Creative

Angular CRT

Angular CRT is an expressive audio-reactive composition in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Open Angular CRT ↗
Default demo track · live audio-reactive settings

Angular CRT is an expressive audio-reactive composition in the Creative category. A tilted stack of laser beam-ribbons carries the live waveform, snapping to new angles and mirror figures on every beat while a geometric ring flashes in with expanding echoes — all seen through an analog damage chain of bloom, mirror symmetry, signal warp, RGB fringe, scanlines, and grain. As a track plays, the piece cuts between distinct scene figures: crossing fans, bow-ties, chevron tunnels, cathedral columns, solo shapes, and a smooth morphing interlude.

Open Angular CRT

Launch the visualizer with its matching left-nav entry selected.

Scenes and presets

Crossfire is the flagship: full-spectrum laser fans roaming between mirrored scene figures. Neon Flatline, Pulse Cathedral, and Ghost Scan pin a single figure; Ghost Scan also switches the beat language to smooth morphing. Bass Quake and Prism Collapse roam fastest and hit hardest.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Crossfire · Crushed Tape · Neon Flatline · Bass Quake · Midnight Spectrum · High Static · Prism Collapse · Pulse Cathedral · Ghost Scan

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Beam ResponseCoreSets how thick each beam swells as its sound gets louder; higher values make beams fatter and more solid on loud passages.
Beam WidthCoreSets the visible beam width.
Beam HaloCoreSets how bright the glow surrounding each beam is; 0 leaves only the bare beam.
Beat CrumpleCoreSets how far the beams buckle toward and away from the viewer when a beat hits; 0 keeps them flat.
Waveform DriveCoreSets how strongly the sound waveform kicks the beams sideways in traveling jolts; 0 keeps them perfectly straight.
Bloom StrengthMaterialSets the visible bloom strength.
Halo GlowMaterialSets the visible strength of halo glow.
Warp WaveMaterialSets how much the whole picture ripples with a broad wave after each beat strike; 0 turns the warp off.
RGB FringeMaterialSets how far the red, green, and blue channels split apart at the edges for a color-fringed screen look; 0 removes the fringing.
ScanlinesMaterialSets how dark and visible the horizontal CRT scanlines are; 0 removes them.
GrainMaterialSets how much film-style noise grain is laid over the picture; 0 removes it.
Bar Hue ShiftColorsMoves the color around the color spectrum.
Ring Hue ShiftColorsMoves the color around the color spectrum.
Ring Audio SizeAnimationSets the visible ring audio size.
Ring SpinAnimationSets the ring spin of the visible composition.
Ring WaveformAnimationSets how strongly the sound waveform wobbles and distorts the ring; 0 keeps the ring a clean circle.

Settings reference

Core

SettingAvailable valuesWhat it changes
Beam Count4–64Sets how many visible elements are drawn.
Beam Response0.1–2.5Sets how thick each beam swells as its sound gets louder; higher values make beams fatter and more solid on loud passages. Use Assign modulation to choose a source.
Beam Width0.25–2.5Sets the visible beam width. Use Assign modulation to choose a source.
Beam Halo0–2Sets how bright the glow surrounding each beam is; 0 leaves only the bare beam. Use Assign modulation to choose a source.
Beat Crumple0–6Sets how far the beams buckle toward and away from the viewer when a beat hits; 0 keeps them flat. Use Assign modulation to choose a source.
Waveform Drive0–2.5Sets how strongly the sound waveform kicks the beams sideways in traveling jolts; 0 keeps them perfectly straight. Use Assign modulation to choose a source.
Tilt0°–90°Sets the tilt of the visible composition.
Tilt Snap Steps2–12Sets the tilt snap steps of the visible composition.
Beat Tumble0°–180°Sets how far, in degrees, the whole beam stack can swing around its vertical axis on a beat; higher values flip the beams between edge-on and full-face views.
Resolution0.5–1Trades visual detail against performance.

