Medusae
Medusae is an organic animated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Medusae is an organic animated scene in the Organic category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Medusae
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Natural · Deep Sea · Electric
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Bloom Strength | Material | Sets the visible bloom strength. |
| Bloom Radius | Material | Sets the visible bloom radius. |
| Bloom Threshold | Material | Sets the level that must be crossed before bloom appears. |
| Primary Hue | Colors | Moves the color around the color spectrum. |
| Physics Speed | Animation | Sets how quickly physics changes or moves. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Count | 1–10 | Sets how many visible elements are drawn. |
| Plankton | On / Off | Turns plankton on or off. |
| Godrays | On / Off | Turns godrays on or off. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Bloom Strength | 0–2 | Sets the visible bloom strength. Use Assign modulation to choose a source. |
| Bloom Radius | 0–2 | Sets the visible bloom radius. Use Assign modulation to choose a source. |
| Bloom Threshold | 0–1 | Sets the level that must be crossed before bloom appears. Use Assign modulation to choose a source. |
| Fog Near | 1–30 | Sets where fog begins relative to the camera. |
| Fog Far | 10–60 | Sets where fog reaches its maximum coverage. |
| Exposure | 0.2x–3x | Sets the overall rendered brightness. |
| Roughness | 0%–100% | Moves the surface from polished toward matte. |
| Metalness | 0%–100% | Moves the surface from non-metallic toward metallic. |
| Transmission | 0%–100% | Sets how much light appears to pass through the material. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Primary Hue | 0°–360° | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
| Hue Animation | On / Off | Turns hue animation on or off. |
| Hue Speed | 0.01–2 | Sets how quickly hue changes or moves. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0–3 | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–3 | Sets the visible bass intensity. |
| Mid Intensity | 0–3 | Sets the visible mid intensity. |
| High Intensity | 0–3 | Sets the visible high intensity. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Physics Speed | 0.1x–3x | Sets how quickly physics changes or moves. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Auto Rotate | On / Off | Turns auto rotate on or off. |
| Mouse Orbit | On / Off | Turns mouse orbit on or off. |
| Mouse To Medusae | On / Off | Turns mouse to medusae on or off. |
Credits
| Setting | Available values | What it changes |
|---|---|---|
| Source | Live readout | Shows the current source. |
| License | Live readout | Shows the current license. |
| Link | Live readout | Shows the current link. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Use slower smoothing on body motion and faster response on glow so the subject feels alive without twitching.
- Try assigning Bass to Bloom Strength, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.