum Sphere requires WebGPU; see Browser Support for current platform details.
Open Spectrum Sphere
Launch the visualizer with its matching left-nav entry selected.
Faceted disco-ball styles
Hedgehog sends compact radial ridges around the ball. Angel Wings opens paired lobes across opposite sides. Lotus Bloom layers petal-like bands around the surface. Popcorn creates softer rounded clusters. Each style moves both inward and outward so the composition stays centered as the track changes.
Purple Nebula surrounds the ball with amethyst cloud banks and deep star-filled negative space. Club 360, Deep Space, and Sunny Day offer alternate reflection worlds, while Off keeps the surroundings black.
The Chaos key-light path loops around the globe with an uneven vertical rhythm. Halo keeps a steady circular track, while Figure 8 crosses the reflection over the center. The VU Light Array adds stacked purple, magenta, and blue reflections that move across the facets without placing visible lines in the scene.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Hedgehog · Angel Wings · Lotus Bloom · Popcorn
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Displacement | Core | Controls how far the mirror facets move inward and outward from the resting sphere. |
| Bloom | Material | Sets the restrained halo around the brightest reflected accents. |
| Color Hue | Colors | Tints the reflected facets around the color spectrum. |
| Rotation Speed | Animation | Sets how quickly the disco ball turns. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Displacement | 0.2–3.2 | Controls how far the mirror facets move inward and outward from the resting sphere. Use Assign modulation to choose a source. |
| Radius | 0.6–2.2 | Sets the resting size of the disco ball. |
| Tile Columns | 24–96 | Sets the number of mirror-tile columns around the equator. |
| Tile Rows | 12–48 | Sets the number of mirror-tile rows from top to bottom. |
| Return Speed | 0–1 | Sets how quickly displaced facets return to the globe, from soft to near-instant. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Material Type | STANDARD, CHROME, GLASS, MIRROR, MATTE | Chooses Standard, Chrome, Glass, Mirror, or Matte facet construction. |
| Clearcoat | 0–1 | Adds or reduces the glossy coating over each facet. |
| Roughness | 0.02–0.5 | Moves reflections from sharp and polished toward softly diffused. |
| Transparency | 10%–100% | Sets the visible opacity of the facets. |
| Wireframe | On / Off | Replaces solid facets with their mesh edges. |
| Bloom | 0–1.2 | Sets the restrained halo around the brightest reflected accents. Use Assign modulation to choose a source. |
Lights
| Setting | Available values | What it changes |
|---|---|---|
| Key Light Path | CHAOS, HALO, FIGURE 8 | Chooses Chaos, Halo, or Figure 8 motion for the colored key light. |
| Chaos Light | 0°–360° | Changes the color of the moving key light and reflected light array. |
| Key Light | On / Off | Enables or disables the moving colored key light. |
| Visible Light Orb | On / Off | Shows or hides the small source marker for the moving key light. |
| VU Light Array | On / Off | Adds or removes spectrum-driven colored reflections without adding visible scene lines. |
| VU Reflection | 0–1 | Sets how strongly the spectrum-driven VU lights color the reflective facets. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Color Hue | 0°–360° | Tints the reflected facets around the color spectrum. Use Assign modulation to choose a source. |
| Hue Animation | On / Off | Slowly cycles the facet tint. |
| Hue Speed | 0.01–1 | Sets the speed of the automatic tint cycle. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0–3 | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–2 | Sets the visible bass intensity. |
| Mid Intensity | 0–2 | Sets the visible mid intensity. |
| High Intensity | 0–2 | Sets the visible high intensity. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Rotation Speed | 0–3 | Sets how quickly the disco ball turns. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera Zoom | 2.3–12 | Moves the camera closer to or farther from the ball. |
| Camera Orbit | On / Off | Moves the camera slowly around the ball. |
| Orbit Speed | -2–2 | Sets the speed and direction of the automatic orbit. |
Environment
| Setting | Available values | What it changes |
|---|---|---|
| Reflection World | PURPLE NEBULA, CLUB 360, DEEP SPACE, SUNNY DAY, OFF | Chooses Purple Nebula, Club 360, Deep Space, Sunny Day, or a black Off stage. |
| Reflection | 0–1.5 | Sets how strongly the selected world appears in the facet reflections. |
| Backdrop | 0–0.5 | Sets how visibly the selected world surrounds the ball. |
| Background Opacity | 0–1 | Fades the backdrop and stars behind the sphere so it can float over your own footage, while the sphere itself keeps its reflections. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Starfield | On / Off | Shows or hides the optional distant stars. |
| Star Count | 100–2000 | Sets how many distant stars surround the scene. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Start with Chrome and Purple Nebula, then lower Roughness for sharper strips of colored light across the facets.
- Keep Displacement routed to Volume so the Perlin motion follows the whole mix, then use Return Speed to choose how quickly the facets reform the globe.