Linear Music
Linear Music is an animated line composition in BeamTracer Audio Visualizers, built on WebGL. Settings, audio modulation, presets, and tips.
Linear Music is an animated line composition in the Lines category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Linear Music
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Classic · Radial · Iris · Mirror · Minimal · Neon
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Max Height | Core | Sets the visible max height. |
| Opacity | Material | Sets the overall transparency. |
| Glow Intensity | Material | Sets the visible glow intensity. |
| Wave Amplitude | Material | Controls the distance of the motion from its resting position. |
| Wave Speed | Material | Sets how quickly wave changes or moves. |
| Rotation Speed | Material | Sets how quickly rotation changes or moves. |
| Base Hue | Colors | Moves the color around the color spectrum. |
| Hue Spread | Colors | Controls how widely the colors vary around the color spectrum. |
| Rainbow Speed | Colors | Sets how quickly rainbow changes or moves. |
| Auto Rotate | Camera | Sets how fast the camera slowly circles the scene on its own; 0 holds the view still. Available when Camera Mode is Orbit. |
| Distance | Camera | Sets how far the camera sits from the subject. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Layout Mode | HORIZONTAL, VERTICAL, DUAL MIRROR, RADIAL, IRIS | Chooses the layout mode or style. |
| Data Mode | FREQUENCY, WAVEFORM | Chooses the data mode or style. |
| Bar Count | 16–128 | Sets how many visible elements are drawn. |
| Max Height | 0.5–3 | Sets the visible max height. Use Assign modulation to choose a source. |
| Bar Width | 0.2–2 | Sets the visible bar width. |
| Bar Spacing | 0.1–2 | Sets the spacing between visible elements. |
| Rounded Caps | On / Off | Turns rounded caps on or off. |
| Mirror Mode | On / Off | Turns mirror mode on or off. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Opacity | 0.1–1 | Sets the overall transparency. Use Assign modulation to choose a source. |
| Glow Intensity | 0–2 | Sets the visible glow intensity. Use Assign modulation to choose a source. |
| 3D Depth | On / Off | Turns 3d depth on or off. |
| Wave Motion | On / Off | Turns wave motion on or off. |
| Wave Amplitude | 0–0.5 | Controls the distance of the motion from its resting position. Use Assign modulation to choose a source. |
| Wave Speed | 0.5–5 | Sets how quickly wave changes or moves. Use Assign modulation to choose a source. |
| Rotation Speed | 0–2 | Sets how quickly rotation changes or moves. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Color Mode | RAINBOW, STATIC, LOUDNESS | Chooses the color mode or style. |
| Base Hue | 0–1 | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
| Hue Spread | 0–1 | Controls how widely the colors vary around the color spectrum. Use Assign modulation to choose a source. |
| Rainbow Speed | 0–1 | Sets how quickly rainbow changes or moves. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Frequency Mapping | LINEAR, LOGARITHMIC | Chooses the frequency mapping mode or style. |
| FFT Size | 256, 2048, 4096 | Chooses the fft size mode or style. |
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Smoothing | 0–1 | Balances immediate audio response against steadier motion. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera Mode | ORBIT, AUDIO, FRONT, BACK, SIDE, TOP, ISO | Chooses the camera mode or style. |
| Auto Rotate | 0–0.03 | Sets how fast the camera slowly circles the scene on its own; 0 holds the view still. Available when Camera Mode is Orbit. Use Assign modulation to choose a source. |
| Camera Speed | 0.1–2 | Sets how quickly camera changes or moves. |
| Distance | 3–30 | Sets how far the camera sits from the subject. Use Assign modulation to choose a source. |
| Angle | 0°–360° | Sets the angle of the visible composition. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Show Stars | On / Off | Shows or hides stars. |
| Star Count | 200–3000 | Sets how many visible elements are drawn. |
| Star Size | 0.1–3 | Sets the visible star size. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Give bass the larger structural motion and highs the fine detail or glow; the frequency split keeps the composition legible.
- Try assigning Bass to Max Height, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.