Cubic Debris
Cubic Debris is an ambient full-canvas background in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Cubic Debris is an ambient full-canvas background in the Backgrounds category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Cubic Debris
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Default · Neon Drift · Scorched · Deep Space · Gold Dust · Hyperdrive
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Directional | Material | Sets the brightness of the main directional light that sweeps across the cubes; higher values light the cubes more strongly, and it can be driven by audio. |
| Dir X | Material | Aims the directional light left or right; it sets the direction the light comes from, not a position. |
| Dir Y | Material | Aims the directional light up or down; it sets the direction the light comes from, not a position. |
| Dir Z | Material | Aims the directional light toward or away from the camera; it sets the direction the light comes from, not a position. |
| Point 1 | Material | Sets the brightness of the first point light; higher values light nearby cubes more strongly, and it can be driven by audio. |
| Point 1 Dist | Material | Sets how far the first point light reaches; cubes beyond this distance receive no light from it, and higher values light more of the cloud. It can be driven by audio. |
| Point 1 X | Material | Moves the first point light left or right. |
| Point 1 Y | Material | Moves the first point light up or down. |
| Point 1 Z | Material | Moves the first point light toward or away from the camera. |
| Point 2 | Material | Sets the brightness of the second point light; higher values light nearby cubes more strongly, and it can be driven by audio. |
| Point 2 Dist | Material | Sets how far the second point light reaches; cubes beyond this distance receive no light from it, and higher values light more of the cloud. It can be driven by audio. |
| Point 2 X | Material | Moves the second point light left or right. |
| Point 2 Y | Material | Moves the second point light up or down. |
| Point 2 Z | Material | Moves the second point light toward or away from the camera. |
| Hue Speed (Dir) | Directional Light | Sets how quickly hue (dir) changes or moves. |
| Hue Shift (Dir) | Directional Light | Moves the color around the color spectrum. |
| Hue Speed (Pt 1) | First Point Light | Sets how quickly hue (pt 1) changes or moves. |
| Hue Shift (Pt 1) | First Point Light | Moves the color around the color spectrum. |
| Hue Speed (Pt 2) | Second Point Light | Sets how quickly hue (pt 2) changes or moves. |
| Hue Shift (Pt 2) | Second Point Light | Moves the color around the color spectrum. |
| Hue Speed (Bg) | Background | Sets how quickly hue (bg) changes or moves. |
| Hue Shift (Bg) | Background | Moves the color around the color spectrum. |
| Amplitude Speed | Animation | Controls the distance of the motion from its resting position. |
| Rot Speed X | Animation | Sets how quickly rot x changes or moves. |
| Rot Speed Y | Animation | Sets how quickly rot y changes or moves. |
| Rot Speed Z | Animation | Sets how quickly rot z changes or moves. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Cube Count | 1000–150000 | Sets how many visible elements are drawn. |
| Spread | 1000–12000 | Controls how far elements separate from the center or from one another. |
| Cube Size | 2–40 | Sets the visible cube size. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Directional | 0–4 | Sets the brightness of the main directional light that sweeps across the cubes; higher values light the cubes more strongly, and it can be driven by audio. Use Assign modulation to choose a source. |
| Dir X | -2–2 | Aims the directional light left or right; it sets the direction the light comes from, not a position. Use Assign modulation to choose a source. |
| Dir Y | -2–2 | Aims the directional light up or down; it sets the direction the light comes from, not a position. Use Assign modulation to choose a source. |
| Dir Z | -2–2 | Aims the directional light toward or away from the camera; it sets the direction the light comes from, not a position. Use Assign modulation to choose a source. |
| Point 1 | 0–6 | Sets the brightness of the first point light; higher values light nearby cubes more strongly, and it can be driven by audio. Use Assign modulation to choose a source. |
| Point 1 Dist | 0–12000 | Sets how far the first point light reaches; cubes beyond this distance receive no light from it, and higher values light more of the cloud. It can be driven by audio. Use Assign modulation to choose a source. |
| Point 1 X | -4000–4000 | Moves the first point light left or right. Use Assign modulation to choose a source. |
