Background Cylinders
Background Cylinders is an ambient full-canvas background in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Background Cylinders is an ambient full-canvas background in the Backgrounds category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Background Cylinders
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Default · Neon City · Organic Flow · Crystal Grid · Warm Glow · Deep Space · Minimal Chrome
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Light 1 Intensity | Colors | Sets the visible light 1 intensity. |
| Light 2 Intensity | Colors | Sets the visible light 2 intensity. |
| Hue Speed | Colors | Sets how quickly hue changes or moves. |
| Base Speed | Animation | Sets how quickly base changes or moves. |
| Depth Scale | Animation | Sets the visible depth scale. |
| Inner Radius | Animation | Sets the visible inner radius. |
| Outer Radius | Animation | Sets the visible outer radius. |
| Tilt | Animation | Sets the tilt of the visible composition. |
| Orbit Speed | Camera | Sets how quickly orbit changes or moves. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Layout | CIRCLE, HEXAGON, SQUARE, TRIANGLE | Chooses the layout mode or style. |
| Grid Size | 18–72 | Sets the visible grid size. |
| Cell Gap | 0–0.45 | Sets the spacing between visible elements. |
| Cylinder Height | 4–20 | Sets the visible cylinder height. |
| Cap Roundness | 0.02–0.4 | Sets how rounded the top edge of each cylinder is; low values give crisp flat tops and high values give soft, domed tops. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Metalness | 0–1 | Moves the surface from non-metallic toward metallic. |
| Roughness | 0–1 | Moves the surface from polished toward matte. |
| Clearcoat | 0–1 | Adds or reduces a glossy top layer on the surface. |
| Clearcoat Rough | 0–1 | Adds or reduces a glossy top layer on the surface. |
| Plane Color | Color | Sets the plane color. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Palette A | Color | Sets the palette a. |
| Palette B | Color | Sets the palette b. |
| Palette C | Color | Sets the palette c. |
| Light 1 Color | Color | Sets the light 1 color. |
| Light 2 Color | Color | Sets the light 2 color. |
| Light 1 Intensity | 0–2500 | Sets the visible light 1 intensity. Use Assign modulation to choose a source. |
| Light 2 Intensity | 0–1500 | Sets the visible light 2 intensity. Use Assign modulation to choose a source. |
| Light 1 Z | -40–40 | Sets how far in front of the cylinders the first light sits; higher values bring it closer to the viewer and lower or negative values move it behind the grid. |
| Light 2 Z | -40–40 | Sets how far in front of the cylinders the second light sits; higher values bring it closer to the viewer and lower or negative values move it behind the grid. |
| Auto Hue Shift | On / Off | Turns auto hue shift on or off. |
| Hue Speed | 0–2 | Sets how quickly hue changes or moves. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Audio Smoothing | 0.02–0.5 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Base Speed | 0.05–2 | Sets how quickly base changes or moves. Use Assign modulation to choose a source. |
| Depth Scale | 0.2–8 | Sets the visible depth scale. Use Assign modulation to choose a source. |
| Inner Radius | 1–40 | Sets the visible inner radius. Use Assign modulation to choose a source. |
| Outer Radius | 2–70 | Sets the visible outer radius. Use Assign modulation to choose a source. |
| Pointer Interaction | On / Off | Turns pointer interaction on or off. |
| Pointer Lerp | 0.01–0.3 | Sets how quickly the lights and grid tilt catch up with your pointer; low values trail smoothly and high values respond almost instantly. Available when Pointer Interaction is on. |
| Tilt | 0–1 | Sets the tilt of the visible composition. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Auto-Orbit | On / Off | Turns auto-orbit on or off. |
| Orbit Speed | 0–0.02 | Sets how quickly orbit changes or moves. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Use lower modulation amounts than you would for a foreground effect so the background supports the mix instead of competing with it.
- Try assigning Bass to Light 1 Intensity, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.