Angular CRT
Angular CRT is an expressive audio-reactive composition in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Angular CRT is an expressive audio-reactive composition in the Creative category. A tilted stack of laser beam-ribbons carries the live waveform, snapping to new angles and mirror figures on every beat while a geometric ring flashes in with expanding echoes — all seen through an analog damage chain of bloom, mirror symmetry, signal warp, RGB fringe, scanlines, and grain. As a track plays, the piece cuts between distinct scene figures: crossing fans, bow-ties, chevron tunnels, cathedral columns, solo shapes, and a smooth morphing interlude.
Open Angular CRT
Launch the visualizer with its matching left-nav entry selected.
Scenes and presets
Crossfire is the flagship: full-spectrum laser fans roaming between mirrored scene figures. Neon Flatline, Pulse Cathedral, and Ghost Scan pin a single figure; Ghost Scan also switches the beat language to smooth morphing. Bass Quake and Prism Collapse roam fastest and hit hardest.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Crossfire · Crushed Tape · Neon Flatline · Bass Quake · Midnight Spectrum · High Static · Prism Collapse · Pulse Cathedral · Ghost Scan
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Beam Response | Core | Controls beam response; higher values increase the effect and lower values reduce it. |
| Beam Width | Core | Sets the visible beam width. |
| Beam Halo | Core | Controls beam halo; higher values increase the effect and lower values reduce it. |
| Beat Crumple | Core | Controls beat crumple; higher values increase the effect and lower values reduce it. |
| Waveform Drive | Core | Controls waveform drive; higher values increase the effect and lower values reduce it. |
| Bloom Strength | Material | Sets the visible bloom strength. |
| Halo Glow | Material | Sets the visible strength of halo glow. |
| Warp Wave | Material | Controls warp wave; higher values increase the effect and lower values reduce it. |
| RGB Fringe | Material | Controls RGB fringe; higher values increase the effect and lower values reduce it. |
| Scanlines | Material | Controls scanlines; higher values increase the effect and lower values reduce it. |
| Grain | Material | Controls grain; higher values increase the effect and lower values reduce it. |
| Bar Hue Shift | Colors | Moves the color around the color spectrum. |
| Ring Hue Shift | Colors | Moves the color around the color spectrum. |
| Ring Audio Size | Animation | Sets the visible ring audio size. |
| Ring Spin | Animation | Sets the ring spin of the visible composition. |
| Ring Waveform | Animation | Controls ring waveform; higher values increase the effect and lower values reduce it. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Beam Count | 4–64 | Sets how many visible elements are drawn. |
| Beam Response | 0.1–2.5 | Controls beam response; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Beam Width | 0.25–2.5 | Sets the visible beam width. Use Assign modulation to choose a source. |
| Beam Halo | 0–2 | Controls beam halo; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Beat Crumple | 0–6 | Controls beat crumple; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Waveform Drive | 0–2.5 | Controls waveform drive; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Tilt | 0°–90° | Sets the tilt of the visible composition. |
| Tilt Snap Steps | 2–12 | Sets the tilt snap steps of the visible composition. |
| Beat Tumble | 0°–180° | Controls beat tumble; higher values increase the effect and lower values reduce it. |
| Resolution | 0.5–1 | Trades visual detail against performance. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Bloom Strength | 0–2.5 | Sets the visible bloom strength. Use Assign modulation to choose a source. |
| Bloom Radius | 0–1 | Sets the visible bloom radius. |
| Halo Glow | 0–2.5 | Sets the visible strength of halo glow. Use Assign modulation to choose a source. |
| Halo Softness | 0.05–1 | Controls halo softness; higher values increase the effect and lower values reduce it. |
| Mirror Side | LEFT, RIGHT, TOP, BOTTOM | Chooses the mirror side mode or style. |
| Mirror On Beat | On / Off | Turns mirror on beat on or off. |
| Warp Wave | 0–2.5 | Controls warp wave; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Warp Jitter | 0–2.5 | Sets how irregular or unpredictable the warp jitter appears. |
| Warp Hold | 60ms–1000ms | Sets how long warp hold remains visible. |
| RGB Fringe | 0–0.012 | Controls RGB fringe; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Scanlines | 0–1 | Controls scanlines; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Scanline Count | 60–800 | Sets how many visible elements are drawn. |
| Grain | 0–1 | Controls grain; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Bar Hue Shift | 0–1 | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
| Auto Hue | On / Off | Turns auto hue on or off. |
| Hue Speed | 0.005–0.5 | Sets how quickly hue changes or moves. |
| Saturation | 0–1 | Moves colors from muted toward vivid. |
| Brightness | 0.2–1 | Sets the visible strength of brightness. |
| Ring Color | Color | Sets the ring color. |
| Ring Hue Shift | 0–1 | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
| Ring Auto Hue | On / Off | Turns ring auto hue on or off. |
| Ring Hue Speed | 0.005–0.5 | Sets how quickly ring hue changes or moves. |
| Backdrop | Color | Sets the backdrop. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Audio Smoothing | 0.01–0.8 | Balances immediate audio response against steadier motion. |
| Analyser Smoothing | 0–0.95 | Balances immediate audio response against steadier motion. |
| Beat Sensitivity | 0.5–3 | Sets how strongly the input signal affects beat. |
| Beat Punch Decay | 60ms–600ms | Controls how strongly the visual kicks when a beat is detected. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Scene Roaming | On / Off | Turns scene roaming on or off. |
| Morph Pose | On / Off | Turns morph pose on or off. |
| Scene Hold | 4–64 beats | Sets how long scene hold remains visible. |
| BPM Scroll | On / Off | Turns BPM scroll on or off. |
| Scroll Interval | 120ms–2000ms | Controls scroll interval; higher values increase the effect and lower values reduce it. |
| Scroll Travel | 0.25–2 | Controls scroll travel; higher values increase the effect and lower values reduce it. |
| Ring Base Size | 0.1–1.6 | Sets the visible ring base size. |
| Ring Audio Size | 0–2.5 | Sets the visible ring audio size. Use Assign modulation to choose a source. |
| Ring Opacity | 0–1 | Sets how transparent the ring appears. |
| Ring Spin | -2–2 | Sets the ring spin of the visible composition. Use Assign modulation to choose a source. |
| Ring Waveform | 0–2.5 | Controls ring waveform; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Echo Life | 0.4s–3s | Controls echo life; higher values increase the effect and lower values reduce it. |
| Echo Strength | 0–1 | Sets the visible echo strength. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Assign different bands to structure, motion, and light instead of routing every control to Volume.
- Try assigning Bass to Beam Response, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.