Cubic Debris is an ambient full-canvas background in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Default demo track · live audio-reactive settings
Cubic Debris is an ambient full-canvas background in the Backgrounds category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Blur
Glass Blur
Softens edges and spreads nearby light or color.
Directional
Material
Controls directional; higher values increase the effect and lower values reduce it.
Dir X
Material
Controls dir x; higher values increase the effect and lower values reduce it.
Dir Y
Material
Controls dir y; higher values increase the effect and lower values reduce it.
Dir Z
Material
Controls dir z; higher values increase the effect and lower values reduce it.
Point 1
Material
Controls point 1; higher values increase the effect and lower values reduce it.
Point 1 Dist
Material
Controls point 1 dist; higher values increase the effect and lower values reduce it.
Point 1 X
Material
Controls point 1 x; higher values increase the effect and lower values reduce it.
Point 1 Y
Material
Controls point 1 y; higher values increase the effect and lower values reduce it.
Point 1 Z
Material
Controls point 1 z; higher values increase the effect and lower values reduce it.
Point 2
Material
Controls point 2; higher values increase the effect and lower values reduce it.
Point 2 Dist
Material
Controls point 2 dist; higher values increase the effect and lower values reduce it.
Point 2 X
Material
Controls point 2 x; higher values increase the effect and lower values reduce it.
Point 2 Y
Material
Controls point 2 y; higher values increase the effect and lower values reduce it.
Point 2 Z
Material
Controls point 2 z; higher values increase the effect and lower values reduce it.
Hue Speed (Dir)
Colors
Sets how quickly hue (dir) changes or moves.
Hue Shift (Dir)
Colors
Moves the color around the color spectrum.
Hue Speed (Pt 1)
Colors
Sets how quickly hue (pt 1) changes or moves.
Hue Shift (Pt 1)
Colors
Moves the color around the color spectrum.
Hue Speed (Pt 2)
Colors
Sets how quickly hue (pt 2) changes or moves.
Hue Shift (Pt 2)
Colors
Moves the color around the color spectrum.
Hue Speed (Bg)
Colors
Sets how quickly hue (bg) changes or moves.
Hue Shift (Bg)
Colors
Moves the color around the color spectrum.
Amplitude Speed
Animation
Controls the distance of the motion from its resting position.
Controls near; higher values increase the effect and lower values reduce it.
Far
1000–20000
Controls far; higher values increase the effect and lower values reduce it.
Camera Y
-4000–4000
Controls camera y; higher values increase the effect and lower values reduce it.
Camera Z
200–10000
Controls camera z; higher values increase the effect and lower values reduce it.
Mouse Lerp
0.001–0.2
Controls mouse lerp; higher values increase the effect and lower values reduce it.
Mouse Influence X
0–3000
Controls mouse influence x; higher values increase the effect and lower values reduce it.
Mouse Influence Y
0–3000
Controls mouse influence y; higher values increase the effect and lower values reduce it.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Use lower modulation amounts than you would for a foreground effect so the background supports the mix instead of competing with it.
Try assigning Bass to Blur, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.