Simulation

Water Floor

Water Floor is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Water Floor is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Water Floor

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Ocean · Lava · Storm · Prism · Neon · Glacial

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Box WidthCoreSets the visible box width.
Simulation SpeedAnimationSets how quickly simulation changes or moves.

Settings reference

Core

SettingAvailable valuesWhat it changes
Number of ParticlesSMALL (40K), MEDIUM (70K), LARGE (100K), VERY LARGE (180K)Chooses the number of particles mode or style.
Show ParticlesOn / OffShows or hides particles.
Particle ColorBLUE, VELOCITYChooses the particle color mode or style.
Box Width0.5–1Sets the visible box width. Use Assign modulation to choose a source.

Material

SettingAvailable valuesWhat it changes
Show EnvironmentOn / OffShows or hides environment.
Show Floor GridOn / OffShows or hides floor grid.
Show Box OutlineOn / OffShows or hides box outline.

Colors

SettingAvailable valuesWhat it changes
R0–255Controls r; higher values increase the effect and lower values reduce it.
G0–255Controls g; higher values increase the effect and lower values reduce it.
B0–255Controls b; higher values increase the effect and lower values reduce it.
Density0–6Controls how concentrated the visible elements appear.
Blue → Teal0.01–0.5Controls blue → teal; higher values increase the effect and lower values reduce it.
Teal → Green0.02–0.5Controls teal → green; higher values increase the effect and lower values reduce it.
Green → Yellow0.03–0.5Controls green → yellow; higher values increase the effect and lower values reduce it.
Yellow → Orange0.04–0.5Controls yellow → orange; higher values increase the effect and lower values reduce it.
Orange → Red0.05–2Controls orange → red; higher values increase the effect and lower values reduce it.
BackgroundColorSets the background.
Background Color CycleOn / OffTurns background color cycle on or off.
Cycle Speed0.1x–2xSets how quickly cycle changes or moves.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0–0.95Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Simulation Speed0.3–1Sets how quickly simulation changes or moves. Use Assign modulation to choose a source.
Pause SimulationOn / OffTurns pause simulation on or off.
Mouse InteractionOn / OffTurns mouse interaction on or off.
Auto RotateOn / OffTurns auto rotate on or off.

Camera

SettingAvailable valuesWhat it changes
Camera X Target-20–20Controls camera x target; higher values increase the effect and lower values reduce it.
Camera Y Target-1–1Controls camera y target; higher values increase the effect and lower values reduce it.
Camera PositionLive readoutShows the current camera position.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
  • Try assigning Bass to Box Width, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.