Material

SettingAvailable valuesWhat it changes
Bloom Strength0–2.5Sets the visible bloom strength. Use Assign modulation to choose a source.
Bloom Radius0–1Sets the visible bloom radius.
Halo Glow0–2.5Sets the visible strength of halo glow. Use Assign modulation to choose a source.
Halo Softness0.05–1Sets how wide and soft the glowing halo around the beams spreads; higher values give a hazier, more diffuse glow.
Mirror SideLEFT, RIGHT, TOP, BOTTOMChooses the mirror side mode or style.
Mirror On BeatOn / OffTurns mirror on beat on or off.
Warp Wave0–2.5Sets how much the whole picture ripples with a broad wave after each beat strike; 0 turns the warp off. Use Assign modulation to choose a source.
Warp Jitter0–2.5Sets how irregular or unpredictable the warp jitter appears.
Warp Hold60ms–1000msSets how long warp hold remains visible.
RGB Fringe0–0.012Sets how far the red, green, and blue channels split apart at the edges for a color-fringed screen look; 0 removes the fringing. Use Assign modulation to choose a source.
Scanlines0–1Sets how dark and visible the horizontal CRT scanlines are; 0 removes them. Use Assign modulation to choose a source.
Scanline Count60–800Sets how many visible elements are drawn.
Grain0–1Sets how much film-style noise grain is laid over the picture; 0 removes it. Use Assign modulation to choose a source.

Colors

SettingAvailable valuesWhat it changes
Bar Hue Shift0–1Moves the color around the color spectrum. Use Assign modulation to choose a source.
Auto HueOn / OffTurns auto hue on or off.
Hue Speed0.005–0.5Sets how quickly hue changes or moves.
Saturation0–1Moves colors from muted toward vivid.
Brightness0.2–1Sets the visible strength of brightness.
Ring ColorColorSets the ring color.
Ring Hue Shift0–1Moves the color around the color spectrum. Use Assign modulation to choose a source.
Ring Auto HueOn / OffTurns ring auto hue on or off.
Ring Hue Speed0.005–0.5Sets how quickly ring hue changes or moves.
BackdropColorSets the backdrop.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Audio Smoothing0.01–0.8Balances immediate audio response against steadier motion.
Analyzer Smoothing0–0.95Balances immediate audio response against steadier motion.
Beat Sensitivity0.5–3Sets how strongly the input signal affects beat.
Beat Punch Decay60ms–600msControls how strongly the visual kicks when a beat is detected.

Animation

SettingAvailable valuesWhat it changes
Scene RoamingOn / OffTurns scene roaming on or off.
Morph PoseOn / OffTurns morph pose on or off.
Scene Hold4–64 beatsSets how long scene hold remains visible.
BPM ScrollOn / OffTurns BPM scroll on or off.
Scroll Interval120ms–2000msSets the time in milliseconds between each step of the beams sliding sideways; lower values scroll faster. Available when BPM Scroll is on.
Scroll Travel0.25–2Sets how far the beams slide on each scroll step; higher values move them farther. Available when BPM Scroll is on.
Ring Base Size0.1–1.6Sets the visible ring base size.
Ring Audio Size0–2.5Sets the visible ring audio size. Use Assign modulation to choose a source.
Ring Opacity0–1Sets how transparent the ring appears.
Ring Spin-2–2Sets the ring spin of the visible composition. Use Assign modulation to choose a source.
Ring Waveform0–2.5Sets how strongly the sound waveform wobbles and distorts the ring; 0 keeps the ring a clean circle. Use Assign modulation to choose a source.
Echo Life0.4s–3sSets how many seconds the fading echoes of the ring linger before disappearing; higher values leave longer trails.
Echo Strength0–1Sets the visible echo strength.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Assign different bands to structure, motion, and light instead of routing every control to Volume.
  • Try assigning Bass to Beam Response, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.