Techniques

Effects dictionary

A two-way reference — what each audio effect looks like on an XY oscilloscope, and what each visual transform sounds like.

Because the picture and the sound are one signal, every audio effect is also a visual effect and every visual transform is also an audio effect. This page is the translation table, in both directions.

Reach for it when you know the result you want in one domain and need to know what to do in the other.

Audio effect to visual result

EffectWhat it looks likeWhy
Low-pass filterThe image smooths; corners soften and detail is lostQuick moves and sharp turns are the high frequencies. Removing them removes the corners.
High-pass filterThe figure shrinks toward the centre and may driftThe lowest frequencies carry the overall position and size, so removing them removes the shape's anchor.
ReverbA stable shimmer or halo around the figureDelayed copies at roughly the input's own frequency, so the added motion stays visually related.
Delay / echoGhost copies of the figure, offset in positionA delayed signal is the same path arriving later, which is a different phase — so it draws in a different place.
Distortion / saturationConsistent warping — corners pulled, curves flattenedA fixed non-linear map from voltage to position. Same input always warps the same way.
Downsampling / bitcrushThe beam lingers, then jumps; a stepped, blocky pathEach sample holds its position for longer, so the path becomes a staircase.
PhaserThe shape differs, and how it differs drifts over timeFrequency-selective attenuation that sweeps, so the affected part of the path keeps changing.
ChorusSoft thickening and gentle wobbleSlightly detuned copies. Detune means the ratio is not exact, so the copy drifts.
Ring / amplitude modulationNew structure appears; harmonically related modulators give stable formMultiplying by another signal adds and subtracts frequencies. Whole-number relationships close, so they hold still.
CompressionThe figure breathes — swelling and settling with the musicGain is size. Changing gain over time changes size over time.
Stereo wideningThe figure stretches diagonally, or opens from a line into a loopWidth is the difference between channels, and the difference between X and Y is exactly what makes a shape rather than a diagonal.
Mono / collapseThe figure flattens to a 45-degree diagonal lineX and Y become identical, so every point satisfies x = y.
Pitch shiftSame shape, drawn faster or slower; brightness and stability change with itPitch is drawing rate. See Fidelity.

Visual transform to audio result

The inverse direction, which is less often written down and just as useful.

TransformWhat it sounds likeWhy
Any geometric warpDistortionA non-linear map from input voltage to output voltage is the literal definition of distortion.
ScalingVolume changeAmplitude is size.
RotationA phase and balance shift between channels; timbre largely intactRotation mixes X into Y, which is a stereo matrix operation.
TranslationA DC offset; often inaudible but it moves the imageA constant added to a channel.
Drawing the path in a different orderA completely different sound, same pictureThe sound comes from the path taken, not the shape drawn.
Changing beam speed around the figureTimbre change; also a brightness changeSee Brightness.
Adding copiesA chordSee Harmony.
Removing hidden linesPitch drops, often by half or moreFewer edges, shorter lap, lower fundamental. See 3D.
Snapping to a shapeHarsh distortionForcing every sample onto a fixed set of points is an aggressive non-linear map.

The principle underneath

One line is worth more than the whole table:

The sound does not come from what the shape looks like. It comes from the specific path used to draw the shape.

Two figures that look identical can sound completely different if the beam takes a different route or a different schedule around them. This is why beam speed is a timbre control, why drawing order matters, and why a shape is a starting point rather than a finished result.

Using it in practice

  • Start from whichever domain you have a clear intention in. If you know you want a grainy image, downsampling is the move; if you know you want the sound to thicken, adding copies will also change the picture, so plan for both.
  • Expect every change to cost something in the other domain. There are no visual-only effects and no audio-only effects on this path.
  • Display-side controls are the exception. Persistence, bloom, phosphor color and beam width change the picture without touching the signal. When you want a purely visual change, that is where to make it — see Beam effects.