The Workspace

Every part of the Studio window — the step strip, layers rail, preview, transport, settings rail, and status bar.

Studio is one screen. Nothing is hidden behind a mode switch, and everything you change is visible on the preview immediately.

The Studio workspace — step strip across the top, layers on the left, preview in the middle, settings on the right, transport underneath

The BeamTracer header sits above Studio and carries the app-wide controls:

  • VISUALIZER · PERFORMER · STUDIO — the three Viz modes. Studio is the one you are in.
  • TEMPLATES — the layout library. Applying one keeps your current track.
  • SAVE — name and store this canvas in the browser.
  • Undo / redo arrows — every canvas change is undoable.
  • Gear icon — Studio settings: YOUR PROJECTS and SHORTCUTS.

Step strip

The numbered strip is the spine of the workflow: 1 TRACK · 2 LOOK · 3 BRAND · 4 FRAME · 5 EXPORT. Each step shows a live hint of its own state — TRACK shows the loaded file name, FRAME shows the current aspect, EXPORT shows READY once there is something to render. A step you have satisfied gets a check mark.

Click any step at any time. The strip decides what the settings rail shows; it does not lock anything.

Layers rail (left)

The layers rail — the layer list with visibility and lock toggles, and the ADD LAYER grid underneath

The list is the canvas stack, topmost layer first. Each row has:

  • an eye to hide the layer without deleting it,
  • the layer name — hover a long one to scroll it into view,
  • a type badge — TXT, IMG, VID, VIZ, LYR, AUD, PLAY, TIME,
  • a padlock to hold the layer in place so a stray drag cannot move it.

Click a row to select the layer; its settings appear in the right rail. Shift-click or Cmd/Ctrl-click to select several — grouped layers move together.

Underneath, ADD LAYER puts a new element on the canvas. Four of the buttons — ICON, AUDIO ANALYSIS, PLAYHEAD, TIMER — open a picker in the rail first so you choose the style before it lands. See Layers.

Preview (centre)

The preview is the actual composition at the actual aspect — what you see is what renders.

  • Drag any unlocked layer to move it.
  • Drag a corner of an image to scale it.
  • When a text or image layer is selected, an alignment toolbar appears above the canvas.
  • With a visualizer selected and the track paused, a card names the current visualizer and offers ‹ › arrows to step through the catalog.

The alignment toolbar — align left, centre, right, top, middle, bottom, centre on canvas, distribute, group, lock

Transport (bottom)

  • The waveform strip shows the whole track. Click anywhere to seek. Loudness is drawn as bars; BEAT MARKS adds white ticks at beats and transients.
  • MUSIC · VIDEO · MIX picks which source you are hearing and analysing. These buttons only appear once the project has more than one — a music track plus a video with its own audio.
  • ‹| and |› step one frame back or forward and pause first, like YouTube.
  • The round button plays and pauses — or, before you have loaded anything, uploads audio.
  • The sliders icon jumps to the audio preferences.
  • The clock on the right reads the playhead and total length.

When you set an export trim, a green box appears on the waveform — that box is the slice that renders.

Settings rail (right)

The rail always shows a one-line note about the current step, then the controls for that step or for whatever layer is selected.

WIZARD and ADVANCED switch how much it shows:

  • WIZARD — only the decisions that matter for the step you are on.
  • ADVANCED — everything, including fades, loudness, cues, trim, keying, and the full per-visualizer settings.

The toggle is per-step and it is not a permission gate; nothing is hidden from you permanently. The EXPORT step has no toggle — it shows one summary.

At the bottom of the rail: RESET CANVAS clears the composition back to the default layout, and BACK / NEXT walk the steps.

Status bar

The strip along the very bottom reads the project name and whether it is SAVED or UNSAVED, then the output spec — aspect, pixel size, frame rate, container, and length. It is the fastest way to confirm what you are about to render.