Backgrounds

Cubic Debris

Cubic Debris is an ambient full-canvas background in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.

Open Cubic Debris ↗
Default demo track · live audio-reactive settings

Cubic Debris is an ambient full-canvas background in the Backgrounds category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Cubic Debris

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Default · Neon Drift · Scorched · Deep Space · Gold Dust · Hyperdrive

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
DirectionalMaterialSets the brightness of the main directional light that sweeps across the cubes; higher values light the cubes more strongly, and it can be driven by audio.
Dir XMaterialAims the directional light left or right; it sets the direction the light comes from, not a position.
Dir YMaterialAims the directional light up or down; it sets the direction the light comes from, not a position.
Dir ZMaterialAims the directional light toward or away from the camera; it sets the direction the light comes from, not a position.
Point 1MaterialSets the brightness of the first point light; higher values light nearby cubes more strongly, and it can be driven by audio.
Point 1 DistMaterialSets how far the first point light reaches; cubes beyond this distance receive no light from it, and higher values light more of the cloud. It can be driven by audio.
Point 1 XMaterialMoves the first point light left or right.
Point 1 YMaterialMoves the first point light up or down.
Point 1 ZMaterialMoves the first point light toward or away from the camera.
Point 2MaterialSets the brightness of the second point light; higher values light nearby cubes more strongly, and it can be driven by audio.
Point 2 DistMaterialSets how far the second point light reaches; cubes beyond this distance receive no light from it, and higher values light more of the cloud. It can be driven by audio.
Point 2 XMaterialMoves the second point light left or right.
Point 2 YMaterialMoves the second point light up or down.
Point 2 ZMaterialMoves the second point light toward or away from the camera.
Hue Speed (Dir)Directional LightSets how quickly hue (dir) changes or moves.
Hue Shift (Dir)Directional LightMoves the color around the color spectrum.
Hue Speed (Pt 1)First Point LightSets how quickly hue (pt 1) changes or moves.
Hue Shift (Pt 1)First Point LightMoves the color around the color spectrum.
Hue Speed (Pt 2)Second Point LightSets how quickly hue (pt 2) changes or moves.
Hue Shift (Pt 2)Second Point LightMoves the color around the color spectrum.
Hue Speed (Bg)BackgroundSets how quickly hue (bg) changes or moves.
Hue Shift (Bg)BackgroundMoves the color around the color spectrum.
Amplitude SpeedAnimationControls the distance of the motion from its resting position.
Rot Speed XAnimationSets how quickly rot x changes or moves.
Rot Speed YAnimationSets how quickly rot y changes or moves.
Rot Speed ZAnimationSets how quickly rot z changes or moves.

Settings reference

Core

SettingAvailable valuesWhat it changes
Cube Count1000–150000Sets how many visible elements are drawn.
Spread1000–12000Controls how far elements separate from the center or from one another.
Cube Size2–40Sets the visible cube size.

Material

SettingAvailable valuesWhat it changes
Directional0–4Sets the brightness of the main directional light that sweeps across the cubes; higher values light the cubes more strongly, and it can be driven by audio. Use Assign modulation to choose a source.
Dir X-2–2Aims the directional light left or right; it sets the direction the light comes from, not a position. Use Assign modulation to choose a source.
Dir Y-2–2Aims the directional light up or down; it sets the direction the light comes from, not a position. Use Assign modulation to choose a source.
Dir Z-2–2Aims the directional light toward or away from the camera; it sets the direction the light comes from, not a position. Use Assign modulation to choose a source.
Point 10–6Sets the brightness of the first point light; higher values light nearby cubes more strongly, and it can be driven by audio. Use Assign modulation to choose a source.
Point 1 Dist0–12000Sets how far the first point light reaches; cubes beyond this distance receive no light from it, and higher values light more of the cloud. It can be driven by audio. Use Assign modulation to choose a source.
Point 1 X-4000–4000Moves the first point light left or right. Use Assign modulation to choose a source.
Point 1 Y-4000–4000Moves the first point light up or down. Use Assign modulation to choose a source.
Point 1 Z-4000–4000Moves the first point light toward or away from the camera. Use Assign modulation to choose a source.
Point 20–6Sets the brightness of the second point light; higher values light nearby cubes more strongly, and it can be driven by audio. Use Assign modulation to choose a source.
Point 2 Dist0–12000Sets how far the second point light reaches; cubes beyond this distance receive no light from it, and higher values light more of the cloud. It can be driven by audio. Use Assign modulation to choose a source.
Point 2 X-4000–4000Moves the second point light left or right. Use Assign modulation to choose a source.
Point 2 Y-4000–4000Moves the second point light up or down. Use Assign modulation to choose a source.
Point 2 Z-4000–4000Moves the second point light toward or away from the camera. Use Assign modulation to choose a source.