| Point 1 Y | -4000–4000 | Moves the first point light up or down. Use Assign modulation to choose a source. |
| Point 1 Z | -4000–4000 | Moves the first point light toward or away from the camera. Use Assign modulation to choose a source. |
| Point 2 | 0–6 | Sets the brightness of the second point light; higher values light nearby cubes more strongly, and it can be driven by audio. Use Assign modulation to choose a source. |
| Point 2 Dist | 0–12000 | Sets how far the second point light reaches; cubes beyond this distance receive no light from it, and higher values light more of the cloud. It can be driven by audio. Use Assign modulation to choose a source. |
| Point 2 X | -4000–4000 | Moves the second point light left or right. Use Assign modulation to choose a source. |
| Point 2 Y | -4000–4000 | Moves the second point light up or down. Use Assign modulation to choose a source. |
| Point 2 Z | -4000–4000 | Moves the second point light toward or away from the camera. Use Assign modulation to choose a source. |
Directional Light
| Setting | Available values | What it changes |
|---|---|---|
| Directional | Color | Sets the directional. |
| Auto Hue (Dir) | On / Off | Turns auto hue (dir) on or off. |
| Hue Speed (Dir) | 0–1 | Sets how quickly hue (dir) changes or moves. Use Assign modulation to choose a source. |
| Hue Shift (Dir) | 0–1 | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
First Point Light
| Setting | Available values | What it changes |
|---|---|---|
| Point 1 | Color | Sets the point 1. |
| Auto Hue (Pt 1) | On / Off | Turns auto hue (pt 1) on or off. |
| Hue Speed (Pt 1) | 0–1 | Sets how quickly hue (pt 1) changes or moves. Use Assign modulation to choose a source. |
| Hue Shift (Pt 1) | 0–1 | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
Second Point Light
| Setting | Available values | What it changes |
|---|---|---|
| Point 2 | Color | Sets the point 2. |
| Auto Hue (Pt 2) | On / Off | Turns auto hue (pt 2) on or off. |
| Hue Speed (Pt 2) | 0–1 | Sets how quickly hue (pt 2) changes or moves. Use Assign modulation to choose a source. |
| Hue Shift (Pt 2) | 0–1 | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
Background
| Setting | Available values | What it changes |
|---|---|---|
| Background | Color | Sets the background. |
| Auto Hue (Bg) | On / Off | Turns auto hue (bg) on or off. |
| Hue Speed (Bg) | 0–1 | Sets how quickly hue (bg) changes or moves. Use Assign modulation to choose a source. |
| Hue Shift (Bg) | 0–1 | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0–4 | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–3 | Sets the visible bass intensity. |
| Mid Intensity | 0–3 | Sets the visible mid intensity. |
| High Intensity | 0–3 | Sets the visible high intensity. |
| Smoothing | 0.01–1 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Amplitude Speed | 0–8 | Controls the distance of the motion from its resting position. Use Assign modulation to choose a source. |
| Rot Speed X | -0.2–0.2 | Sets how quickly rot x changes or moves. Use Assign modulation to choose a source. |
| Rot Speed Y | -0.2–0.2 | Sets how quickly rot y changes or moves. Use Assign modulation to choose a source. |
| Rot Speed Z | -0.2–0.2 | Sets how quickly rot z changes or moves. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| FOV | 20–120 | Widens or narrows the camera view. |
| Near | 0.1–50 | Sets how close to the camera a cube can be before it is cut out of view; raise it to hide cubes passing right in front of the lens. |
| Far | 1000–20000 | Sets how far away a cube can be before it is cut out of view; higher values show more of the distant cloud, lower values hide far-away cubes. |
| Camera Y | -4000–4000 | Sets the camera height above the cube cloud; mouse movement then shifts the view up and down around this height. |
| Camera Z | 200–10000 | Sets how far back the camera sits from the cube cloud; higher values pull back to show more of it, lower values move in close. |
| Mouse Lerp | 0.001–0.2 | Sets how quickly the camera follows your mouse; low values give a slow, floaty glide and high values snap to the pointer. |
| Mouse Influence X | 0–3000 | Sets how far the camera swings left and right as you move the mouse sideways; 0 turns sideways movement off. |
| Mouse Influence Y | 0–3000 | Sets how far the camera rises and falls as you move the mouse up and down; 0 turns vertical movement off. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Use lower modulation amounts than you would for a foreground effect so the background supports the mix instead of competing with it.
- Try assigning Bass to Directional, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.