Water Floor
Water Floor is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Water Floor is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Water Floor
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Ocean · Lava · Storm · Prism · Neon · Glacial
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Box Width | Core | Sets the visible box width. |
| Simulation Speed | Animation | Sets how quickly simulation changes or moves. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Number of Particles | SMALL (40K), MEDIUM (70K), LARGE (100K), VERY LARGE (180K) | Chooses the number of particles mode or style. |
| Show Particles | On / Off | Shows or hides particles. |
| Particle Color | BLUE, VELOCITY | Chooses the particle color mode or style. |
| Box Width | 0.5–1 | Sets the visible box width. Use Assign modulation to choose a source. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Show Environment | On / Off | Shows or hides environment. |
| Show Floor Grid | On / Off | Shows or hides floor grid. |
| Show Box Outline | On / Off | Shows or hides box outline. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| R | 0–255 | Sets the red amount of the water color, from 0 to 255; available when Show Particles is off. |
| G | 0–255 | Sets the green amount of the water color, from 0 to 255; available when Show Particles is off. |
| B | 0–255 | Sets the blue amount of the water color, from 0 to 255; available when Show Particles is off. |
| Density | 0–6 | Controls how concentrated the visible elements appear. |
| Blue → Teal | 0.01–0.5 | Sets how fast a particle must move to finish changing from blue to teal, so lower values make particles turn teal at gentler speeds; available when Show Particles is on and Particle Color is Velocity. |
| Teal → Green | 0.02–0.5 | Sets how fast a particle must move to finish changing from teal to green, so lower values make particles turn green at gentler speeds; available when Show Particles is on and Particle Color is Velocity. |
| Green → Yellow | 0.03–0.5 | Sets how fast a particle must move to finish changing from green to yellow, so lower values make particles turn yellow at gentler speeds; available when Show Particles is on and Particle Color is Velocity. |
| Yellow → Orange | 0.04–0.5 | Sets how fast a particle must move to finish changing from yellow to orange, so lower values make particles turn orange at gentler speeds; available when Show Particles is on and Particle Color is Velocity. |
| Orange → Red | 0.05–2 | Sets how fast a particle must move to finish changing from orange to full red, so lower values make fast particles turn red at gentler speeds; available when Show Particles is on and Particle Color is Velocity. |
| Background | Color | Sets the background. |
| Background Color Cycle | On / Off | Turns background color cycle on or off. |
| Cycle Speed | 0.1x–2x | Sets how quickly cycle changes or moves. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Smoothing | 0–0.95 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Simulation Speed | 0.3–1 | Sets how quickly simulation changes or moves. Use Assign modulation to choose a source. |
| Pause Simulation | On / Off | Turns pause simulation on or off. |
| Mouse Interaction | On / Off | Turns mouse interaction on or off. |
| Auto Rotate | On / Off | Turns auto rotate on or off. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera X Target | -20–20 | Moves the point the camera looks at to the left or right, which slides the water sideways in the frame. |
| Camera Y Target | -1–1 | Sets the height of the point the camera looks at, which slides the water up or down in the frame. |
| Camera Position | Live readout | Shows the current camera position. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
- Try assigning Bass to Box Width, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.