Simulation

Splish Splash

Splish Splash is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGL. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Splish Splash is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Splish Splash

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Default · Calm Pond · Storm · Foam Party

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
GravityCoreSets the downward pull on moving elements.
Splat StrengthCoreSets the visible splat strength.
Aeration CoefficientCoreControls aeration coefficient; higher values increase the effect and lower values reduce it.
Particle SizeMaterialSets the visible particle size.
Hue ShiftColorsMoves the color around the color spectrum.

Settings reference

Core

SettingAvailable valuesWhat it changes
Particle Count4096–65536Sets how many visible elements are drawn.
Grid Scale4–16Sets the visual grid scale.
Substeps1–4Controls substeps; higher values increase the effect and lower values reduce it.
Gravity0–0.03Sets the downward pull on moving elements. Use Assign modulation to choose a source.
Pressure1–10Controls how strongly the simulation pushes outward.
Splat Strength0–0.06Sets the visible splat strength. Use Assign modulation to choose a source.
Aeration Threshold0–1Sets the level that must be crossed before aeration appears.
Aeration Coefficient1–50Controls aeration coefficient; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Aeration Damping0.95–1Balances immediate audio response against steadier motion.

Material

SettingAvailable valuesWhat it changes
Particle Size0.5–3Sets the visible particle size. Use Assign modulation to choose a source.

Colors

SettingAvailable valuesWhat it changes
Deep WaterColorSets the deep water.
FoamColorSets the foam.
BackgroundColorSets the background.
Hue AnimationOn / OffTurns hue animation on or off.
Hue Shift0–1Moves the color around the color spectrum. Use Assign modulation to choose a source.
Hue Speed0.01–1Sets how quickly hue changes or moves.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Smoothing0.01–0.8Balances immediate audio response against steadier motion.
Beat DetectionOn / OffTurns beat detection on or off.

Animation

SettingAvailable valuesWhat it changes
Mouse InteractionOn / OffTurns mouse interaction on or off.
Mouse Radius1–10Sets the visible mouse radius.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
  • Try assigning Bass to Gravity, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.