Liquid Voxels
Liquid Voxels is an expressive audio-reactive composition in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Liquid Voxels is an expressive audio-reactive composition in the Creative category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Liquid Voxels
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Ocean · Lava · Neon · Crystal
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Height Reactivity | Material | Sets the visible height reactivity. |
| Color Reactivity | Colors | Controls how far the high frequencies shift the voxel colors; higher values give bigger color swings. Available when FFT MODE is COLOR or ALL. |
| Ripple Strength | Animation | Sets the visible ripple strength. |
| Distance | Camera | Sets how far the camera sits from the subject. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Variant | LESS WAVY, MORE WAVY | Chooses the variant mode or style. |
| FFT Mode | RIPPLE, HEIGHT, COLOR, ALL | Chooses the fft mode or style. |
| Resolution | 16–48 | Trades visual detail against performance. |
| Cube Size | 5–20 | Sets the visible cube size. |
| Damping | 1.9–3 | Balances immediate audio response against steadier motion. |
| Decay | 5–20 | Sets how long decay remains visible. |
| Wave Smoothing | 0.1–0.5 | Balances immediate audio response against steadier motion. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Ambient Light | 10%–100% | Controls the scene-wide fill light. |
| Ambient Color | Color | Sets the ambient color. |
| Spot Light | 0.5–2 | Sets the brightness of the main spotlight shining across the voxel surface; higher values give brighter highlights. |
| Spot Color | Color | Sets the spot color. |
| Shadows | On / Off | Turns shadows on or off. |
| Height Reactivity | 0–3 | Sets the visible height reactivity. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Base Hue | 0°–360° | Moves the color around the color spectrum. |
| Saturation | 0%–100% | Moves colors from muted toward vivid. |
| Brightness | 30%–100% | Sets the visible strength of brightness. |
| Hue Animation | On / Off | Turns hue animation on or off. |
| Hue Speed | 0.01–0.5 | Sets how quickly hue changes or moves. |
| Color Reactivity | 0–3 | Controls how far the high frequencies shift the voxel colors; higher values give bigger color swings. Available when FFT MODE is COLOR or ALL. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–3 | Sets the visible bass intensity. |
| Mid Intensity | 0–3 | Sets the visible mid intensity. |
| High Intensity | 0–3 | Sets the visible high intensity. |
| Smoothing | 0.02–0.5 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Mouse Interaction | On / Off | Turns mouse interaction on or off. |
| Auto Ripple | On / Off | Turns auto ripple on or off. |
| Auto Ripple Interval | 100ms–2000ms | Sets the time in milliseconds between automatic ripples; lower values make ripples appear more often. Available when AUTO RIPPLE is on. |
| Ripple Strength | 5–60 | Sets the visible ripple strength. Use Assign modulation to choose a source. |
| Auto Rotate | On / Off | Turns auto rotate on or off. |
| Rotation Speed | 0.1–2 | Sets how quickly rotation changes or moves. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Distance | 0.8–3 | Sets how far the camera sits from the subject. Use Assign modulation to choose a source. |
| Height | 100–400 | Sets the visible height. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Assign different bands to structure, motion, and light instead of routing every control to Volume.
- Try assigning Bass to Height Reactivity, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.