Directional Light

SettingAvailable valuesWhat it changes
DirectionalColorSets the directional.
Auto Hue (Dir)On / OffTurns auto hue (dir) on or off.
Hue Speed (Dir)0–1Sets how quickly hue (dir) changes or moves. Use Assign modulation to choose a source.
Hue Shift (Dir)0–1Moves the color around the color spectrum. Use Assign modulation to choose a source.

First Point Light

SettingAvailable valuesWhat it changes
Point 1ColorSets the point 1.
Auto Hue (Pt 1)On / OffTurns auto hue (pt 1) on or off.
Hue Speed (Pt 1)0–1Sets how quickly hue (pt 1) changes or moves. Use Assign modulation to choose a source.
Hue Shift (Pt 1)0–1Moves the color around the color spectrum. Use Assign modulation to choose a source.

Second Point Light

SettingAvailable valuesWhat it changes
Point 2ColorSets the point 2.
Auto Hue (Pt 2)On / OffTurns auto hue (pt 2) on or off.
Hue Speed (Pt 2)0–1Sets how quickly hue (pt 2) changes or moves. Use Assign modulation to choose a source.
Hue Shift (Pt 2)0–1Moves the color around the color spectrum. Use Assign modulation to choose a source.

Background

SettingAvailable valuesWhat it changes
BackgroundColorSets the background.
Auto Hue (Bg)On / OffTurns auto hue (bg) on or off.
Hue Speed (Bg)0–1Sets how quickly hue (bg) changes or moves. Use Assign modulation to choose a source.
Hue Shift (Bg)0–1Moves the color around the color spectrum. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Master Gain0–4Sets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Smoothing0.01–1Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Amplitude Speed0–8Controls the distance of the motion from its resting position. Use Assign modulation to choose a source.
Rot Speed X-0.2–0.2Sets how quickly rot x changes or moves. Use Assign modulation to choose a source.
Rot Speed Y-0.2–0.2Sets how quickly rot y changes or moves. Use Assign modulation to choose a source.
Rot Speed Z-0.2–0.2Sets how quickly rot z changes or moves. Use Assign modulation to choose a source.

Camera

SettingAvailable valuesWhat it changes
FOV20–120Widens or narrows the camera view.
Near0.1–50Sets how close to the camera a cube can be before it is cut out of view; raise it to hide cubes passing right in front of the lens.
Far1000–20000Sets how far away a cube can be before it is cut out of view; higher values show more of the distant cloud, lower values hide far-away cubes.
Camera Y-4000–4000Sets the camera height above the cube cloud; mouse movement then shifts the view up and down around this height.
Camera Z200–10000Sets how far back the camera sits from the cube cloud; higher values pull back to show more of it, lower values move in close.
Mouse Lerp0.001–0.2Sets how quickly the camera follows your mouse; low values give a slow, floaty glide and high values snap to the pointer.
Mouse Influence X0–3000Sets how far the camera swings left and right as you move the mouse sideways; 0 turns sideways movement off.
Mouse Influence Y0–3000Sets how far the camera rises and falls as you move the mouse up and down; 0 turns vertical movement off.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Use lower modulation amounts than you would for a foreground effect so the background supports the mix instead of competing with it.
  • Try assigning Bass to Directional, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.