Water Floor is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Default demo track · live audio-reactive settings
Water Floor is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Controls camera x target; higher values increase the effect and lower values reduce it.
Camera Y Target
-1–1
Controls camera y target; higher values increase the effect and lower values reduce it.
Camera Position
Live readout
Shows the current camera position.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
Try assigning Bass to Box Width, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.