Particles

Strange Attractors

Strange Attractors is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.

Open Strange Attractors ↗
Default demo track · live audio-reactive settings

Strange Attractors is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Strange Attractors

Launch the visualizer with its matching left-nav entry selected.

Hold the attractor in your hand

Strange Attractors over a video · HAND on FOLLOWOpen Strange Attractors ↗

In this example, Hand is set to Follow: the visualizer moves toward the tracked hand as it crosses the picture. Use the playback controls to pause or replay the motion.

  1. Switch to Performer, pick Strange Attractors, and put your camera under it: open the FX Rack, add Visual Source, choose your camera and set its Visualizer to Over.
  2. Open Hand Tracking, leave Hand on Follow and raise a hand. The whole attractor glides to it and keeps turning under it on screen; push your hand toward the camera and it fills the frame, pull it back and it shrinks away.
  3. Scatter sends it to the other side instead. With no hand in view it returns to the middle.

Set Hand to Draw Path, then point with one finger and trace a loop in the air (or drag one with the mouse). A thin line shows what you drew, then the attractor travels it, round and round for a closed loop or back and forth along an open stroke, until Path Life runs out. Hold up an open palm for a moment, or double-click, to clear it.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Default · Lorenz · Chaos · Minimal · Neon Burst · Butterfly

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Particle SizeMaterialSets the visible particle size.
Particle OpacityMaterialSets how transparent the particle appears.
Dissolve IntensityMaterialSets the visible dissolve intensity.
HueColorsMoves the color around the color spectrum.
SaturationColorsMoves colors from muted toward vivid.
BrightnessColorsSets the visible strength of brightness.
Simulation SpeedAnimationSets how quickly simulation changes or moves.
Param MorphAnimationChanges one of the selected formula’s shape parameters.
Camera DistanceCameraSets how far the camera sits from the subject.

Settings reference

Core

SettingAvailable valuesWhat it changes
Attractor TypeTHOMAS, AIZAWA, SIMONE, CHEN-LEE, LORENZ, LORENZ MOD 2, WANG-SUN, DEQUAN LI, DADRAS, RÖSSLER, ARNEODO, HALVORSEN, THREE SCROLL, CHUA'S CIRCUITChooses the attractor type mode or style.
Particle Count50²–500²Sets how many visible elements are drawn.
Initial StateCUBE, SPHERE, RANDOMChooses the initial state mode or style.
Parameter A-10–45Tunes the first constant of the selected Attractor Type, reshaping the swirling figure; the exact change depends on the attractor, and small moves can transform the form dramatically.
Parameter B-15–60Tunes the second constant of the selected Attractor Type, reshaping the swirling figure; the exact change depends on the attractor. Available for every Attractor Type except Thomas.
Parameter C-30–30Tunes the third constant of the selected Attractor Type, reshaping the swirling figure; the exact change depends on the attractor. Not available for Thomas, Halvorsen, or Simone.
Parameter D-5–20Tunes the fourth constant of the selected Attractor Type, reshaping the swirling figure. Available for Aizawa, Chen-Lee, Lorenz Mod 2, Wang-Sun, Dequan Li, Dadras, Three Scroll, and Chua's Circuit.
Parameter E-5–60Tunes the fifth constant of the selected Attractor Type, reshaping the swirling figure. Available for Aizawa, Wang-Sun, Dequan Li, Dadras, and Three Scroll.

Material

SettingAvailable valuesWhat it changes
Particle Size0.1–5Sets the visible particle size. Use Assign modulation to choose a source.
Particle Opacity0–1Sets how transparent the particle appears. Use Assign modulation to choose a source.
Background Opacity0–1Fades the black backdrop behind the particle swarm so it floats over whatever sits behind the visualizer; 1 keeps the solid black background and 0 leaves only the glowing particles.
Velocity Trails0–1Sets how long velocity trails remains visible.
Turbulence DissolveOn / OffTurns turbulence dissolve on or off.
Dissolve Intensity0–2Sets the visible dissolve intensity. Use Assign modulation to choose a source.
Dissolve Scale0.1–5Sets the visual dissolve scale.

Colors

SettingAvailable valuesWhat it changes
Color ModeRADIUS, SOLID, ANGULARChooses the color mode or style.
Hue0°–360°Moves the color around the color spectrum. Use Assign modulation to choose a source.
Saturation0%–100%Moves colors from muted toward vivid. Use Assign modulation to choose a source.
Brightness0%–100%Sets the visible strength of brightness. Use Assign modulation to choose a source.
Hue AnimationOn / OffTurns hue animation on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0–2Sets the visible bass intensity.
Mid Intensity0–2Sets the visible mid intensity.
High Intensity0–2Sets the visible high intensity.
Smoothing0–0.99Balances immediate audio response against steadier motion.

Hand Tracking

SettingAvailable valuesWhat it changes
HandFOLLOW, SCATTER, DRAW PATH, OFFIn Performer with your camera on, FOLLOW draws the attractor to your hand, SCATTER makes it flee, and DRAW PATH lets you point and draw a curve in the air (or drag with the mouse) for the attractor to travel along; with no hand in view it stays in the middle.
Hand Strength0–3How hard your hand, or the drawn path, pulls or pushes the attractor.
Hand Depth0–3How far the attractor moves toward you or away as you hold your hand nearer the camera than your face, or farther back; with DRAW PATH, how deep the drawn curve runs. 0 keeps the attractor on one plane.
Path Speed0–1How fast the attractor travels along the drawn path.
Path Life2–30How long a drawn stroke stays before it fades; holding up an open palm for a moment clears it.
Show PathON, OFFDraws the path itself as a trail of dots while you draw it, larger where it comes toward you, then fades it out as the attractor take it over.

Animation

SettingAvailable valuesWhat it changes
Simulation Speed0.1x–3xSets how quickly simulation changes or moves. Use Assign modulation to choose a source.
Morph Speed0.2x–5xSets how quickly morph changes or moves.
Morph EasingEASE OUT, EASE I/O, LINEAR, ELASTIC, BOUNCEChooses the morph easing mode or style.
Param Morph0–1Changes one of the selected formula’s shape parameters. Use Assign modulation to choose a source.
Morph TargetPARAM A, PARAM B, PARAM C, PARAM D, PARAM E, ALLChooses the morph target mode or style.

Camera

SettingAvailable valuesWhat it changes
Camera OrbitOn / OffTurns camera orbit on or off.
Orbit Speed-1–1Sets how quickly orbit changes or moves.
Camera Distance5–300Sets how far the camera sits from the subject. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
  • Try assigning Bass to Particle Size, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.